Ultimax, on 16 September 2016 - 05:40 PM, said:
I'm really just stunned at this change, how can the dev team possibly justify a SEVEN TON WEAPON doing 8 damage for 8 heat, when the Clan Medium Pulse at TWO TONS does 8 damage for 6 heat?
Clearly PGI is paying no attention to IS/Clan balance at any point. Perhaps PGI should actually play their game because if they did most of the PGI suggestions on the PTS would have never gone live, just looking over some of these suggestions is clear they actually don't really 'get it'. Shame really.
Edit: Rather than just giving some rant on the issue, let me give a positive approach the the underlying issue.
PGI: You must decide on at least the below BEFORE you try to balance a weapon archetype, please keep in mind that in this case we are talking above the laser archetype, balance within the same weapon archetype first then apply a multiplier to balance vs the other weapon archetypes (Lasers, Missiles, Ballistics), do not try to balance all weapons at the same time as it will not work.
Rules:
Which laser type is going to be the base line? I would suggest Standard Lasers
The penalty from a Standard to a Pulse laser is weight and ....? I would suggest reduced range and increased heat
The penalty from a Standard to an ER is ....? I would suggest heat.
The benefits from a Standard to Pulse laser is....? I would suggest burn duration
The benefits from a Standard to an ER is .....? Clearly range
What stat within the weapon class would not change? I suggest damage, cool down and crit slots.
Once you have determined the above stick to the above rules, this makes things simple.
With this in mind, and looking at the IS Large laser class weapon you could start with stats such as:
Large Laser
Damage: 10
Heat: 7
Cool Down: 3.5
Range: 450/900
Burn Duration: 1
Crit Slots: 2
Weight: 5
Large Pulse Laser
Damage: 10
Heat: 9
Cool Down: 3.5
Range 350/700
Burn Duration: 0.75
Crit Slots: 2
Weight: 7
ER Large Laser
Damage:10
Heat: 9
Cool Down: 3.5
Range: 700/1400
Burn Duration:1
Crit Slots: 2
Weight: 5
Now take the above Large Laser class weapons within a vacume, and you now have a clear choice. If you want range over a standard Large Laser you take an ER at the cost of hear per shot, if you want faster burn time take a Large Pulse Laser.
Comparing the LPL and the ERLL, you are keeping the same heat, but your trade off is reduced range at the cost of burn time and weight (a fair compromise)
In reference to the above. The IS PPC/ERPPC which would be the obvious 'option' to a Large Laser Class you would have: (keeping the same rules, of damage etc outlined above.)
ER PPC
Damage:10
Heat:13
Cool Down: 3.5
Range: 800/1600
Velocity: 1500
Crit Slots: 3
Weight: 7
PPC
Damage:10
Heat:9
Cool Down: 3.5
Range: 90 - 540/1080
Velocity: 1500
Crit Slots: 3
Weight: 7
Please note all ER/PPC velocity quirks should be removed from the game, and if ER/PPC quirks are needed those velocity quirks should be re-allocated to either heat or cool-down (or both)
Now compare the LPL to the ERPPC and PPC you get:
Same weight and a trade off between instant pin-point damage of the ERPPC vs a cooler LPL. Of if you compare the LPL to the PPC you are trading a minimum range for the pin-point damage of the PPC over no minimum range and a burn duration of the LPL
Edited by Honiara, 18 September 2016 - 01:03 PM.