Ac Macros
#1
Posted 13 September 2016 - 03:46 PM
Example if the chain gun rate of fire between weapons is .5 seconds then if I have weapons groups 1, 2, 3, 4 assigned to AC2 then any change between these two groups should require .5 seconds between weapons firing in those groups.
If however I had an ER Large Laser in group 5 - it would not require the wait and could be immediately fired.
The use of AC macros should be illegal in the terms and conditions. While it is theoretically possible to run my finger along the 1-6 keys fast, it is not possible to do that and AIM the weapon. So anyone that is having a continual stream of AC shots that is designed to avoid the ghost heat and accelerate firing should be banned from the game for a period of time.
Everyone knows when a mech has the AC macros because of the extreme rate of fire, the ability to not generate a lot of heat and to strip armor from enemy mech very quickly.
Lastly its very difficult to defeat a mech using this because of the visual affects by so many impacts of rounds on the mech. It can visually block the pilot from seeing the mech he is being shot by as well as bounce the aiming point due to the impacts.
Speed that up with a macro and its a very difficult fight.
I am not against folks finding new and interesting ways to fight. I do not like when people start writing programs or macros to avoid or change the game to gain an unfair advantage.
#2
Posted 13 September 2016 - 03:47 PM
#3
Posted 13 September 2016 - 03:51 PM
#4
Posted 13 September 2016 - 03:51 PM
PGI has said time and time again that macros are OK TO USE. But not everyone uses macros and you dont need them all in seperate groups. you can put them in ONE group and CHAIN FIRE things like AC2's to almost the same effect.
I have never used a macro frankly; because im lazy but also because i get called out for using them even though i dont. People think that having some timing and rhythm in your shots is actually you cheating. I find it a compliment and thank my years of guitar and music for giving me the ability to time shots so well.
Its not hard and you dont need a macro, but again, PGI says its ok so i think you will be upset with the answer you get from them. Either join them and use them too or get gud.
#5
Posted 13 September 2016 - 03:57 PM
Dakota1000, on 13 September 2016 - 03:51 PM, said:
Yeah I don't need a marco to pound out screen dominating dakka-shake from a UAC DWF/KDK.
If I run combo UAC's, I just use two goups and have a 3rd mouse button to fire them all for double taps. Works well enough for me! I can fire with my fingers faster than the cooldowns so not sure what a macro achives, it's not as if it's firing faster than I am? Maybe it's doing it in a *slightly* shorter time, but meh, cooldowns are the same still. Near enough.
#6
Posted 13 September 2016 - 04:00 PM
#7
Posted 13 September 2016 - 04:02 PM
I would run macros, just for that sweet, sweet dakka sound.
#8
Posted 13 September 2016 - 04:05 PM
Bud Crue, on 13 September 2016 - 04:02 PM, said:
I would run macros, just for that sweet, sweet dakka sound.
You don't need to be good at computers, have a fancy mouse, or even a good computer.
http://mwomercs.com/...c-306-16th-jul/
Someone already leveled the playing field in that department entirely.
Do be warned, you'll spread damage more and be a bit less effective than normal and you'll also run into ghost heat if you fire weapons that trigger it too quickly.
#9
Posted 13 September 2016 - 04:08 PM
FearThePaladin, on 13 September 2016 - 03:46 PM, said:
Example if the chain gun rate of fire between weapons is .5 seconds then if I have weapons groups 1, 2, 3, 4 assigned to AC2 then any change between these two groups should require .5 seconds between weapons firing in those groups.
Ahem!
Ahem!
Ahem!
I can do that easily with a Logitech G13 without using a macro, only key bindings. But then again I played the piano since I was a small kid and used a metronome to get my timings.
And by the way, I also use a Thrustmaster HOTAS Warthog whenever I feel like it. Guess what? I cannot use that wonderful hardware to its full potential unless I use macros.
In any case, you intentionally want to ruin my gameplay because you hate macros -- which by the way are 100% allowed. Get a grip.
FearThePaladin, on 13 September 2016 - 03:46 PM, said:
Bullcrap.
Edited by Mystere, 13 September 2016 - 04:17 PM.
#10
Posted 13 September 2016 - 04:12 PM
FearThePaladin, on 13 September 2016 - 03:46 PM, said:
Example if the chain gun rate of fire between weapons is .5 seconds then if I have weapons groups 1, 2, 3, 4 assigned to AC2 then any change between these two groups should require .5 seconds between weapons firing in those groups.
If however I had an ER Large Laser in group 5 - it would not require the wait and could be immediately fired.
The use of AC macros should be illegal in the terms and conditions. While it is theoretically possible to run my finger along the 1-6 keys fast, it is not possible to do that and AIM the weapon. So anyone that is having a continual stream of AC shots that is designed to avoid the ghost heat and accelerate firing should be banned from the game for a period of time.
Everyone knows when a mech has the AC macros because of the extreme rate of fire, the ability to not generate a lot of heat and to strip armor from enemy mech very quickly.
Lastly its very difficult to defeat a mech using this because of the visual affects by so many impacts of rounds on the mech. It can visually block the pilot from seeing the mech he is being shot by as well as bounce the aiming point due to the impacts.
Speed that up with a macro and its a very difficult fight.
I am not against folks finding new and interesting ways to fight. I do not like when people start writing programs or macros to avoid or change the game to gain an unfair advantage.
..or they have Razer Naga's cause I could do that on that mouse without a macro. But you know how to fight them best?
join them
https://youtu.be/esEcwAWi6dk
let the hate flow (ive herd this one so much I sing its lyrics instead)
and the metal
Edited by Mechwarrior Buddah, 13 September 2016 - 04:15 PM.
#11
Posted 13 September 2016 - 04:17 PM
Edited by Duatam, 13 September 2016 - 04:17 PM.
#13
Posted 13 September 2016 - 04:20 PM
Bohxim, on 13 September 2016 - 04:00 PM, said:
Meh! Some players are so afraid of getting their Mech's paint scratched they hide in terror of my quad CLB-2X "machine gun". <maniacal >
#14
Posted 13 September 2016 - 04:32 PM
Edited by Mcgral18, 13 September 2016 - 04:32 PM.
#15
Posted 13 September 2016 - 04:40 PM
Dakota1000, on 13 September 2016 - 04:05 PM, said:
You don't need to be good at computers, have a fancy mouse, or even a good computer.
http://mwomercs.com/...c-306-16th-jul/
Someone already leveled the playing field in that department entirely.
Do be warned, you'll spread damage more and be a bit less effective than normal and you'll also run into ghost heat if you fire weapons that trigger it too quickly.
Thanks Dakota. Dakka dakka here I come! No worries on things like effectiveness or gh. I have way too much fun and am way to bad at this game for those things to concern me.
#16
Posted 13 September 2016 - 06:04 PM
#17
Posted 13 September 2016 - 06:16 PM
Ummm...NO! Learn to deal with it or go play Candy Crush.
#18
Posted 13 September 2016 - 07:09 PM
RestosIII, on 13 September 2016 - 03:47 PM, said:
simply letting the players define their OWN delay between the chain steps in their own game settings is all that the designers need to do.
#19
Posted 13 September 2016 - 10:01 PM
Edited by StaggerCheck, 15 September 2016 - 08:06 AM.
#20
Posted 13 September 2016 - 10:01 PM
Just group fire a dakka, 3x UAC5s + 2x UAC10s, that would work so much better. Learned that the hard way with my Direwolf.
Edited by The6thMessenger, 14 September 2016 - 04:19 AM.
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