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Would U Be Upset If Pgi Removed All Clan Tech If It Helped The Game?
#41
Posted 28 September 2016 - 04:36 PM
When the game was first announced, and the beta rolled around with the statement "Only base mechs, Clans later" I lost all interest in the game until the Clans came out.
It's not the Clan tech that is bad, it's how the game plays that is bad. Fire rates, heat, movement, quirks... the list goes on and on.
#42
Posted 28 September 2016 - 04:41 PM
 Tamwulf, on 28 September 2016 - 04:36 PM, said:
Tamwulf, on 28 September 2016 - 04:36 PM, said:
When the game was first announced, and the beta rolled around with the statement "Only base mechs, Clans later" I lost all interest in the game until the Clans came out.
It's not the Clan tech that is bad, it's how the game plays that is bad. Fire rates, heat, movement, quirks... the list goes on and on.
No, actually, Clan Tech is pretty bad even in TT, but that's a completely different discussion. This game doesn't have to follow TT and, even though it does try to, there are ways to mitigate the TT-derived deficiencies that are just are either missed or outright ignored by development.
#43
Posted 28 September 2016 - 04:49 PM
 Koniving, on 28 September 2016 - 02:54 PM, said:
Koniving, on 28 September 2016 - 02:54 PM, said:
Alright, checked after I got home, and you are correct, all mechs had the same heat level. It was all the later mods that changed it (I believe all 3 of them did this). I don't remember the exact place to find it in the game files since I lost all my modding notes, but the heat spread mechanic makes it harder to judge what the actual level is and also allows dissipation levels to impact heat spikes (since heat isn't created all at once for high heat weapons, they actually add some heat over time).
I don't find the more dynamic capacity to be a problem though, just wish it was done through quirks and not heat sinks.
Edited by Quicksilver Kalasa, 29 September 2016 - 06:53 AM.
#44
Posted 28 September 2016 - 04:49 PM
 badaa, on 28 September 2016 - 01:16 PM, said:
badaa, on 28 September 2016 - 01:16 PM, said:
Is PGI going to pay me my off-hours rate for all the time I spent playing Clan Mechs, plus the requisite refunds of course?
Are you?
My time is not cheap.
Edited by Mystere, 28 September 2016 - 04:54 PM.
#45
Posted 28 September 2016 - 06:51 PM
#47
Posted 28 September 2016 - 07:53 PM
I'd imagine FW might have been better if we had only the Great Houses fighting against each other, like the Succession Wars.
Edited by El Bandito, 28 September 2016 - 09:40 PM.
#48
Posted 28 September 2016 - 08:03 PM
3025 and 2750 tech relatively balanced against each other, but I'd adore a purely 3025 game.
#49
Posted 28 September 2016 - 08:06 PM
Quoting myself (all class!) from another thread
Quote
MWO - ruined by lolTech and the type of player it attracts
#51
Posted 28 September 2016 - 08:12 PM
#53
Posted 28 September 2016 - 10:05 PM
 VATER, on 28 September 2016 - 02:39 PM, said:
VATER, on 28 September 2016 - 02:39 PM, said:
Coding limitations...by the coders. Cryengine is probably capable of doing it.
#54
Posted 28 September 2016 - 10:08 PM
#55
Posted 28 September 2016 - 10:10 PM
#56
Posted 28 September 2016 - 10:35 PM
#57
Posted 28 September 2016 - 10:46 PM
Though I agree with Koniving above (post #20) that the worst gameplay implications of level 2 tech could easily be dealt with. Well, I guess the energy draw system is a step in that direction.
#58
Posted 29 September 2016 - 03:46 AM
YES. I would be upset. Greatly.
Because removing Clan Tech would make the game worse by default..
(dedicated wolf here)
Edited by Vellron2005, 29 September 2016 - 03:47 AM.
#59
Posted 29 September 2016 - 04:05 AM
 jss78, on 28 September 2016 - 10:46 PM, said:
jss78, on 28 September 2016 - 10:46 PM, said:
Though I agree with Koniving above (post #20) that the worst gameplay implications of level 2 tech could easily be dealt with. Well, I guess the energy draw system is a step in that direction.
were kind of in a weird time period. we got all the high end clan stuff but very little is stuff. if it was 3025, or 3060, things would make more sense. but i actually like to use my mech lab, so i would prefer the latter.
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