What Do you think is the best thing PGI has done with this game, and what do you think is the worst thing they have managed to do?
To keep it fair, and making it harder for me, please give an answer to BOTH questions. No complaint without a compliment.
Best.
Artwork. Alex Iglesias work is extremely good. Best hire they ever made. Over all I like the look that he has created and how he has implemented changes.
Worst.
This is a tough one for me, narrowing it to just one but I'm narrowing it down to the implementation of the Long Tom as a singularly stupid final nail in the coffin for CW/FW or the mind boggling 3 mech leveling requirement.
In the end, I'd say the 3 mech leveling requirement simply because it has the most impact on the game and new player retention. It is also intimately linked to the pilot skill tree "placeholder" that we've had for 4 years now and places a real burden on new players, forcing them to grind heavily through poor chassis in order to improve the single chassis they desire.
There are many other ways that they could have implemented the grind, but this locks people into poor chassis for an extended period rather than giving them the opportunity to quickly move to other chassis and experience more within the game.
Edited by TLBFestus, 25 September 2016 - 01:52 PM.