Edited by Lightfoot, 28 September 2016 - 08:27 AM.


Ammo Stored In Ct?
#1
Posted 28 September 2016 - 08:26 AM
#2
Posted 28 September 2016 - 08:28 AM
#3
Posted 28 September 2016 - 08:30 AM
Edited by Lightfoot, 28 September 2016 - 08:31 AM.
#4
Posted 28 September 2016 - 08:31 AM
#5
Posted 28 September 2016 - 08:33 AM
I mean BT rules should be easy to check, unlike obscure MWO impementations and specials.
Edited by Teer5, 28 September 2016 - 08:35 AM.
#6
Posted 28 September 2016 - 08:47 AM
Honestly, I'm not entirely sure how the heatsinks work, but as I understand it, any engine mounted heatsink adds to the CT Crit pool
So, a WubShee with an XL400 and 6 Engine mounted heatsinks, your CT will have 30 Crit-able slots if full (12 normal+18 heatsink)
In a case like that, Ammo would only be 2/30 slots, a small chance to be hit
But, in the case of ammo, CT ammo is used first, thus the CT is safe to carry it if you fire it off fast.
#7
Posted 28 September 2016 - 08:55 AM
CT ammo is actually a viable choice if you are using a build that can eat up the ammo fast enough that your enemy can't strip your CT armor until after it's been expended. It can help you avoid needing to stuff the rest of your mech's fragile body parts with ammo.
#8
Posted 28 September 2016 - 08:59 AM
Mcgral18, on 28 September 2016 - 08:47 AM, said:
Honestly, I'm not entirely sure how the heatsinks work, but as I understand it, any engine mounted heatsink adds to the CT Crit pool
This is correct.
However, we do not have independent engine crits, so in practice all you can crit in a CT are additional heat sinks using the engine slot OR ammo, a weapon, equipment etc etc in the ct slots.
#9
Posted 28 September 2016 - 09:03 AM
#10
Posted 28 September 2016 - 09:12 AM
#11
Posted 28 September 2016 - 09:18 AM
Boogie138, on 28 September 2016 - 08:59 AM, said:
This is correct.
However, we do not have independent engine crits, so in practice all you can crit in a CT are additional heat sinks using the engine slot OR ammo, a weapon, equipment etc etc in the ct slots.
Gyro too, at 10HP (of course)
6 slots Engine (15)
4 slots Gyro (10)
2 slots of anything (10+10), or roll again
any heatsinks padding the above (10 each)
#13
Posted 28 September 2016 - 10:15 AM
#14
Posted 28 September 2016 - 10:22 AM
Mcgral18, on 28 September 2016 - 09:18 AM, said:
Gyro too, at 10HP (of course)
6 slots Engine (15)
4 slots Gyro (10)
2 slots of anything (10+10), or roll again
any heatsinks padding the above (10 each)
No, those are TT rules.
We have no critical hits on engines.
No hits on gyros either.
Closest to any of that in MWO is the 3 hits to the engine rule, which why Clan XLs survive losing a single ST, but IS XLs do not survive.
#15
Posted 28 September 2016 - 10:47 AM
Tordin, on 28 September 2016 - 09:33 AM, said:
Hang on. Im not following quite.. Does heatsinks (standard and double) that are slotted inside the engine counted as crit padding? Or the ones placed in the free slots, CT?
All theoretical, but to my knowledge they add to the Crit pool, and as a result extend the typical 12 Crit slots to 12+heatsinkSize*HeatsinkNumber
Those would be the ones inside the engine only (as a cDHS would just take up 2 of the typical 12 slots)
Boogie138, on 28 September 2016 - 10:22 AM, said:
We have no critical hits on engines.
No hits on gyros either.
Closest to any of that in MWO is the 3 hits to the engine rule, which why Clan XLs survive losing a single ST, but IS XLs do not survive.
You are misinformed
They take Crits, but their crits have no effect
Check the .XMLs for HP values, or see this Crit chart from our dear PGI employees who communicate (You da real MVPs)

Crit padding is their only utility, of course.
The Engines.XML also highlights the variable which causes death with XLs: "sidesToDie"
STDs at 0 (null)
isXLs at 1
cXLs at 2
#16
Posted 28 September 2016 - 01:01 PM
meteorol, on 28 September 2016 - 10:15 AM, said:
It can and does explode, and it can screw you over. Been on both sides of that. It's rare, but it happens. CASE is generally not worth it, and I only have one or two Inner Sphere mechs that mount it (most notably one of my King Crabs). As a general rule, smart ammo placement gets you pretty far.
#17
Posted 28 September 2016 - 03:02 PM
SteelScrunchie, on 28 September 2016 - 09:03 AM, said:
Here is a guide with handy infographic on ammo depleting order.
http://mwomercs.com/...81%d0%be%d0%b2/
#18
Posted 28 September 2016 - 04:14 PM
#19
Posted 28 September 2016 - 05:04 PM
LordNothing, on 28 September 2016 - 04:14 PM, said:
Huh? CT ammo is consumed first, always.
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