

BattleMech 15: Spider
#301
Posted 04 November 2012 - 11:08 PM
#302
Posted 05 November 2012 - 06:55 PM
EZiNcuntrolL, on 04 November 2012 - 11:08 PM, said:
SDR-5k Has one energy, and 2 arm mounted machine guns, so that is probably 2 arm ballistic hardpoints. I doubt you'll be able to run a gauss spider, but might get an ac5, or ua5 (probably not) on there....we'll see

#303
Posted 07 January 2013 - 02:17 PM
#304
Posted 07 January 2013 - 02:55 PM

#305
Posted 07 January 2013 - 03:38 PM
Onyx Rain, on 03 November 2012 - 06:13 PM, said:
My one fear is it won't be well armed enough. I really hope it can pump out at least 18 dmg...Oh and I hate spiders so change the name to something cool please...like the crazy ferret...or the shrew...pound for pound one of the most deadly mammals in nature

Not sure if you realize, but this is a digital adaptation of a table top game. So, for the most part, as goes BattleTech so goes Mechwarrior, and while they might change minor things, mech names aren't amongst those. Canon and all that.
Edited by Sir Roland MXIII, 07 January 2013 - 03:39 PM.
#306
Posted 07 January 2013 - 04:57 PM
Onyx Rain, on 03 November 2012 - 06:13 PM, said:
My one fear is it won't be well armed enough. I really hope it can pump out at least 18 dmg...Oh and I hate spiders so change the name to something cool please...like the crazy ferret...or the shrew...pound for pound one of the most deadly mammals in nature

No they will not change the name. Nor should they. The spider is one of the coolest mechs there is. It also has a story about why it is called a spider. Do you see the red coloring in between the chest plates? That is the bonding used to set the armor plates together. It is a bright red color. Because it looked like a spider web an engineer or some official named it the spider.
FASA took the trouble to write a background for almost every thing in their game. This is why Battletech has a hard core following. If you really want a mech named the shrew the best you are going to get is a mongoose.

25 tons, better armed, and just as fast.
200 engine, 3 medium lasers, one small lasers, and BAP.
It has five variants that are well with in the time frame for MWO. One of which has a missile mount. Another has an ECM and MASC. This would be a great addition to the game.
Edited by Dirus Nigh, 07 January 2013 - 04:58 PM.
#307
Posted 07 January 2013 - 05:45 PM
Dirus Nigh, on 07 January 2013 - 04:57 PM, said:
No they will not change the name. Nor should they. The spider is one of the coolest mechs there is. It also has a story about why it is called a spider. Do you see the red coloring in between the chest plates? That is the bonding used to set the armor plates together. It is a bright red color. Because it looked like a spider web an engineer or some official named it the spider.
FASA took the trouble to write a background for almost every thing in their game. This is why Battletech has a hard core following. If you really want a mech named the shrew the best you are going to get is a mongoose.
25 tons, better armed, and just as fast.
200 engine, 3 medium lasers, one small lasers, and BAP.
It has five variants that are well with in the time frame for MWO. One of which has a missile mount. Another has an ECM and MASC. This would be a great addition to the game.
No Jets, BAP is useless (or nearly so) A Modded spider will undoubtedly be able to carry the same or more weapons.
Stock builds are nrext to meaniingless in this game. So what's your point?
Edited by verybad, 07 January 2013 - 05:45 PM.
#308
Posted 07 January 2013 - 06:58 PM
verybad, on 07 January 2013 - 05:45 PM, said:
Stock builds are nrext to meaniingless in this game. So what's your point?
The point that you COMPLETELY missed was that this was an optional mech for the guy who wanted a mech named as Shrew.
#309
Posted 07 January 2013 - 09:50 PM
#310
Posted 07 January 2013 - 11:09 PM
Jump jets will be very usefull .... for mid-air explosions.
#311
Posted 07 January 2013 - 11:37 PM
Kmieciu, on 07 January 2013 - 11:09 PM, said:
Jump jets will be very usefull .... for mid-air explosions.
but there's nothing wrong with ecm... right?
#312
Posted 07 January 2013 - 11:38 PM

#313
Posted 07 January 2013 - 11:43 PM
Edited by Captain Pancakes, 07 January 2013 - 11:49 PM.
#314
Posted 08 January 2013 - 10:44 AM
#315
Posted 08 January 2013 - 10:58 AM
Thing is - in the TT, jump jets are useful, because they add +1 defense modifier, and it's easier to jump 5, than run 5 across terrain. But I honestly don't believe the spider's 8 JJ will make any difference.
You can tripple the loadout if you take endo steel, and a 210 engine with7 JJs (you save 4.5 tons), or use an XLE 210, endo and you get 11 tons of weapons, about the maximum useful amount if you wish to retain speed.
It really depends on the hardpoints - the dragoon (Jenny F with 6 SL, mimicking the loadout of the Wolf's Dragoons WSP-1W Wasp) only carries 3 tons of offensive weaponry, and is an effective killer.
#316
Posted 08 January 2013 - 11:02 AM
Paran01ac, on 07 January 2013 - 09:50 PM, said:
That's exactly what I was thinking. It's already near impossible to hit a Raven, Jenner, Commando or Cicada, and now they're adding a mech that's faster than all of those stock? I hope they get a lag fix in between now and then.
#317
Posted 08 January 2013 - 11:08 AM
/ducks
#318
Posted 08 January 2013 - 11:12 AM
#319
Posted 08 January 2013 - 11:15 AM
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