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Faction Play Is Dying

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#41 Aiden Skye

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Posted 25 September 2016 - 07:35 AM

Main reason for me I haven't playing faction play in a long time was because most of my matches were seal team 6 vs the seals. I'm talking large premades always against a group of pugs - consistently - most of the time over 3/4 the team could not break 1k damage in 4 mechs. Gets old fast losing every game. Add to that the way loyalty points bonuses were nerfed...not worth it.

#42 Aiden Skye

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Posted 25 September 2016 - 07:42 AM

View PostTombs Clawtooth, on 25 September 2016 - 12:25 AM, said:

Why would I play faction play when it's pretty much a requirement to master 4 mechs, when I can play quickplay with 1 really well kitted out mech?

It's a lot cheaper and a lot easier. If faction play was more profitable for time invested, I would be using it to help buy my next mech, but it isn't... Not when I can make 350-400k in 5-10 minutes of quick play. If faction play was turning up around a million cbills per match, then I would find it preferable and would just drag trial mechs out if I had to.



So not true. Used 2 shadowcats of the same variant in this match. One armed with dual large pulse, the other with dual PPC's. Don't need 4 chassis, I usually went with 2 Hellbringers / EBJ's and 2 shadowcats and consistantly raked in around 1 million per match. The real probem was the fact that most matches were against premades. Pugs vs premades is never a good idea, especially when half those pugs need to be carried.
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#43 C E Dwyer

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Posted 25 September 2016 - 07:58 AM

View PostBLOOD WOLF, on 24 September 2016 - 09:26 PM, said:

........................................................
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We all know that. The event was a nice boost and the thing we learned is if people have a reason to play they will. Then others play and some don't. All i can say is we have to wait till mechcon to hear about the changes. Until then do we need another one thousand of these threads?>

Yes we do need them, because if they stop happening the asumption will be that everything is great and everyone is happy, which is false.

Only critical aspect of this might be, this is linked to a twither post, then it might get looked at

#44 C E Dwyer

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Posted 25 September 2016 - 08:12 AM

I will play F.W again when it's worth playing, and has worth while content.
When random damage is gone, and Loyalists don't get shafted.

I see supposed dyed in the wool IS loyalists in this thread that are now clan merc's that says FW isn't worth the effort

#45 dervishx5

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Posted 25 September 2016 - 09:24 AM

View PostCathy, on 25 September 2016 - 08:12 AM, said:

I will play F.W again when it's worth playing, and has worth while content.


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Yeah I guess I would too.

#46 Tiyos

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Posted 25 September 2016 - 09:59 AM

I hoped that by openly calling out the devs for failing to manage their own forums, much less the game, they would actually start paying attention to people. Yeah, I was wrong. Also, what is PGI working on right now other than mechs? I know how much it takes to make a mech, and given the timeframe from announcement to release, it should not take more than a team of 10. AT MOST.

So, what's going on with every else in PGI? Are they just playing MWO, desperately trying to find a bright side to this game? Seriously, what ARE they doing? I can't imagine everyone going to work, then doing nothing all day. Has PGI just became an oversized, inefficient mech factory? Or do they plan on adding something worthwhile to the game. Because if they actually announced that they were doing something, then I would be interested. If not, I'll go back to kickstarter and find another game that actually plans on presenting a complete game. Not just making a game, then when things get rough, go all silent and hope that things work out.

Honestly, the only thing this game has over MW4, is online multiplayer.

#47 SQW

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Posted 25 September 2016 - 10:18 AM

View Posttiyos1017, on 25 September 2016 - 09:59 AM, said:

I hoped that by openly calling out the devs for failing to manage their own forums, much less the game, they would actually start paying attention to people. Yeah, I was wrong. Also, what is PGI working on right now other than mechs? I know how much it takes to make a mech, and given the timeframe from announcement to release, it should not take more than a team of 10. AT MOST.

So, what's going on with every else in PGI? Are they just playing MWO, desperately trying to find a bright side to this game? Seriously, what ARE they doing? I can't imagine everyone going to work, then doing nothing all day. Has PGI just became an oversized, inefficient mech factory? Or do they plan on adding something worthwhile to the game. Because if they actually announced that they were doing something, then I would be interested. If not, I'll go back to kickstarter and find another game that actually plans on presenting a complete game. Not just making a game, then when things get rough, go all silent and hope that things work out.

Honestly, the only thing this game has over MW4, is online multiplayer.


It more like they only have enough money to keep Russ, Paul and the handful of mech pack/decal makers employed. The talents or the ones who can program real game features are all gone or too expensive to hire and what's left are just folks who can tinker a bit but lack the skill to implement anything new. There were some mention of hiring new map makers and that was 3-4 months ago with nothing to show for it.

Does it honestly take more than a handful of interns to implement the patches for the last 6 months? Half the stuff is to fix the stuff broken by the previous patch (I'm looking at you mini-map), some geometry bugs in existing maps and ED excel sheet rebalance. Since last xmas, the only significant new additions to MWO has been FW scout mode and drop deck (that was broken for 3 wks). Oh, and about a dozen new mechs.Posted Image

#48 Ted Wayz

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Posted 25 September 2016 - 10:19 AM

Thought for sure this was a necro post.

The final nail in FW was the announcement of the tournament and the declaration of MWO being an esport. This is why we cannot have nice things.

So you are almost a year late with this post.

#49 Violent Tendencies

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Posted 25 September 2016 - 10:20 AM

FP is already dead...and I hope they stop putting any more effort into developing it.

FP is a chore. Its not fun...at all.

#50 RestosIII

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Posted 25 September 2016 - 10:28 AM

View Postdervishx5, on 25 September 2016 - 09:24 AM, said:


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Yeah I guess I would too.

I'll play it when I can officially call myself a Diamond Shark member.

Me to Russ ATM:

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#51 Mole

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Posted 25 September 2016 - 10:29 AM

View Posttiyos1017, on 25 September 2016 - 09:59 AM, said:

I hoped that by openly calling out the devs for failing to manage their own forums, much less the game, they would actually start paying attention to people. Yeah, I was wrong. Also, what is PGI working on right now other than mechs? I know how much it takes to make a mech, and given the timeframe from announcement to release, it should not take more than a team of 10. AT MOST.

So, what's going on with every else in PGI? Are they just playing MWO, desperately trying to find a bright side to this game? Seriously, what ARE they doing? I can't imagine everyone going to work, then doing nothing all day. Has PGI just became an oversized, inefficient mech factory? Or do they plan on adding something worthwhile to the game. Because if they actually announced that they were doing something, then I would be interested. If not, I'll go back to kickstarter and find another game that actually plans on presenting a complete game. Not just making a game, then when things get rough, go all silent and hope that things work out.

Honestly, the only thing this game has over MW4, is online multiplayer.

What they are doing is "TOP SECRET".

#52 Ted Wayz

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Posted 25 September 2016 - 10:31 AM

View PostSQW, on 25 September 2016 - 10:18 AM, said:

The talents or the ones who can program real game features are all gone or too expensive to hire and what's left are just folks who can tinker a bit but lack the skill to implement anything new. There were some mention of hiring new map makers and that was 3-4 months ago with nothing to show for it.

I love when people confuse PGI hiring resources with them actually being used on MWO. PGI is working on more than one property.

#53 RestosIII

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Posted 25 September 2016 - 10:32 AM

View PostTed Wayz, on 25 September 2016 - 10:31 AM, said:

I love when people confuse PGI hiring resources with them actually being used on MWO. PGI is working on more than one property.

Like the fishing game that they got sued over.

#54 Mokey

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Posted 25 September 2016 - 10:32 AM

View PostBud Crue, on 24 September 2016 - 10:21 PM, said:

Don't worry OP. Russ has got this.

http://www.nogutsnog...hp?topic=4168.0

Take the factions out of faction play.
Remove all aspect of immersion and lore by having the mode focus on IS v Clan only on 4 planets (with occasional special IS v IS and Clan v Clan events on some weekends).
Turn FP into QP with respawn.

That is what is now being promised. That, my dear OP, is what PGI thinks will make FP come alive again! That is the new "content" we are to get. I am sure it will be great!!


Actually, I don't think it will bring the game alive. However it will centralize players.
But as it stands now, there are 2 sections of MWO. You have your QP section and your FP section. This immensely splits the already low pop.

Is it really a bad idea? Yes, unless you either remove Faction or you remove quick play, then focus on that one aspect it's not going to make a difference.

There are a lot of other ideas from friends and posts on reddit. Such as, remove Factions, make it "Unit vs Unit", but that really takes away from the lore.

I would rather just keep faction play and rid of quick play, Since there are a few more map variants and the maps tend to be a little more larger. Team play on Faction Maps just work.

It's just sad, this game is a lot of fun and it's a great fallback game. You would think with the prices of Mechs and MC they would make enough money to up the ante a little bit.

I guess I'm just rambling now...

Later.

#55 Novakaine

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Posted 25 September 2016 - 01:04 PM

Strange last night I played six matches in row.
All insta-drops.
Seriously just stop.

Edited by Novakaine, 25 September 2016 - 01:13 PM.


#56 BLOOD WOLF

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Posted 25 September 2016 - 03:01 PM

View PostRestosIII, on 25 September 2016 - 10:32 AM, said:

Like the fishing game that they got sued over.

Citations

The real question is how did that go? they either payed or it was dropped. But we need context

Edited by BLOOD WOLF, 25 September 2016 - 03:03 PM.


#57 Monkey Lover

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Posted 25 September 2016 - 03:12 PM

Russ listened to the mercs and we're getting a two bucket system. Its more than dying to me it's dead.

#58 Wing 0

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Posted 25 September 2016 - 03:25 PM

View Posttiyos1017, on 24 September 2016 - 09:20 PM, said:

I didn't know what Sub-Forum to put this under, where it would still be read enough, but fit, so it's here. Honestly, if I had a rooftop, I'd be right there, shouting instead of these forums where virtually everything we've said has gone unheard. Sometimes I wish that there was a tag for posts saying, "HEY! PGI! Actually look at the part of the forums that isn't controlled by your devs and act off of it!"

But, today, I'm focusing on something constructive, albeit a little blunt.

Faction Play is dying.

Nobody plays it anymore, and it's due to a simple lack of content, and too many public events. PGI said that they will not add anything to Faction Play until the population increases, but the population will not increase unless they actually DO SOMETHING to make Faction Play more engaging. No, that doesn't mean add more mechs, because that's nothing more than a 2 week thrill until we're bored with the mech, or decided that it sucks. After that, the game gets boring again, people leave, and we're back to the 25% of the population we've had before.

Some people may argue that the game is fun with only quick plays, or that they're content with it. But that will not be the case as many people who live for faction play come to the same conclusion that I have, and leave. Then, who will there be to play quick drops against. Do you really want to play a game where there is so few players that you fight the same group over and over again?

But, this can be traced to another fault as well. Public events. With every time there is a quick play event, it strips more away from Faction play, and it forces more players to leave. I'm not saying abolish them entirely, but rather alternate. Quick event, Faction event and so on.

PGI, I am not asking for miracles. If you run short on ideas, look to the feature suggestions for once. If this is too hard of a task to improve faction play, then please just say so. Say you are only going to do quick plays, and many of us who are waiting for the game to get better can move on with our lives.

PGI, I have stayed with this game because of my love for battletech. But no longer will I let it blind me from what you are doing wrong. At times I feel that this game is holding me off, waiting for battletech the game, or star citizen.

I am aware of the fact that in openly calling out PGI, I will attract some negative attention. I may be insulted by some of their lackeys, or a dev pretending to be a lackey, or a dev who is brave enough to stand up and show himself. Or PGI may just edit the forums and move my post to the bottom, or delete it entirely.


That my friend was well said. PGI is clearly at fault for dissing FW as it stands. If they had given faction play players something while this ******** Night Gyr event was going on, you would be seeing games in all queues like we had during the operation frontline mk2 event. Honestly PGI, how dumb were you guys being not putting good consideration after looking at the past event and how it did well getting all queues filled with games.

As I have stated before because I have done FW since the very beginning, The problem was never the buckets to begin with. It was mostly the players and their "will" to play a mode that's harder to grasp aspect than it is in quick play. Don't work with units and you get hurt and you lose. There were idiots who claimed they did the challenge but their names were never seen on your leaderboard list. In truth, they never even did it.

PGI. I'm calling you guys out. You should quit lying while you still can about claiming to be using alts and playing along side us players. Not once have you been able to provide substantial proof of your activities during the FW events.

#59 IreScal

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Posted 25 September 2016 - 03:27 PM

I played FW about three times back when I started playing the game (and then I did a long hiatus). I haven't played the newer FW at all. Take it with a grain of salt if you must, but here are my reasons:

<>Drop decks are necessary, and multiples of them. You, if you wanted, couldn't drop low amounts of cash to help (though that wouldn't help FW). This leads into the next point.
<>Getting four mechs for a side mastered doesn't take long if you've already acquired them. Building even with premium time takes a bit of time, though this grind is less than some other games, it still takes a while.
<>Appearance of a meta drop decks on top of drop decks themselves. I for one went through enough BS with playing ranked or competitive in other games that an enforced meta, by either the company or the player base, is a large no-go for me. I want to play what I want.
<>The time it takes to play a game. There are responsibilities in life, and I'd be lucky to sit down and play FW on a Friday night.
<>Lack of tutorial / explaining the mode. You can ask on the forums, do research or drop green, but it still isn't enough.

Lesser Opinions follow:
<>This is a little more opinion than the others, but the last time I played a while ago, IS mechs seemed much better than my clan mechs, but I was much greener then.
<>Also, the rotating makes me dizzy :D

All that said, I'd love to fight for Clan Ghost Bear, but I'm not moving from QP at this rate.

#60 Mole

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Posted 25 September 2016 - 04:03 PM

View PostRestosIII, on 25 September 2016 - 10:32 AM, said:

Like the fishing game that they got sued over.

What? This is the first I'm hearing of this.





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