Personally, I'd love to see more variety in weaponry. There haven't been any new ones added, with the exception of clan weaponry, since I started playing during open beta. I'm not bothered by mech packs...I enjoy the variety there as well.
Also, pilot trees. Make them better. Get rid of the three chasis rule and let us grind less.
CW....I don't do I much, mostly because of how long it takes to get a game started. It would be nice to see 12x10 battles for clan IS matches....would go a long way to restoring the proper balance.
I get what they are trying to do with ghost heat and energy draw....quite frankly it didn't change how I played a few years ago and probably won't this time around either. I adapt, and I think the non-vocal majority do as well. These things don't bother me. I get that players sometimes get frustrated when they die quickly, happens to all of us sometimes. Typically that happens due to bad luck or a bad decision on the player's part...or both. Keep soldiering on and enjoy the fruits of reexamining your gameplay and getting better at it.
convergence, sized hard points, any of the countless ideas given to help alleviate some of the issues in this game....I get it. It would be interesting to test it out, but I really have no idea if any of it would be helpful or not. Every one of these ideas has it's good and bad sides.
My wallet isn't closed, by the way, but I'm not a huge spender. I hope to see this game around for years to come. I've been frustrated with PGI, sure, but overall I like the product. It would be GREAT to see them successfully implement some sort of community relations where they could hear us out, digest the information and make improvements....of which energy draw was one, honestly. That has floated around the forums for years.
Edited by Arctourus, 04 October 2016 - 06:14 AM.