

Mechtoberfest Event!
#161
Posted 02 October 2016 - 04:15 PM
#162
Posted 02 October 2016 - 04:53 PM
#163
Posted 02 October 2016 - 05:25 PM
Edited by Dee Eight, 02 October 2016 - 05:38 PM.
#164
Posted 02 October 2016 - 05:49 PM

#165
Posted 02 October 2016 - 05:57 PM
There is a Counter on the top of the Event Page, 2 actually. One for counting down to the end of the event and one that counts down to the end of the day.
#166
Posted 02 October 2016 - 06:01 PM

#167
Posted 02 October 2016 - 06:08 PM
Aethermech, on 02 October 2016 - 05:49 PM, said:

Their events always run off utc . Why is it people are always surprised by this?
#168
Posted 02 October 2016 - 06:54 PM
Aethermech, on 02 October 2016 - 06:01 PM, said:

At the very least, try to get one 80-match score game per day and then fill out with the KMDDs as you can.
#169
Posted 02 October 2016 - 08:29 PM
noticed it gets refreshed every hour, so if you finish play at 3:59 you get update at 4:00, if you finish play at 3:01 ou will get the update at 4:00...
Moreover it "checked" for me 10 challenges, but stated 9 of 10 ... and that little bugger updated even some minutes later.
That is really ... "not a good user experience"
#170
Posted 02 October 2016 - 08:55 PM
Elrik Stormbringer, on 02 October 2016 - 06:08 PM, said:
Same reason Donald Trump does well in the polling... people will choose to believe whatever nonsense makes them happy.
aGentleWarrior, on 02 October 2016 - 08:29 PM, said:
Most of the player base doesn't use the forums and don't pay attention to when events happen. Their user experience isn't bothered by a slow update to event goals they cared little about.
#171
Posted 02 October 2016 - 10:38 PM
Cheers!
#172
Posted 03 October 2016 - 12:24 AM
MovinTarget, on 02 October 2016 - 04:53 PM, said:
Agreed I'm levelling mechs from scratch so picked my Oxide, an SRM Griffin 1S, Sparky and a Kodiak.
Hard not to get at least one KMDD even on the receiving end of a massacre. Plus having all the xp as "useful" helps on days like Saturday when I lost 4 in a row trying to double mechs. Made up for on Sunday by doubling all 4 mechs first time!

#173
Posted 03 October 2016 - 10:19 AM

#174
Posted 03 October 2016 - 10:47 AM
Matt Newman, on 30 September 2016 - 03:37 PM, said:
Yes !you can do this in Faction play. They do not need to be in separate matches unless it is quickplay.
Part of the benefit of this event is that it attempts to even out the effort and reward in QP and FP.
We hope you like it and strive to get all rewards you desire.
We will be looking at feedback and telemetry to see if this event is a winner.
One thing to be clear on is the only way to get max C-bills rewards is to complete each challenge each day.
There are two problems with getting all KMDD in one faction play match.
1. Some people do not have one of every weight class in their drop decks.
2. The other side most of the time, dies too fast for getting 2 or 3 mechs into the match.
#175
Posted 03 October 2016 - 03:27 PM
#176
Posted 03 October 2016 - 03:55 PM
Overall, this looks good. Minimum 8 days to get the MC. Minimum 12 days to get the cockpit items. Add C-Bill reward based on how much to want to grind. Works for me.
I wish there was something other than KMDDs to use for challenges. A day's worth of challenges only calls for 4 KMDDs, but it really alters the way people play (and not in a good way, usually).
-paws
#177
Posted 03 October 2016 - 09:20 PM
Thanks!
#178
Posted 03 October 2016 - 10:51 PM
paws2sky, on 03 October 2016 - 03:55 PM, said:
Overall, this looks good. Minimum 8 days to get the MC. Minimum 12 days to get the cockpit items. Add C-Bill reward based on how much to want to grind. Works for me.
I wish there was something other than KMDDs to use for challenges. A day's worth of challenges only calls for 4 KMDDs, but it really alters the way people play (and not in a good way, usually).
-paws
With the exception of a few bizarre games last night I don't agree so far - people have mostly played normally as the requirements should just be met by normal play. Of course last night we had 6 heavies and mediums abandoning their team to take down a single Hellbringer that had been afk at the start so...... a variant of the hunt the light syndrome!
By the time they finished we'd lost 4 to their 11 man deathball and eventually lost 12-2. It happens sadly and just in normal play as well.

#179
Posted 03 October 2016 - 11:20 PM
Rewards received from this Event will be injected into player accounts on October 18th.
#180
Posted 04 October 2016 - 10:34 AM
paws2sky, on 03 October 2016 - 03:55 PM, said:
Well, they could have made it "10 Kill Assists while piloting a(n) <weight class>", but that would have unfortunately taken all effort out of the Event altogether. Sadly, that would have set off all those damned "Make It Harder!" whiners, whom I happen to be rather extremely sick of. So let's just be happy that PGI managed to find the minimal balance inbetween, alright?

~D. V. "There's your alternate -- if not perfect -- solution..." Devnull
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