Patch Notes - 1.4.84 - 20-Sep-2016
#21
Posted 16 September 2016 - 10:38 PM
I'm gonna be busy that night... so many mechs to slap the decal on.
#22
Posted 16 September 2016 - 11:12 PM
#23
Posted 17 September 2016 - 12:54 AM
InnerSphereNews, on 16 September 2016 - 04:42 PM, said:
lol
Edited by pacifica812, 17 September 2016 - 12:56 AM.
#24
Posted 17 September 2016 - 01:43 AM
#25
Posted 17 September 2016 - 02:12 AM
Bud Crue, on 16 September 2016 - 05:35 PM, said:
It's about damn time.
And it will not change anything.
I like how the Attackers spawn is closer to the gate now. Should be a lot easier to spawnfarm or Omegarush. At least they didn't add more trees!
#30
Posted 17 September 2016 - 08:33 AM
A bit light, really.
#31
Posted 17 September 2016 - 08:36 AM
Also that Zeus(c) build is pretty much my go to Zeus build for the past month. Very fun and looks bad ***.
#32
Posted 17 September 2016 - 09:52 AM
On either side. It would be really interesting to see how that worked out...
#33
Posted 17 September 2016 - 10:31 AM
KodiakGW, on 16 September 2016 - 08:11 PM, said:
Last month's path notes:
....
Release Date for C-Bills: September 20th 2016
The omission of those 'Mechs for C-Bills in the original notes was an oversight on my part, I've added a section covering their availability in this patch.
#34
Posted 17 September 2016 - 11:21 AM
Thanks
#35
Posted 17 September 2016 - 11:24 AM
#36
Posted 17 September 2016 - 11:46 AM
#37
Posted 17 September 2016 - 12:04 PM
#38
Posted 17 September 2016 - 12:21 PM
#39
Posted 17 September 2016 - 12:34 PM
#40
Posted 17 September 2016 - 01:34 PM
Kaptain, on 17 September 2016 - 12:21 PM, said:
As far as I can tell from my personal experience, not entirely. Been working fine for the last week and then login today and to my surprise no favorites saved, so put your hopes in the upcoming patch as I will
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