burning wisky, on 16 September 2016 - 01:23 AM, said:
Pgi want to break the TTK rate and use a ground heatsink capacity of 50 points on every mech. The Heatsystem is broken. You can change all weapons up and down, but you can't balance the system with the 50 capacity in the background ( 50 extra points for fire weapons is a lot )
THX davoodoo for the Info .
If you REALLY wanted to emulate TT heatscale in MWO, heres how you do it:
1) All weapons are changed to apply heat not instantly, but spread over a 10 second time period. i.e. firing an ERPPC generates 1.5 heat per second for the next 10 seconds, firing two generates 3.0 for 10s, etc.
2) All additional heat capacity is removed from heatsinks. Heat scale is now a flat 30 point scale.
3) Penalties for overheating are added at various points on this scale, right from the beginning.
4) DHS dissipate 0.2 h/s, SHS dissipate 0.1 h/s. No difference between engine and external heatsinks.
example: A Hellstar has 4xC-ERPPC and 30 DHS. It fires all 4 ERPPCs and is generating 6.0 h/s for the next 10 seconds, but since it has 30 DHS it dissipates 6.0 h/s, and the heatbar doesnt move, at all. If it fires another ERPPC after the cooldown (5s) then for the next 5 seconds it will be generating 7.5 h/s and the heat bar will start moving up (since gain is now exceeding dissipation) and penalties will occur.
You could argue that since our RoF is higher, we should have more dissipation.. but you could argue back that no one is forcing you to fire earlier, just you have the ability.
You can also argue that moving should add a certain amount of h/s.
THAT is the TT heat system. Its actually much, much more lenient than our current system (with GH).
Edited by Widowmaker1981, 16 September 2016 - 02:22 AM.