BLOOD WOLF, on 01 October 2016 - 10:41 AM, said:
they would just leave again
shut down MWO? why?
We are alive and thriving in the pond because we're strong on talent, management, and the alliances we have made with industry leaders. Our core competencies lay in Excellence through Passion, Creativity, and Humility.
Founded in 2000, we started out as an independent developer with extensive multi-platform and multiplayer experience, making FPS action games for big-name franchises. With AAA licensed titles such as Need for Speed: Undercover and Duke Nukem Forever, we took a shift in direction towards the growing Free-to-Play market with MechWarrior Online. We have a strong vision and dedication to the product we make. And our talented team contributed as the key component to our success. Looking ahead, we are committed as ever to be one of the best Free-to-Play Development Studios in the world.
Copied directly off their careers page on how they describe themselves. Have you played Duke Nukem Forever or Speed?
i don't want them to shut down MW:O as I find the underlying core game play of being able to customize a mech and use it to try and out position and battle another mech knowing it isn't some scripted A.I. bot fun. The best moments in this game have been one to one duels in matches against similarly skilled pilots using the same weight class.
I live for decent light vs light combat against an even skilled pilot. Assuming both mechs are mastered, have the same build, same modules, and both pilots are equally skilled you have a fifty-fifty chance of wining unlike a twitch shooter or moba where being one level or many levels of difference between the two combatants means you have no chance of wining in a different game. As much fun as those moments are they are rare and I wish there was more to the game than just team death match and piss poor moba map design.
Like everyone else they've had four years and five million in start up money from the founders program. and I am one of many disappointed with the lack of progress on this game with things players have wanted,bugs and fixes players point out and other things that should have been done months ago. Decals in 90 days,cw soon, etc. On an Island. Island vs pond.
You played any FW/CW? I've been one one unit for almost two years before it disbanded due to the changing moba design of maps. Went for a year and a half before I joined a new unit. then my current inability to play the game due to real world problems. Point is kid we all want to see mwo improve and prosper having fun playing the game but all have different views on how and what.the game needs to make that happen while pgi makes little progress in a positive manner.