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Russ' "content"


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#141 Alex Morgaine

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Posted 01 October 2016 - 12:31 PM

View PostRestosIII, on 30 September 2016 - 01:05 PM, said:


At this point, he's more than just on an island. He's used dark magicks to make his island fly above us mere plebians.

Posted Image

Watch out for the teenager with spikey red hair and a katana, the midget cosplayers in the anthro frog suit and the cave woman, it ain't a convention they're looking for.

#142 RestosIII

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Posted 01 October 2016 - 12:34 PM

View PostAlex Morgaine, on 01 October 2016 - 12:31 PM, said:

Watch out for the teenager with spikey red hair and a katana, the midget cosplayers in the anthro frog suit and the cave woman, it ain't a convention they're looking for.




#143 Kin3ticX

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Posted 01 October 2016 - 12:50 PM

I think they need to focus more on micro transactions because people look at these prices and get turned off

not specifically the hero prices but prices of things in general like full camos and colors

#144 RestosIII

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Posted 01 October 2016 - 01:09 PM

View PostKin3ticX, on 01 October 2016 - 12:50 PM, said:

I think they need to focus more on micro transactions because people look at these prices and get turned off

not specifically the hero prices but prices of things in general like full camos and colors


I think they need to focus on, if not proper new game modes, maps, and general content, quality of life adjustments. I'm looking at you, minimap. I'd like to be able to see enemies on you. Not more stuff for us to give them money for that has zero impact on gameplay.

#145 Hunka Junk

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Posted 01 October 2016 - 01:11 PM

View PostKin3ticX, on 01 October 2016 - 12:50 PM, said:

I think they need to focus more on micro transactions because people look at these prices and get turned off

not specifically the hero prices but prices of things in general like full camos and colors


If you like miniatures, you can go to a hobby shop and buy actual paint for less than what they charge here for the right to color your pixels.

As for adding more micro-transactions, they can give that a try. Caches and keys have been the biggest new content since I started playing.

On the other hand, finding ways for a developer to make more money when they have zero interest in meaningful new content is a bit pointless.

#146 Mole

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Posted 01 October 2016 - 01:15 PM

From this point forward, to avoid further disappointment, when Russ announces a new content update i will assume that it is a new camo color until told otherwise. #PGIcontent

#147 RestosIII

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Posted 01 October 2016 - 01:18 PM

View PostMole, on 01 October 2016 - 01:15 PM, said:

From this point forward, to avoid further disappointment, when Russ announces a new content update i will assume that it is a new camo color until told otherwise. #PGIcontent


I've been waiting for new camo patterns and a pink color for a good while now. So that would still make me disappointed.

#148 Mole

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Posted 01 October 2016 - 01:20 PM

View PostRestosIII, on 01 October 2016 - 01:18 PM, said:


I've been waiting for new camo patterns and a pink color for a good while now. So that would still make me disappointed.

What, the Marik "purple" isn't pink enough for you? When I put that color on a 'mech it looks pink to me instead of purple. Like they might as well just call it "Marik Pink".

#149 RestosIII

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Posted 01 October 2016 - 01:23 PM

View PostMole, on 01 October 2016 - 01:20 PM, said:

What, the Marik "purple" isn't pink enough for you? When I put that color on a 'mech it looks pink to me instead of purple. Like they might as well just call it "Marik Pink".


Until we have a painfully bright pink, we don't have a pink.

Posted Image


I'm assuming that's pink because my vision is so bad I have I take people's word for it that it's pink and not a super light blue or grey

#150 FupDup

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Posted 01 October 2016 - 01:25 PM

View PostRestosIII, on 01 October 2016 - 01:23 PM, said:

Until we have a painfully bright pink, we don't have a pink.

Posted Image


I'm assuming that's pink because my vision is so bad I have I take people's word for it that it's pink and not a super light blue or grey

It's pink, though a fairly light/plain one.

Hot pink/fuchsia is the color that people really want.

Posted Image

#151 Mole

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Posted 01 October 2016 - 01:25 PM

View PostRestosIII, on 01 October 2016 - 01:23 PM, said:


Until we have a painfully bright pink, we don't have a pink.

Posted Image


I'm assuming that's pink because my vision is so bad I have I take people's word for it that it's pink and not a super light blue or grey

It is pink but it's a very, very light pink.

#152 RestosIII

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Posted 01 October 2016 - 01:26 PM

View PostFupDup, on 01 October 2016 - 01:25 PM, said:

It's pink, though a fairly light/plain one.

Hot pink/fuchsia is the color that people really want.

Posted Image


Fair enough. Personally, I wish we could just make our own colors with a color wheel. But I also wish that we had the camo/paint rental system of WoT/Armored Warfare where for C-Bills you can rent them for 7/30 days, so I'm crazy.

(I want to make my mech a nice sea blue-green myself, but...)

Edited by RestosIII, 01 October 2016 - 01:27 PM.


#153 Alex Morgaine

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Posted 01 October 2016 - 02:10 PM

Oh Oh! You pay cbills for painting 3 channels on each part( k lil more programming needed but shouldn't be that much i figure... Hopefully) and it stays shredded after a fight, with replacement parts reset to stock green. Mc purchased paints are just set to free for the account as right now.

#154 JediPanther

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Posted 01 October 2016 - 04:12 PM

View PostBLOOD WOLF, on 01 October 2016 - 10:41 AM, said:

they would just leave again


shut down MWO? why?


We are alive and thriving in the pond because we're strong on talent, management, and the alliances we have made with industry leaders. Our core competencies lay in Excellence through Passion, Creativity, and Humility.
Founded in 2000, we started out as an independent developer with extensive multi-platform and multiplayer experience, making FPS action games for big-name franchises. With AAA licensed titles such as Need for Speed: Undercover and Duke Nukem Forever, we took a shift in direction towards the growing Free-to-Play market with MechWarrior Online. We have a strong vision and dedication to the product we make. And our talented team contributed as the key component to our success. Looking ahead, we are committed as ever to be one of the best Free-to-Play Development Studios in the world.

Copied directly off their careers page on how they describe themselves. Have you played Duke Nukem Forever or Speed?
i don't want them to shut down MW:O as I find the underlying core game play of being able to customize a mech and use it to try and out position and battle another mech knowing it isn't some scripted A.I. bot fun. The best moments in this game have been one to one duels in matches against similarly skilled pilots using the same weight class.

I live for decent light vs light combat against an even skilled pilot. Assuming both mechs are mastered, have the same build, same modules, and both pilots are equally skilled you have a fifty-fifty chance of wining unlike a twitch shooter or moba where being one level or many levels of difference between the two combatants means you have no chance of wining in a different game. As much fun as those moments are they are rare and I wish there was more to the game than just team death match and piss poor moba map design.

Like everyone else they've had four years and five million in start up money from the founders program. and I am one of many disappointed with the lack of progress on this game with things players have wanted,bugs and fixes players point out and other things that should have been done months ago. Decals in 90 days,cw soon, etc. On an Island. Island vs pond.

You played any FW/CW? I've been one one unit for almost two years before it disbanded due to the changing moba design of maps. Went for a year and a half before I joined a new unit. then my current inability to play the game due to real world problems. Point is kid we all want to see mwo improve and prosper having fun playing the game but all have different views on how and what.the game needs to make that happen while pgi makes little progress in a positive manner.

#155 Red Shrike

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Posted 01 October 2016 - 05:39 PM

View PostRestosIII, on 01 October 2016 - 01:26 PM, said:


Fair enough. Personally, I wish we could just make our own colors with a color wheel. But I also wish that we had the camo/paint rental system of WoT/Armored Warfare where for C-Bills you can rent them for 7/30 days, so I'm crazy.

(I want to make my mech a nice sea blue-green myself, but...)

Honestly, I hate the rental system. You're throwing away credits for something that doesn't last.
What I do like is the base paint in Armored Warfare. You unlock it and it doesn't cost you anything, but apart from providing a homogeneous color it doesn't do anything. (I like it, because without it my M1A1 would be sticking out like a sore (and green) thumb on a snow or desert map)

#156 dervishx5

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Posted 01 October 2016 - 05:47 PM

View PostAlex Morgaine, on 01 October 2016 - 12:31 PM, said:

Watch out for the teenager with spikey red hair and a katana, the midget cosplayers in the anthro frog suit and the cave woman, it ain't a convention they're looking for.


I'd be more concerned about the black winds.

View PostRestosIII, on 01 October 2016 - 12:34 PM, said:





Kefka:

:ahem:

#157 DaZur

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Posted 01 October 2016 - 08:45 PM

View PostBud Crue, on 01 October 2016 - 04:16 AM, said:

I simply disagree with the premise that everyone, even most everyone, is always going to throw a fit no matter what Russ or PGI does regarding anything. That simply is not true, historically or realistically. In my post above I acknowledge that there is indeed nearly always someone who is going to whine, but the idea that we are all screaming "this sucks" at every decision simply isn't true. While I have my own axes to grind with PGI, and thus ***** about certain things(what they have done and what they are proposing to do to FP), for most things I am utterly indifferent about or even pleased with. I think most people are like that, otherwise we ALL would have stopped playing and commenting a long time ago.

I see the relationship/communication problem between Russ and the Community as being one of tone and conduct. Russ has pulled so many fast ones and/or just been a punk so often (e.g. "tone", see barely contained disdain during last half of FP town hall; e.g. "punk", see "90 days", see also April 2016 town hall) that even many who agree with something he is doing or saying get pissed off about the way he is saying it (see the last "small content item that is unanticipated" comment and resulting brouhaha). Now compare that kind of contemptuous/dismissive PR conduct to the sorts of announcements that PGI officially puts out (usually by Alex or Tina), wherein there is no coy BS, no judgment, no commentary, but just a statement and explanation of what is coming or happening. Pick any of the official PGI announcement threads and you will find a broad cross-section of comments and attitudes from the community in response thereto, but there are rarely ones where the community response is predominately negative.

Absolutely... The greater community would welcome their interaction and the potential benefits it would bring.

I'm speaking more so about the dozen or so active members who miss no opportunity to denigrate PGI and MWO. Add to that the two-dozen ex-members who would flock to the opportunity to take their pot shots and the three dozen more weak-kneed followers who parrot everything the above-mentioned people say like their some sort of quasi-prophets.

One thing for certain is there is definitely a mob mentality around here... And all it would take is a handful of dissenters to ruin the party for the rest of us.

Again, to be clear. PGI and the abject hubris exhibited by their principle contributors is the reason why there is so much negativity and contempt in this forum. That said... Too much has passed under the bridge and the crusade by the disenfranchised to not ever let this community forget/forgive is too strong to ever allow opportunity for a mending process to take place IMHO.

Edited by DaZur, 01 October 2016 - 08:45 PM.


#158 Hunka Junk

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Posted 02 October 2016 - 12:34 AM

View PostDaZur, on 01 October 2016 - 08:45 PM, said:

Absolutely... The greater community would welcome their interaction and the potential benefits it would bring.

I'm speaking more so about the dozen or so active members who miss no opportunity to denigrate PGI and MWO. Add to that the two-dozen ex-members who would flock to the opportunity to take their pot shots and the three dozen more weak-kneed followers who parrot everything the above-mentioned people say like their some sort of quasi-prophets.

One thing for certain is there is definitely a mob mentality around here... And all it would take is a handful of dissenters to ruin the party for the rest of us.

Again, to be clear. PGI and the abject hubris exhibited by their principle contributors is the reason why there is so much negativity and contempt in this forum. That said... Too much has passed under the bridge and the crusade by the disenfranchised to not ever let this community forget/forgive is too strong to ever allow opportunity for a mending process to take place IMHO.


Did you participate in the 50-page thread, 6-hour pre-discussion, and/or 3-hour "roundtable" about CW?

That was, quite precisely 50 pages and 9 hours of quite civil discussion that led to the no-brainer removal of the long tom and a least-development-possible solution to the bucket question.

This all avoided 95% of everything discussed, the decision was announced in a decidedly non-roundtable fashion with Mr Dev surrounded by people who were not going to disagree with his decision, and that was the end of the great roundtable that was going to demonstrate how PGI listens to the community.

Wayyyyyyyy more than a dozen people participated and contributed to that discussion, and wayyyyyyy more than a dozen people were fudged off about the dismal outcome of their hours and hours of writing and discussion.

But go on...instead of complaining about the complainers, why don't you tell us the good news?

Which part of the 4-year non-development process leaves you so incredibly satisfied?

Or, are you just complaining about complainers?

#159 Thorn Hallis

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Posted 02 October 2016 - 02:43 AM

Lack of detailed explanations combined with heightened (and in some parts unrealistic) expectations are the bane of MWO since its beginning

#160 BLOOD WOLF

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Posted 02 October 2016 - 02:45 AM

View PostThorn Hallis, on 02 October 2016 - 02:43 AM, said:

Lack of detailed explanations combined with heightened (and in some parts unrealistic) expectations are the bane of MWO since its beginning

going to need to clarify a bit





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