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Is The Adder Still Hot Garbage?


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#1 Jazzbandit1313

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Posted 30 September 2016 - 09:56 AM

I had a ADR-Prime back when they were released for c-bills but hated it. Ran too hot and was far more cramped than a kit fox to build in and sold the thing. The quirks on the ARD-D actually look quite decent now and I'm thinking about buying one. I want to try a UAC-5 ER-ml build.

Good idea or bad idea?

#2 TercieI

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Posted 30 September 2016 - 10:00 AM

The Adder is reasonably solid and has been for a while now. Unlocking the CT flamer helped, as did quirks. It's not top tier, but it's not garbage.

#3 Jazzbandit1313

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Posted 30 September 2016 - 10:02 AM

View PostTercieI, on 30 September 2016 - 10:00 AM, said:

The Adder is reasonably solid and has been for a while now. Unlocking the CT flamer helped, as did quirks. It's not top tier, but it's not garbage.


Ah the dreaded flamer is now removable? Wonderful. That will make building it out quite a bit easier.

#4 N0ni

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Posted 30 September 2016 - 10:03 AM

Adder is decent if you put in a relatively large ballistic weapon with that quirked arm for jam chance, can fire for days.

And it's going to get better with the Cinder.

#5 Coralld

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Posted 30 September 2016 - 10:05 AM

The Adder is rather good, now not Cheetah good, but it's a solid mech to be sure.
Like what Terciel said, it's got good quirks and the flamer is now removable which has helped it out imensly.
Further more, with it's hero mech coming out which has a ballistic mount in each side torso means ballistic builds will be good hill humped.

Edited by Coralld, 30 September 2016 - 10:08 AM.


#6 FupDup

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Posted 30 September 2016 - 10:06 AM

It's a large and slow light mech with a relatively big CT hitbox.

It does admittedly fare better than a good number of other lights nowadays (mostly thanks to nearly all humanoid lights being made gigantic AF).

At the end of the day, though, the whole light class itself (including the "top" performers) is mediocre when compared to the M/H/A class overlords.

#7 Coralld

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Posted 30 September 2016 - 10:10 AM

View PostFupDup, on 30 September 2016 - 10:06 AM, said:

It's a large and slow light mech with a relatively big CT hitbox.

It does admittedly fare better than a good number of other lights nowadays (mostly thanks to nearly all humanoid lights being made gigantic AF).

At the end of the day, though, the whole light class itself (including the "top" performers) is mediocre when compared to the M/H/A class overlords.

Agreed, PGI needs to throw the whole Light class a bone or two.

#8 TercieI

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Posted 30 September 2016 - 10:16 AM

View PostJazzbandit1313, on 30 September 2016 - 10:02 AM, said:


Ah the dreaded flamer is now removable? Wonderful. That will make building it out quite a bit easier.


Not just removable but an energy hardpoint you can re-task. There are a number of usable energy based builds.

#9 blood4blood

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Posted 30 September 2016 - 10:20 AM

Went 1v1 against a Cheetah in my Adder last night. He tried to run when I'd blown half his weapons off, but once I stripped the other half, he turned around, stood still, and accepted his fate.

More realistically (the above is true, but I wouldn't call it a regular occurrence) - Adder maneuverability is pretty bad for a light, arm motion is very limited to nonexistent, but you can make some fairly hard-hitting builds pretty easily. If you use cover and have decent aim, you can rack up tons of damage. If you get caught in the open, you're usually dead quick.

(PS: "tons of damage" is relative...don't expect 1000+ point games, but don't be surprised at 300+ is easily within reach unless you die quick.)

Edited by blood4blood, 30 September 2016 - 10:24 AM.


#10 Jazzbandit1313

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Posted 30 September 2016 - 10:26 AM

Bought the ADR-D, threw 3 ML and UAC5 with 3.5 tons of ammo. Seems squishy even with full armor but I dig the hardpoint placement and movement quirks. Feels like a light mech trying to become a stormcrow but failing miserably.

That said, still fun to pilot because light mech dakka

Edited by Jazzbandit1313, 30 September 2016 - 10:26 AM.


#11 Quicksilver Aberration

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Posted 30 September 2016 - 10:32 AM

I still wish they would look at fixing the hitboxes on this thing, that CT makes me feel like I'm piloting a Grasshopper (which also needs a serious look into its hitboxes).

#12 Moonlight Grimoire

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Posted 30 September 2016 - 10:35 AM

The adder is a pocket Heavy mech (not quite assault class dakka can go on it), stick behind your assaults and enjoy blamming people so hard they think the heavy or assault fighting them has OP cooldown quirks.

#13 Tordin

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Posted 30 September 2016 - 10:38 AM

Got adders on my alt account. I like em alot. Also got Kit foxes on this account. Love them, THOUGH havent played with them in quite while, why? Well alot of mechs to at least Elite. I like the Ullers (which are named after a norse god Ull) alot so its easier to level them as a result, later on. No stress.

Also, read my signature. Not every mech are for every pilot. Its not always the mechs fault, setting balancing issues aside.

Edited by Tordin, 30 September 2016 - 10:39 AM.


#14 ScoutMaster

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Posted 30 September 2016 - 10:40 AM

The adder is a great mech, just don't play it like it's a light.

If you're the kind of player who can play assault mechs well, then the adder is an absolute beast.

#15 STEF_

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Posted 30 September 2016 - 10:52 AM

It was garbage pre quirk era, no quirks and only 4 E hardpoints.
Now it's easier to pilot (45% acc/decel, 40% twist)

2erPPC, or 5 MPL my fav builds.
It has a big nose, so despite the structure quirks, it remains with a big nose easy to hit.

#16 Yosharian

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Posted 30 September 2016 - 10:54 AM

View PostJazzbandit1313, on 30 September 2016 - 09:56 AM, said:

I had a ADR-Prime back when they were released for c-bills but hated it. Ran too hot and was far more cramped than a kit fox to build in and sold the thing. The quirks on the ARD-D actually look quite decent now and I'm thinking about buying one. I want to try a UAC-5 ER-ml build.

Good idea or bad idea?

Adder has one thing going for it, that's that its quirks make it stronger than comparable mechs running similarly low-engined loadouts.

In other words, if you're running a small engine like the Adder comes with anyway, you're better off using an Adder because it has those mobility quirks, so it's reasonably nimble (although still has a slow top speed).

However if you compare it to bigger-engined mechs (especially ones with jumpjets) it cannot compete in most Light roles.

If I was to run one I would probably run a 5ERML poking machine with 22 (!) DHS:

http://mwo.smurfy-ne...32aac4a708429f9

Hug bigger mechs, poke out and deal 35 points of damage, retreat, poke 35 damage, retreat, rinse and repeat. Do that 10 times and you have 350 damage.

With 22 DHS you have 49% efficiency which is just utterly ridiculous for a light mech with a 35 point alpha strike.

My current Light mech of choice is a 6ERML Arctic Cheetah with 11 DHS and I'm very successful with that build, however of course that mech has ECM and jumpjets and a far greater top speed so there is that.

Edited by Yosharian, 30 September 2016 - 11:07 AM.


#17 InspectorG

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Posted 30 September 2016 - 10:55 AM

They are average. Decent but not bad. Play like a medium that supports assaults. You are less likely to be focused down when standing next to a Kodiak and can add to his damage quite a bit depending on build.

#18 Champion of Khorne Lord of Blood

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Posted 30 September 2016 - 11:24 AM

I tend to run mine with a UAC20 and 3 ERSL, big game hunter type of build, pretty fun to use and not too bad. Those quirks and a cooldown module really make it shine.

Of course, a more sane build would probably be UAC10 and some ERMLs, but... who said I was sane.

Anyway, it also has a lot of pod space, so massed ERML or MPL can work well with a load of heatsinks if you just wanted to poke. Could also go with triple ERLL for super long range sniping or something with dual LPL and ERML laser vomit with bad cooling.

#19 MechWarrior5152251

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Posted 30 September 2016 - 11:26 AM

Its a light with a low engine cap. How can it be any good?

#20 Champion of Khorne Lord of Blood

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Posted 30 September 2016 - 11:29 AM

View PostMechWarrior5152251, on 30 September 2016 - 11:26 AM, said:

Its a light with a low engine cap. How can it be any good?


Faster than heavies, can keep up with people well. Its a support fire light rather than fast light. One could ask how can a light with one laser be any good, but then we have the Locust.

Its a mech that can rip the frontal armor off of a heavy mech's frontal side torso in a single blast with some loadouts, so it gains its respect.





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