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Would U Be Upset If Pgi Removed All Clan Tech If It Helped The Game?


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#41 Tamwulf

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Posted 28 September 2016 - 04:36 PM

I play MWO because of the Clan Mechs and technology.

When the game was first announced, and the beta rolled around with the statement "Only base mechs, Clans later" I lost all interest in the game until the Clans came out.

It's not the Clan tech that is bad, it's how the game plays that is bad. Fire rates, heat, movement, quirks... the list goes on and on.

#42 Y E O N N E

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Posted 28 September 2016 - 04:41 PM

View PostTamwulf, on 28 September 2016 - 04:36 PM, said:

I play MWO because of the Clan Mechs and technology.

When the game was first announced, and the beta rolled around with the statement "Only base mechs, Clans later" I lost all interest in the game until the Clans came out.

It's not the Clan tech that is bad, it's how the game plays that is bad. Fire rates, heat, movement, quirks... the list goes on and on.


No, actually, Clan Tech is pretty bad even in TT, but that's a completely different discussion. This game doesn't have to follow TT and, even though it does try to, there are ways to mitigate the TT-derived deficiencies that are just are either missed or outright ignored by development.

#43 Quicksilver Aberration

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Posted 28 September 2016 - 04:49 PM

View PostKoniving, on 28 September 2016 - 02:54 PM, said:

MW4 as officially released did not have it.

Alright, checked after I got home, and you are correct, all mechs had the same heat level. It was all the later mods that changed it (I believe all 3 of them did this). I don't remember the exact place to find it in the game files since I lost all my modding notes, but the heat spread mechanic makes it harder to judge what the actual level is and also allows dissipation levels to impact heat spikes (since heat isn't created all at once for high heat weapons, they actually add some heat over time).

I don't find the more dynamic capacity to be a problem though, just wish it was done through quirks and not heat sinks.

Edited by Quicksilver Kalasa, 29 September 2016 - 06:53 AM.


#44 Mystere

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Posted 28 September 2016 - 04:49 PM

View Postbadaa, on 28 September 2016 - 01:16 PM, said:

now i know this will never happen, but would u willingly get rid of all things clan if it made the game better?


Is PGI going to pay me my off-hours rate for all the time I spent playing Clan Mechs, plus the requisite refunds of course?

Are you?

My time is not cheap.

Edited by Mystere, 28 September 2016 - 04:54 PM.


#45 LordKnightFandragon

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Posted 28 September 2016 - 06:51 PM

Id gladly accept PGI removing clan tech if it meant getting all the $$ back we spent on it haha. And regrettably I spent way more on this game then I really shoulda, given how much ive actually played it.

#46 Dee Eight

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Posted 28 September 2016 - 06:58 PM

View Postbadaa, on 28 September 2016 - 01:16 PM, said:

now i know this will never happen, but would u willingly get rid of all things clan if it made the game better?


I don't know if bankruptcy would make the game better.

#47 El Bandito

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Posted 28 September 2016 - 07:53 PM

PGI already ****** up the game balance by introducing Clan tech too soon. They are still trying to unfuck it for 3 years afterwards. Clan tech is unfortunately here to stay. Impossible to put the genie back into the bottle now.

I'd imagine FW might have been better if we had only the Great Houses fighting against each other, like the Succession Wars.

Edited by El Bandito, 28 September 2016 - 09:40 PM.


#48 CycKath

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Posted 28 September 2016 - 08:03 PM

YES OH BLAKE YES!

3025 and 2750 tech relatively balanced against each other, but I'd adore a purely 3025 game.

#49 visionGT4

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Posted 28 September 2016 - 08:06 PM

Hell yes!


Quoting myself (all class!) from another thread

Quote

OG TT - ruined by lolTech and the type of player it attracted

MWO - ruined by lolTech and the type of player it attracts



#50 Mystere

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Posted 28 September 2016 - 08:07 PM

View PostCycKath, on 28 September 2016 - 08:03 PM, said:

YES OH BLAKE YES!

3025 and 2750 tech relatively balanced against each other, but I'd adore a purely 3025 game.


Do you have the financial resources to refund all players who bought Clan mechs?

I didn't think so.

#51 Lightfoot

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Posted 28 September 2016 - 08:12 PM

If they took out Clan tech they would take away all those armor and structure quirks and you mechs would die much faster than to Clan tech.

#52 Bishop Steiner

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Posted 28 September 2016 - 08:18 PM

View Postbadaa, on 28 September 2016 - 01:16 PM, said:

now i know this will never happen, but would u willingly get rid of all things clan if it made the game better?

as long as they reimbursed me, in real cashew money? nope.

#53 Lyoto Machida

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Posted 28 September 2016 - 10:05 PM

View PostVATER, on 28 September 2016 - 02:39 PM, said:

Derailing a bit but why the hell do they not bring the pilot as a factor into play...other games have that...I think it was wrthunder were you as a pilot could basically black-out in certain situations...You tinker with the heat too much your vision gets blurry stuff like that...just an idea.


Coding limitations...by the coders. Cryengine is probably capable of doing it.

#54 LordNothing

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Posted 28 September 2016 - 10:08 PM

taking steps backward is not the answer. of course neither is tripping over your own feat. they need to stop treating features as one off self contained projects and start thinking of it as a collection of inter operating systems that come together and are more than the sum of their parts. i guess pgi never got to that part of computer science.

#55 Kotzi

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Posted 28 September 2016 - 10:10 PM

I wouldnt mind getting my money back.

#56 Jingseng

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Posted 28 September 2016 - 10:35 PM

What if we removed all the tech, the 3d models, and fancy computers and real time combat, and made it a table top game, played out on hexagons and determined through multiple phases, charts, tables, and dice? Also, you can only play with your friends, which would make sure no one was cheating. And for $15, you get a whole damn book full of mechs and variants and you and your friends can all share.

#57 jss78

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Posted 28 September 2016 - 10:46 PM

Personally I prefer 3025 era BT (both lore and gameplay factors), but I think that ship sailed the second first sales were made on clan content. I don't have clan 'mechs so wouldn't be personally affected.

Though I agree with Koniving above (post #20) that the worst gameplay implications of level 2 tech could easily be dealt with. Well, I guess the energy draw system is a step in that direction.

#58 Vellron2005

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Posted 29 September 2016 - 03:46 AM

Simple response to the OP's question:

YES. I would be upset. Greatly.

Because removing Clan Tech would make the game worse by default..

(dedicated wolf here)

Edited by Vellron2005, 29 September 2016 - 03:47 AM.


#59 LordNothing

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Posted 29 September 2016 - 04:05 AM

View Postjss78, on 28 September 2016 - 10:46 PM, said:

Personally I prefer 3025 era BT (both lore and gameplay factors), but I think that ship sailed the second first sales were made on clan content. I don't have clan 'mechs so wouldn't be personally affected.

Though I agree with Koniving above (post #20) that the worst gameplay implications of level 2 tech could easily be dealt with. Well, I guess the energy draw system is a step in that direction.


were kind of in a weird time period. we got all the high end clan stuff but very little is stuff. if it was 3025, or 3060, things would make more sense. but i actually like to use my mech lab, so i would prefer the latter.

#60 mogs01gt

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Posted 29 September 2016 - 07:54 AM

View Postbadaa, on 28 September 2016 - 01:16 PM, said:

now i know this will never happen, but would u willingly get rid of all things clan if it made the game better?

Wouldnt bother me at all.





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