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Ammo Stored In Ct?


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#1 Lightfoot

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Posted 28 September 2016 - 08:26 AM

So once someone told me Ammo in the 2 CT slots was safe because it is actually inside the engine so it doesn't crit before the engine is destroyed even if you see there was an ammo explosion when the CT is destroyed. Is that still true?

Edited by Lightfoot, 28 September 2016 - 08:27 AM.


#2 S 0 L E N Y A

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Posted 28 September 2016 - 08:28 AM

I am not sure that was ever true.

#3 Lightfoot

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Posted 28 September 2016 - 08:30 AM

It does seem to be true though since I have taken lots of hits to the CT with no armor and it never triggered an ammo explosion death. This can always change though. Nerf the Clan mechs or something.

Edited by Lightfoot, 28 September 2016 - 08:31 AM.


#4 Lostdragon

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Posted 28 September 2016 - 08:31 AM

The engine is more likely to be crit because it is taking up more slots but CT ammo can still explode. It is not housed in the engine.

#5 Tier5 Kerensky

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Posted 28 September 2016 - 08:33 AM

Such rule would come from BT if i exists. But ammo in CT is unlikely to blow up, as CT usually has quite a lot of armor and space(area).

I mean BT rules should be easy to check, unlike obscure MWO impementations and specials.

Edited by Teer5, 28 September 2016 - 08:35 AM.


#6 Mcgral18

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Posted 28 September 2016 - 08:47 AM

Not entirely true
Honestly, I'm not entirely sure how the heatsinks work, but as I understand it, any engine mounted heatsink adds to the CT Crit pool

So, a WubShee with an XL400 and 6 Engine mounted heatsinks, your CT will have 30 Crit-able slots if full (12 normal+18 heatsink)

In a case like that, Ammo would only be 2/30 slots, a small chance to be hit


But, in the case of ammo, CT ammo is used first, thus the CT is safe to carry it if you fire it off fast.

#7 FupDup

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Posted 28 September 2016 - 08:55 AM

Sort of related to the issue of CT ammo...

CT ammo is actually a viable choice if you are using a build that can eat up the ammo fast enough that your enemy can't strip your CT armor until after it's been expended. It can help you avoid needing to stuff the rest of your mech's fragile body parts with ammo.

#8 S 0 L E N Y A

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Posted 28 September 2016 - 08:59 AM

View PostMcgral18, on 28 September 2016 - 08:47 AM, said:

Not entirely true
Honestly, I'm not entirely sure how the heatsinks work, but as I understand it, any engine mounted heatsink adds to the CT Crit pool


This is correct.
However, we do not have independent engine crits, so in practice all you can crit in a CT are additional heat sinks using the engine slot OR ammo, a weapon, equipment etc etc in the ct slots.

#9 Steel Mayhem

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Posted 28 September 2016 - 09:03 AM

I believe there was a post somewhere about where ammo feeds from first, being the most critical areas then the less critical such as arms/legs. If you have shot over 2 tons of ammo worth before your armor is gone from CT you wouldn't have any there to crit providing it feeds before wherever else you have it stored.

#10 Nightops25

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Posted 28 September 2016 - 09:12 AM

Ammo is used from the CT first. Ammo explosions are rare. If your CT is stripped bare of armor, you are already pretty hosed.

#11 Mcgral18

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Posted 28 September 2016 - 09:18 AM

View PostBoogie138, on 28 September 2016 - 08:59 AM, said:


This is correct.
However, we do not have independent engine crits, so in practice all you can crit in a CT are additional heat sinks using the engine slot OR ammo, a weapon, equipment etc etc in the ct slots.


Gyro too, at 10HP (of course)

6 slots Engine (15)
4 slots Gyro (10)
2 slots of anything (10+10), or roll again

any heatsinks padding the above (10 each)

#12 Tordin

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Posted 28 September 2016 - 09:33 AM

View PostMcgral18, on 28 September 2016 - 09:18 AM, said:


any heatsinks padding the above (10 each)


Hang on. Im not following quite.. Does heatsinks (standard and double) that are slotted inside the engine counted as crit padding? Or the ones placed in the free slots, CT?

#13 meteorol

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Posted 28 September 2016 - 10:15 AM

Ammo wont explode anyway. Store it wherever you want to, and don't even think about wasting 0.5t for a case, ever.

#14 S 0 L E N Y A

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Posted 28 September 2016 - 10:22 AM

View PostMcgral18, on 28 September 2016 - 09:18 AM, said:


Gyro too, at 10HP (of course)

6 slots Engine (15)
4 slots Gyro (10)
2 slots of anything (10+10), or roll again

any heatsinks padding the above (10 each)


No, those are TT rules.

We have no critical hits on engines.
No hits on gyros either.

Closest to any of that in MWO is the 3 hits to the engine rule, which why Clan XLs survive losing a single ST, but IS XLs do not survive.



#15 Mcgral18

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Posted 28 September 2016 - 10:47 AM

View PostTordin, on 28 September 2016 - 09:33 AM, said:


Hang on. Im not following quite.. Does heatsinks (standard and double) that are slotted inside the engine counted as crit padding? Or the ones placed in the free slots, CT?



All theoretical, but to my knowledge they add to the Crit pool, and as a result extend the typical 12 Crit slots to 12+heatsinkSize*HeatsinkNumber


Those would be the ones inside the engine only (as a cDHS would just take up 2 of the typical 12 slots)

View PostBoogie138, on 28 September 2016 - 10:22 AM, said:

No, those are TT rules.

We have no critical hits on engines.
No hits on gyros either.

Closest to any of that in MWO is the 3 hits to the engine rule, which why Clan XLs survive losing a single ST, but IS XLs do not survive.


You are misinformed

They take Crits, but their crits have no effect
Check the .XMLs for HP values, or see this Crit chart from our dear PGI employees who communicate (You da real MVPs)

Posted Image

Crit padding is their only utility, of course.


The Engines.XML also highlights the variable which causes death with XLs: "sidesToDie"
STDs at 0 (null)
isXLs at 1
cXLs at 2

#16 Escef

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Posted 28 September 2016 - 01:01 PM

View Postmeteorol, on 28 September 2016 - 10:15 AM, said:

Ammo wont explode anyway. Store it wherever you want to, and don't even think about wasting 0.5t for a case, ever.


It can and does explode, and it can screw you over. Been on both sides of that. It's rare, but it happens. CASE is generally not worth it, and I only have one or two Inner Sphere mechs that mount it (most notably one of my King Crabs). As a general rule, smart ammo placement gets you pretty far.

#17 Boulangerie

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Posted 28 September 2016 - 03:02 PM

View PostSteelScrunchie, on 28 September 2016 - 09:03 AM, said:

I believe there was a post somewhere about where ammo feeds from first, being the most critical areas then the less critical such as arms/legs. If you have shot over 2 tons of ammo worth before your armor is gone from CT you wouldn't have any there to crit providing it feeds before wherever else you have it stored.

Here is a guide with handy infographic on ammo depleting order.

http://mwomercs.com/...81%d0%be%d0%b2/

#18 LordNothing

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Posted 28 September 2016 - 04:14 PM

so long as most of your ammo is in your legs, i wouldn't worry too much. that ammo should in theory be gone by the time you start loosing armor. also the chance of critting the ammo vs the engine is going to be low. as i understand it your engine can loose 3 crits before it explodes. if you are running std and put ammo in the side torsos (using case), then avoid the ct, because its going to get consumed much latter in the game.

#19 TercieI

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Posted 28 September 2016 - 05:04 PM

View PostLordNothing, on 28 September 2016 - 04:14 PM, said:

so long as most of your ammo is in your legs, i wouldn't worry too much. that ammo should in theory be gone by the time you start loosing armor. also the chance of critting the ammo vs the engine is going to be low. as i understand it your engine can loose 3 crits before it explodes. if you are running std and put ammo in the side torsos (using case), then avoid the ct, because its going to get consumed much latter in the game.


Huh? CT ammo is consumed first, always.

#20 Mcgral18

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Posted 28 September 2016 - 05:25 PM

View PostTercieI, on 28 September 2016 - 05:04 PM, said:


Huh? CT ammo is consumed first, always.


And engine Crits have no negative effects





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