

BattleMech 15: Spider
#341
Posted 08 January 2013 - 08:02 PM
Maybe id get one if jump jets had not been nerfed into near oblivion...so...
no thanks
#342
Posted 08 January 2013 - 08:12 PM
Also, what are on the shoulders? Looks almost like srm 3s : )
Edited by Talys, 08 January 2013 - 08:16 PM.
#343
Posted 08 January 2013 - 09:18 PM
#344
Posted 08 January 2013 - 09:29 PM
Edited by So who took Pilot Name as a name, 08 January 2013 - 09:30 PM.
#345
Posted 08 January 2013 - 09:39 PM
So who took Pilot Name as a name, on 08 January 2013 - 09:29 PM, said:
i'll try that build, but i'll be pugging
#346
Posted 08 January 2013 - 10:18 PM
#347
Posted 08 January 2013 - 11:22 PM
#348
Posted 08 January 2013 - 11:47 PM
#349
Posted 08 January 2013 - 11:57 PM
The only positive side is maybe it may serve as an incentive for the Devs to improve jump jets and machineguns. To stand a chance against Streaks, the jump jests would have to be so fast that they would break missile lock. And two machineguns should be equally effective as a single Streak SRM-2.
And at lest it`s going to be cheap :-)
Edited by Kmieciu, 09 January 2013 - 12:02 AM.
#350
Posted 09 January 2013 - 06:30 AM
#351
Posted 09 January 2013 - 08:18 AM
Ok , looks realy awesome , but its Dmg output makes it obsolet imho. You must be Hardcore scout to enjoy running around and killing none .
#352
Posted 09 January 2013 - 08:54 AM
#353
Posted 09 January 2013 - 08:59 AM
#354
Posted 09 January 2013 - 09:02 AM
#355
Posted 09 January 2013 - 09:32 AM
verybad, on 18 July 2012 - 12:51 PM, said:
Quad mechs are very difficult to animate properly for 3d terrain. It is extremely unlikely that we will get any quad mechs ever for this reason.
http://www.ponychan.net/chan/
Humanity's repository of knowledge regarding quadruped animation, pseudo-psychoanalysis and post-modern narrative deconstruction.
Problem solved.
Edited by CMGrendel, 09 January 2013 - 09:32 AM.
#356
Posted 09 January 2013 - 04:49 PM
CMGrendel, on 09 January 2013 - 09:32 AM, said:
http://www.ponychan.net/chan/
Humanity's repository of knowledge regarding quadruped animation, pseudo-psychoanalysis and post-modern narrative deconstruction.
Problem solved.
THat being said, it still takes approximately 4 times the ammount of work to animate a quadruped mech beacuse you have to considerate the legs relation to eachother and to the torso, and especially on slopes, this becomes very complex. It's not a fun thing to do, and this is the precise reason quadrupeds were left out of MW4, and will be left out of MWO
BlackArab, on 09 January 2013 - 09:02 AM, said:
Because some don't.
Edited by verybad, 09 January 2013 - 04:49 PM.
#357
Posted 09 January 2013 - 05:21 PM
Oh Great!!! If Jenners and Commandos weren't bad enough...But, definatey a sharp, menacing looking mech.
#358
Posted 09 January 2013 - 07:03 PM
Why? http://mwomercs.com/...t/spider/sdr-5v
Edited by verybad, 09 January 2013 - 07:05 PM.
#359
Posted 09 January 2013 - 08:00 PM
Thontor, on 09 January 2013 - 08:31 AM, said:
202 kph yey.They can add NASCAR mode xD
#360
Posted 09 January 2013 - 10:07 PM
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