 Pariah Devalis, on 28 September 2016 - 02:41 PM, said:
Pariah Devalis, on 28 September 2016 - 02:41 PM, said:
Lower heat thresholds than MWO
This isn't wholly true, it depends on the mech, ballistic boats earned a lot higher heat capacity by virtue of heat sinks not affecting them. I'd have to double check vanilla values and some heat levels, but I believe if you look in MP3.x, it lists the heat capacity, but MW4 allows you to go over that by 50% before hitting the shutdown point (the 50% extra is all penalized). So iirc, some mechs effectively had a heat cap of around 90 (with 33% of that incurring penalties).
 
 Pariah Devalis, on 28 September 2016 - 02:41 PM, said:
Pariah Devalis, on 28 September 2016 - 02:41 PM, said:
Longer cooldowns on weapons.  Parts of mechs that were separate entities from HTAL, such as missile boxes.
Longer cooldowns is somewhat true, the LLs in MW4 had a recycle time of 5s since the actual recycle time included the last animation (kinda like ours do just without the hitscan PPFLD) which isn't to far from MWO's (4.25 and 4.5), but other weapons were definitely longer.
 
As for HTAL, this was both a blessing and a curse because MW4 handled damage transfer differently. First mechs with Endo transferred 100% of the damage to other components whether it be overflow or dead side torsos while Standard internal mechs transferred 50% (which is more like MWO), BUT damage transferred went straight to internals unlike MWO which goes to armor. So this is sort of misleading. Disclaimer here, the difference between standard and endo may have been mod specific, but I don't believe so given that extensive changing of the game like that hadn't been done by the time I played this mod so it is very possible it was an inherent thing with vanilla.
 
 Pariah Devalis, on 28 September 2016 - 02:41 PM, said:
Pariah Devalis, on 28 September 2016 - 02:41 PM, said:
It also had a maximum damage per component threshold.  Did you know it was impossible to one shot any mech in MW4?
This is false to a point, it had one hit protection on the HD and CT but this was only on direct hits to those sections, you could actually still get one hit kills through things like side torsos and legs thanks to damage transfer.
 
 Koniving, on 28 September 2016 - 02:43 PM, said:
Koniving, on 28 September 2016 - 02:43 PM, said:
It was a flat 60 maximum alpha heat.
Now if you're talking about that big MW4 overhaul program then that's another story.
MW4 is a part of the Mechwarrior series whether you like it or not, so MWO isn't the first.
					
					
					
							Edited by Quicksilver Kalasa, 28 September 2016 - 02:59 PM.