Is / Clan, Tonnage / Crit, Balance Concept!(Please Vote)
#61
Posted 27 February 2017 - 08:49 AM
#63
Posted 09 April 2017 - 07:00 PM
clantech should be more advanced but also get critted out more easily.
while IS tech should be more rugged and harder to crit.
to make crits actually a thing though they need to increase internal structure across the board. because right now entire mech locations get destroyed way faster than the equipment in them gets critted and thats not conducive to a game where critical hits should matter.
Edited by Khobai, 09 April 2017 - 07:02 PM.
#64
Posted 13 May 2017 - 11:29 AM
The way to balance fights is through numbers -- 12 IS vs 10 Clan.
The matchmaker needs to be adjusted, not the faction tech.
#65
Posted 13 May 2017 - 02:05 PM
#66
Posted 13 May 2017 - 03:48 PM
Vyx, on 13 May 2017 - 11:29 AM, said:
You volunteering to drive the weaker mechs then?
You volunteering to drive the cannon fodder?
Even if you are, are ENOUGH OTHER players willing?
If the answer is anything but resounding and bellowed YES! then that is a ****** idea
Edited by Wence the Wanderer, 13 May 2017 - 03:48 PM.
#67
Posted 29 May 2017 - 10:46 PM
The Shortbus, on 13 May 2017 - 02:05 PM, said:
Of course it would not be necessary to give the Gargoyle the quirks to be as mobile and though as it is currently made by quirks.
It would be that mobile because it inherit the mobility from the huge engine and the structure from the standard structure.
That would left him underguned compared to the timberwolf but with better armor and more mobile a fair trade off.
The problem hovever is for equality you really need to take everything in account. This could be possible without MechLab - it could be maybe possible with MechLab and fixed Hardpoint sizes and a reduced number of builds.
But it will next to impossible to balance a 90t Mauler with 4 MGs, 2 Flammer and 4 SRM2s - with a Mauler with 4 AC5s.
#68
Posted 18 October 2017 - 02:23 PM
Vyx, on 13 May 2017 - 11:29 AM, said:
The way to balance fights is through numbers -- 12 IS vs 10 Clan.
The matchmaker needs to be adjusted, not the faction tech.
this will never work, their were trials and tests of this before Clan release,
IS ended up wining more than 80% of the time, 2 more mechs was better than Clan Tech advantage,
i think people dont know this was already tested, it was tested, it didnt work,
#69
Posted 14 November 2017 - 05:44 PM
Andi Nagasia, on 18 October 2017 - 02:23 PM, said:
...
I don't know if you noticed, but most of the people complaining about things like that (in the forum at least) do not care about such pitiful and meaningless things as "facts" or "reality"
#70
Posted 03 July 2018 - 05:23 AM
#71
Posted 27 August 2018 - 11:33 AM
#72
Posted 25 September 2018 - 12:44 AM
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