Trollfeed, on 19 September 2016 - 12:54 AM, said:
Well, there's still people around claiming lights go around dancing through whole enemy teams and surviving and challenging assaults/heavies 1 on 1 and winning easily most of the time.
My personal experiences on both ends are just like you said, unless that heavier mech is only loaded with high mounted torso ballistics or heavy energy weapons, there's no point staying and fighting as you'll just die without doing anything meaningful.
I used my match in executioner as an example for fighting against cheetah because I play my cheetah so rarely so I couldn't remember when I last challenged an assault with it. Better example about light versus assault gameplay would be my match in COM-2D in polar highlands. I spotted dire wolf on enemy back field and decided to go munch on his rear armour. Including my opening salvo I got only 3 clean hits on his back armour before I was forced to disengage because he got backup lasers on arms in addition on his torso ballistics. At least I got him off from shooting my team when we started playing hide and seek on hills after I lost my arms.
Three clean hits doesn't sound too bad, especially considering some lights could have killed the Dire Wolf in those three hits.
I'm with you, but your examples aren't. Lights aren't going to be going through entire teams without a whole bunch of luck and they only beat heavies and assaults 1v1 with a good bit of cover and a build specifically designed to hunt big game.
Though... on the other hand, some builds are unfit for killing lights, ERLL boats, torso weapon only mechs, various clan UAC, or ER laser build, also anything boating LRMs.
I'm mostly conflicted because I feel its possible to do great with lights and my Adders often are putting out damages in the range between heavies and assaults when I play them. Lights really aren't easy to play, and they aren't really built for fighting fair, but I'd be lying if I said I can't 1v1 assaults and heavies in my light mechs.
That said, I'd die in 1v1s against assaults and heavies who have builds that could handle me. Clan mechs like Hellbringer and Timber Wolf boating just a bunch of ERMLs and LPLs aren't going to be able to handle a skilled Cheetah or Adder that gets the drop on them given terrain in the light's favor. My ACH can jump jet around and use cover to break the side torsos off a Timber Wolf and eventually kill him if he has no support. My Adder with just a little side peeking can blow a Hellbringer's gun torso off in two alphas. My Locust can just infinitely poke some poor LL boat over and over and over again and run off if the person tries to come after me, then repeat.
All of those mechs die nearly instantly vs pin point frontloaded damage though, I stay away from Atlases because I know a single AC20 and SRM6 barrage will end me, I stay entirely out of entire zones if I see someone with a gauss rifle or two because I know it will either kill me or open up a side torso if it can get a good hit on me. I stay out of range of streak boats so I don't get blasted.
This is the thing, Lights suck in a competitive environment where most people have the meta loadouts of frontloaded damage, gauss and PPC everywhere, occasional brawler Atlases, a Light has no chance there. In a common solo queue matches though, they are PUG heros, dodging UAC bursts, spreading long duration laser alphas, rarely facing extremely competent aim.
This is where the whole disconnect is, Lights are like LRMs, they're good against the bad, but against the good they're no more than a minor inconvenience often times.