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#1 FearThePaladin

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Posted 13 September 2016 - 03:46 PM

I am getting really tired of mechs with AC Macro builds firing like chainguns using ACs. I would like the developer team to put in a minimal time between changing weapons groups if the weapons are the same make.

Example if the chain gun rate of fire between weapons is .5 seconds then if I have weapons groups 1, 2, 3, 4 assigned to AC2 then any change between these two groups should require .5 seconds between weapons firing in those groups.

If however I had an ER Large Laser in group 5 - it would not require the wait and could be immediately fired.

The use of AC macros should be illegal in the terms and conditions. While it is theoretically possible to run my finger along the 1-6 keys fast, it is not possible to do that and AIM the weapon. So anyone that is having a continual stream of AC shots that is designed to avoid the ghost heat and accelerate firing should be banned from the game for a period of time.

Everyone knows when a mech has the AC macros because of the extreme rate of fire, the ability to not generate a lot of heat and to strip armor from enemy mech very quickly.

Lastly its very difficult to defeat a mech using this because of the visual affects by so many impacts of rounds on the mech. It can visually block the pilot from seeing the mech he is being shot by as well as bounce the aiming point due to the impacts.

Speed that up with a macro and its a very difficult fight.

I am not against folks finding new and interesting ways to fight. I do not like when people start writing programs or macros to avoid or change the game to gain an unfair advantage.

#2 RestosIII

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Posted 13 September 2016 - 03:47 PM

Or.... they make it so chainfiring is inherently a good thing instead of the garbage that it currently is.

#3 Champion of Khorne Lord of Blood

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Posted 13 September 2016 - 03:51 PM

After imparting the knowledge that macros don't give you any advantage and chainfiring puts you at a disadvantage, I'd like to ask you why you think this is a good idea.

#4 Revis Volek

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Posted 13 September 2016 - 03:51 PM

Well sorry OP you are not gonna like this game.


PGI has said time and time again that macros are OK TO USE. But not everyone uses macros and you dont need them all in seperate groups. you can put them in ONE group and CHAIN FIRE things like AC2's to almost the same effect.

I have never used a macro frankly; because im lazy but also because i get called out for using them even though i dont. People think that having some timing and rhythm in your shots is actually you cheating. I find it a compliment and thank my years of guitar and music for giving me the ability to time shots so well.


Its not hard and you dont need a macro, but again, PGI says its ok so i think you will be upset with the answer you get from them. Either join them and use them too or get gud.

#5 justcallme A S H

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Posted 13 September 2016 - 03:57 PM

View PostDakota1000, on 13 September 2016 - 03:51 PM, said:

After imparting the knowledge that macros don't give you any advantage and chainfiring puts you at a disadvantage, I'd like to ask you why you think this is a good idea.


Yeah I don't need a marco to pound out screen dominating dakka-shake from a UAC DWF/KDK.

If I run combo UAC's, I just use two goups and have a 3rd mouse button to fire them all for double taps. Works well enough for me! I can fire with my fingers faster than the cooldowns so not sure what a macro achives, it's not as if it's firing faster than I am? Maybe it's doing it in a *slightly* shorter time, but meh, cooldowns are the same still. Near enough.

#6 Bohxim

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Posted 13 September 2016 - 04:00 PM

To be honest, the only ones I've seen that I think are macros are 6x ac2 KGC or uac2 /lb2 dwf. And to be honest other than to annoy and scare people back into a more defensive fire movement, it didn't feel effective at all. Just walk thru and twist them gatling potatoes all over. All the time he's facing you with that gatling, it'll be so easy for your team mates to isolate individual.components.


#7 Bud Crue

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Posted 13 September 2016 - 04:02 PM

Screw that OP (sorry)! If I wasn't so inept with computers, and if my computer wasn't a potato, and my mouse had more than three buttons that worked and it was programmable then I would happily run macros for my multiple AC builds. Now keep in mind, that as a terribad, said macros would not affect my game play at all; in any way.

I would run macros, just for that sweet, sweet dakka sound.

#8 Champion of Khorne Lord of Blood

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Posted 13 September 2016 - 04:05 PM

View PostBud Crue, on 13 September 2016 - 04:02 PM, said:

Screw that OP (sorry)! If I wasn't so inept with computers, and if my computer wasn't a potato, and my mouse had more than three buttons that worked and it was programmable then I would happily run macros for my multiple AC builds. Now keep in mind, that as a terribad, said macros would not affect my game play at all; in any way.

I would run macros, just for that sweet, sweet dakka sound.


You don't need to be good at computers, have a fancy mouse, or even a good computer.

http://mwomercs.com/...c-306-16th-jul/

Someone already leveled the playing field in that department entirely.

Do be warned, you'll spread damage more and be a bit less effective than normal and you'll also run into ghost heat if you fire weapons that trigger it too quickly.

#9 Mystere

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Posted 13 September 2016 - 04:08 PM

View PostFearThePaladin, on 13 September 2016 - 03:46 PM, said:

I am getting really tired of mechs with AC Macro builds firing like chainguns using ACs. I would like the developer team to put in a minimal time between changing weapons groups if the weapons are the same make.

Example if the chain gun rate of fire between weapons is .5 seconds then if I have weapons groups 1, 2, 3, 4 assigned to AC2 then any change between these two groups should require .5 seconds between weapons firing in those groups.


Ahem!
Ahem!
Ahem!

I can do that easily with a Logitech G13 without using a macro, only key bindings. But then again I played the piano since I was a small kid and used a metronome to get my timings.

And by the way, I also use a Thrustmaster HOTAS Warthog whenever I feel like it. Guess what? I cannot use that wonderful hardware to its full potential unless I use macros.

In any case, you intentionally want to ruin my gameplay because you hate macros -- which by the way are 100% allowed. Get a grip.


View PostFearThePaladin, on 13 September 2016 - 03:46 PM, said:

I am not against folks finding new and interesting ways to fight ...


Bullcrap.

Edited by Mystere, 13 September 2016 - 04:17 PM.


#10 Mechwarrior Buddah

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Posted 13 September 2016 - 04:12 PM

View PostFearThePaladin, on 13 September 2016 - 03:46 PM, said:

I am getting really tired of mechs with AC Macro builds firing like chainguns using ACs. I would like the developer team to put in a minimal time between changing weapons groups if the weapons are the same make.

Example if the chain gun rate of fire between weapons is .5 seconds then if I have weapons groups 1, 2, 3, 4 assigned to AC2 then any change between these two groups should require .5 seconds between weapons firing in those groups.

If however I had an ER Large Laser in group 5 - it would not require the wait and could be immediately fired.

The use of AC macros should be illegal in the terms and conditions. While it is theoretically possible to run my finger along the 1-6 keys fast, it is not possible to do that and AIM the weapon. So anyone that is having a continual stream of AC shots that is designed to avoid the ghost heat and accelerate firing should be banned from the game for a period of time.

Everyone knows when a mech has the AC macros because of the extreme rate of fire, the ability to not generate a lot of heat and to strip armor from enemy mech very quickly.

Lastly its very difficult to defeat a mech using this because of the visual affects by so many impacts of rounds on the mech. It can visually block the pilot from seeing the mech he is being shot by as well as bounce the aiming point due to the impacts.

Speed that up with a macro and its a very difficult fight.

I am not against folks finding new and interesting ways to fight. I do not like when people start writing programs or macros to avoid or change the game to gain an unfair advantage.


..or they have Razer Naga's cause I could do that on that mouse without a macro. But you know how to fight them best?

join them

https://youtu.be/esEcwAWi6dk



let the hate flow (ive herd this one so much I sing its lyrics instead)



and the metal

Edited by Mechwarrior Buddah, 13 September 2016 - 04:15 PM.


#11 Duatam

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Posted 13 September 2016 - 04:17 PM

OP must have run into my 3 x AC2 Chain Gun Shadow Hawk that I've been running all evening. ^_^

Edited by Duatam, 13 September 2016 - 04:17 PM.


#12 Mechwarrior Buddah

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Posted 13 September 2016 - 04:18 PM

View PostDuatam, on 13 September 2016 - 04:17 PM, said:

OP must have run into my 3 x AC2 Chain Gun Shadow Hawk that I've been running all evening. Posted Image


or my 6 ac2 dakka monster jager XD

#13 Mystere

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Posted 13 September 2016 - 04:20 PM

View PostBohxim, on 13 September 2016 - 04:00 PM, said:

To be honest, the only ones I've seen that I think are macros are 6x ac2 KGC or uac2 /lb2 dwf. And to be honest other than to annoy and scare people back into a more defensive fire movement, it didn't feel effective at all. Just walk thru and twist them gatling potatoes all over. All the time he's facing you with that gatling, it'll be so easy for your team mates to isolate individual.components.


Meh! Some players are so afraid of getting their Mech's paint scratched they hide in terror of my quad CLB-2X "machine gun". <maniacal Posted Image Posted Image Posted Image>

#14 Mcgral18

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Posted 13 September 2016 - 04:32 PM

Oh no...it's the Nerfinator balancing method

Edited by Mcgral18, 13 September 2016 - 04:32 PM.


#15 Bud Crue

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Posted 13 September 2016 - 04:40 PM

View PostDakota1000, on 13 September 2016 - 04:05 PM, said:


You don't need to be good at computers, have a fancy mouse, or even a good computer.

http://mwomercs.com/...c-306-16th-jul/

Someone already leveled the playing field in that department entirely.

Do be warned, you'll spread damage more and be a bit less effective than normal and you'll also run into ghost heat if you fire weapons that trigger it too quickly.


Thanks Dakota. Dakka dakka here I come! No worries on things like effectiveness or gh. I have way too much fun and am way to bad at this game for those things to concern me.

#16 HavoK 99

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Posted 13 September 2016 - 06:04 PM

I dont use any macro's or anything but I really only run UAC5 as IS mostly on like the Kingcrab(4) , or my founders atlas (2) and then just I guess learned the click timing. That ones not at all hard to learn even more so if like on the KC you just do like 2 on mouse 1 and 2 on mouse two and bounce back and forth with clicks.

#17 Supersmacky

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Posted 13 September 2016 - 06:16 PM

To the OP: So, I shouldn't be allowed to fire my ACs at their maximum rate of fire sequentially trading off a higher alpha for sustained ROF (DPS) just because I mount more than one?!? Even though I cannot fire an individual AC faster than is hard coded limit (excepting tweaks, quirks and skill mods)?!? Am I understanding you right?


Ummm...NO! Learn to deal with it or go play Candy Crush.

#18 Dee Eight

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Posted 13 September 2016 - 07:09 PM

View PostRestosIII, on 13 September 2016 - 03:47 PM, said:

Or.... they make it so chainfiring is inherently a good thing instead of the garbage that it currently is.


simply letting the players define their OWN delay between the chain steps in their own game settings is all that the designers need to do.

#19 Felbombling

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Posted 13 September 2016 - 10:01 PM

AC macros don't do anything people with seven fingers on their mouse hand can't already replicate in game. Nothing to see here...

Edited by StaggerCheck, 15 September 2016 - 08:06 AM.


#20 The6thMessenger

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Posted 13 September 2016 - 10:01 PM

Macroed AC2s are for troll builds, they don't work all the time. Too much face time, that people can concentrate in core-ing you, as opposed of bursting once or twice then Torso-Twist right afterwards. At best it works as suppressive fire as your damage would be spread, as well as you could only do meaningful damage if you could have an immense face time, because enemies are too preoccupied to pay attention to you.

Just group fire a dakka, 3x UAC5s + 2x UAC10s, that would work so much better. Learned that the hard way with my Direwolf.

Edited by The6thMessenger, 14 September 2016 - 04:19 AM.






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