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Your Wallets: What Will It Take To Re-Open Them?


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#141 Arctourus

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Posted 04 October 2016 - 06:13 AM

I like this game, love it even. I've played it consistently for almost four years...never done that before, and exclusively for a solid three years. That being said, I see some cracks in the façade, but generally enjoy playing it.

Personally, I'd love to see more variety in weaponry. There haven't been any new ones added, with the exception of clan weaponry, since I started playing during open beta. I'm not bothered by mech packs...I enjoy the variety there as well.

Also, pilot trees. Make them better. Get rid of the three chasis rule and let us grind less.

CW....I don't do I much, mostly because of how long it takes to get a game started. It would be nice to see 12x10 battles for clan IS matches....would go a long way to restoring the proper balance.

I get what they are trying to do with ghost heat and energy draw....quite frankly it didn't change how I played a few years ago and probably won't this time around either. I adapt, and I think the non-vocal majority do as well. These things don't bother me. I get that players sometimes get frustrated when they die quickly, happens to all of us sometimes. Typically that happens due to bad luck or a bad decision on the player's part...or both. Keep soldiering on and enjoy the fruits of reexamining your gameplay and getting better at it.

convergence, sized hard points, any of the countless ideas given to help alleviate some of the issues in this game....I get it. It would be interesting to test it out, but I really have no idea if any of it would be helpful or not. Every one of these ideas has it's good and bad sides.

My wallet isn't closed, by the way, but I'm not a huge spender. I hope to see this game around for years to come. I've been frustrated with PGI, sure, but overall I like the product. It would be GREAT to see them successfully implement some sort of community relations where they could hear us out, digest the information and make improvements....of which energy draw was one, honestly. That has floated around the forums for years.

Edited by Arctourus, 04 October 2016 - 06:14 AM.


#142 Deathlike

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Posted 04 October 2016 - 06:14 AM

View PostImperius, on 04 October 2016 - 03:16 AM, said:

Just search their old videos on their YouTube.

Here is another one for us who bought top of the line pc's for "High Fidelity" graphics.



Yes, trying to bring graphics back to 200X, not 201X.

Lostech... how we never forget ye.

#143 BLOOD WOLF

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Posted 04 October 2016 - 06:22 AM

View PostLostdragon, on 04 October 2016 - 05:57 AM, said:

I think the biggest issue is PGI put the cart before the horse during the early phases of the game. They created a MVP with only quick play and started selling mech packs before they even began designing what was supposed to be the game's ultimate feature, Community Warfare.

One of the main things that is lacking in CW is risk vs reward and consequences for failure. Everybody has all these mechs they paid lots of money for and can play anytime so if PGI now tried to implement certain things that would add depth to CW like being forced to wait for a mech to be rapaired when destroyed it would cause outrage. If you had that mechanic then you can make holding a planet with a factory meaningful by having it speed up repairs. You make holding territory around that planet meaningful through supply lines that if cut reduce the benefit of the factory.

Something like that adds depth and an important layer of strategy to CW because in order to be successful you need to hold the resources necessary to facilitate a push to Terra. But now that is impossible because everyone would be super mad and angsty if they could not play all their mechs immediately like they are used to. If CW had been implemented before or simultaneously with QP and mechs could get locked out of CW but were always available in QP then it would just be the norm, whereas this is basically impossible to implement now and therefore a major mechanic that could have been used to make CW a lot more interesting amd meaningful is off the table forever most likely.

The bad decisions made years ago are now coming back to bite PGI and their customers. At this point bringing things up to a satisfactory level is going to be like turning a battleship and I probably don't have the patience to see it through.

you can always check back in a year or so.

#144 MeiSooHaityu

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Posted 04 October 2016 - 06:23 AM

I haven't played MWO in months and one of my favorite mechs (Bushwacker) has gone on sale, and I didn't order it (even though I said I would a long time ago). Heck, I haven't really been spending much time here in the forums either.

Why haven't I been spending money or playing? Just boredom.

After playing a very similar gaming experience for years, I just got bored. I'm not going to lie, I thought about ordering the Bushwacker, but then I thought...If I did, was I actually going to play it? Sure I might grind out the skill tree, but after that is done, wouldn't I just be bored and go inactive again.

So, I suppose for my wallet to reopen, PGI would need to implement something to spark my interest in MWO again. I'm guessing maybe the PvE campaign. Maybe some really interesting game modes, IDK.

I suppose I will just have to wait and see if something comes about. In the mean time, I'll be anticipating HBS's Battletech. Sure it isn't a FPS type setup, but I'm a huge fan of tactical RPGs like XCOM so I'm pretty excited for the new Battletech game.

Anyway, that's what it would take.

Edited by MeiSooHaityu, 04 October 2016 - 06:24 AM.


#145 mogs01gt

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Posted 04 October 2016 - 06:35 AM

Im really tempted to get that Summoner just because Im a fan of them. They still suck though.

#146 Lostdragon

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Posted 04 October 2016 - 06:46 AM

View PostBLOOD WOLF, on 04 October 2016 - 06:22 AM, said:

you can always check back in a year or so.


Yeah, I could, but the thing is I want to enjoy MWO and keep spending money on it. PGI just makes it really hard. What would happen to the game if everyone took anyear off? It would go under. I am not one of those people who wants PGI to fail because I doubt we will get another MW game if they do. If I take a year away from the game I am unlikely to ever return. I hope they can turn things around and keep people like me interested but it doesn't look good.

#147 Lootee

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Posted 04 October 2016 - 06:50 AM

They can carry harder.

#148 LordKnightFandragon

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Posted 04 October 2016 - 06:52 AM

PVE Campaigns, not the kind they sell as a DLC, and hte ability to use our currently owned mechs in it.

#149 Alteran

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Posted 04 October 2016 - 07:03 AM

I really hope PGI reads this thread and gets a clue as to what they need to really focus on.

Here's one thing for the community to consider though: the population on a daily basis has nosedived. Not talking a little, but to the point where we may number in the hundreds online daily at a time.

Steam - we haven't registered in the top 100 in forever. Therefore, we don't even break 2K.

Client - well we have no way of knowing.

Bottom line - Without a larger population base, PGI is in serious need of $$ injections every single month.

So, how does PGI get me to open up my wallet? Content. Real content. Mech packs, although nice to drive and shoot in, is not content.

Content: Subjective term which is defined by the person, but here's my list of content.

A completely immersive CW (as promised) game mode. We CW loyalists have posted for 2 years what is needed, I won't rehash any of it. PGI can go back through the pages and pages of threads to figure it out. Hell, PGI themselves sold us on their 'roadmap' for CW and the Clan Pack came out to support that plan. I bought into that promise and purchased the Masakari pack. I continued to support and hope for their promised CW and purchased Wave I and II packs. I won't be buying into the bukkit system or any new mechs with real $ from here on out. To me FP/FW will just then be another QP mode. Nothing new to capture my attention. CW/FP/FW was and to me is really the only reason why I came back to MWO, after the initial beta release.

New maps - not rehashed, dynamic day/night mode or dynamic weather effects. Completely new maps.

New QP game modes - No, the bukkit system gives us what we have now and doesn't count. Real game modes, like capture and hold missions (not the crap we have now), Rush/Defend, and Capture and Return.

PVE - Well not my first choice, but hell why not. I guess a PVE release that gives us 4-6 hours of something to do might help me spend $20.

Get rid of ED - I'm not going to say anything about it, you can make your own decision on it. Go play PTS. If you like the changes, then we'll simply agree to disagree.

Unfortunately, given the size of PGI and the population that MWO now has, and finally a new BattleTech title on the horizon, I don't give MWO much more than a year before PGI suffers real $ issues and 2 years before servers are offline.

Edited by Alteran, 04 October 2016 - 07:24 AM.


#150 rolly

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Posted 04 October 2016 - 07:44 AM

Thanks for posting this.

I'll give you an example to emphasize how I feel. The other day I looked at some of the trial mechs and scratched my head. Why on terra would you give a new player a "newbie friendly trial mech" with no bloody arm armour? Why would you have a bunch of mechs with ONE offset jumpjet. Ie. Hunchback IIC and Panther Trial.

Its the little things that bother me the most. They all add up to a shallow game.

What can they do? Engage the untapped resource that the community is. Step away from this adversarial position. Then make steps to rebuild trust. Like drop the stupid non lore ED. Actually contract the plenitude of BT and MW writers OR encourage the community to write FLUFF to add informational content into the game.

For example, most assuredly a new player to the MW/BT world has a clue what makes the Summoner "Pryde" so special. Its just a sale item with a name attached to it. You might as well name it "Shoe" for all that name means to the in-game context.

Revamp in-game rewards and event goals to actually give meaning and not just FPS kill and damage would be an relatively small start. Ie. Boost AMS, ECM, Flanking, Proximity, Formation awards, give a multiplier for mechs that stay under your AMS/ECM Cyclops Comp bonus.

Oh and start pushing other stuff to sell instead of just mechs. Give a free "rental" decal to Faction Loyalist players that they get to use for the duration of their stay. It doesn't hurt and its a simple fix to add immersion and reason to be a Loyalist. Hell give a free UAV/Airstrike a month as a show of basic logistics support.

#151 MrMadguy

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Posted 04 October 2016 - 08:40 AM

This is the sole reason, why my wallet is closed forever:
Posted Image
And it won't be reopened, till something won't be done to balance this game and make it playable again.

My current problem: PSR drops, but it drops way too slowly for such terrible stats. It would take ages to drop back to Tier 4, where I belong to. You know. When I jump into my LRM60 boat and start to rock'n'roll - my PSR immediately rocket-launches into to the sky. Just may be 10 games - and I have +50% Tier. And what about dropping? Month of playing - and it's just -10%. Something should be done with this bias towards increasing. I'm doomed to be punching bag for Tier 1s forever. THIS IS SIMPLY UNFAIR. How can game developer convince player to pay money, if they treat this player as punching bag?

My recent Tier history:
Posted Image
Posted Image
Posted Image

The question is, if I can't handle such high rating, then how have I even got there? MM simply hates me...

Edited by MrMadguy, 04 October 2016 - 08:44 AM.


#152 Ultimax

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Posted 04 October 2016 - 08:41 AM

View PostEl Bandito, on 03 October 2016 - 10:32 PM, said:


There is PTS 5? I thought we are still at 3.5. Posted Image


I thought it was PTS 4 myself, but the thread at the top of the sub calls it PTS 5 for some reason.

#153 TLBFestus

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Posted 04 October 2016 - 08:44 AM

View PostRed Shrike, on 03 October 2016 - 09:55 PM, said:

I'd use my accumulated premium time if I could activate it 24 hours at a time instead of a whopping 30 days.



I'd be happy for 3-7 day activations. That would help burn PT up.

Edited by TLBFestus, 04 October 2016 - 09:14 AM.


#154 Bishop Steiner

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Posted 04 October 2016 - 08:59 AM

View PostMeiSooHaityu, on 04 October 2016 - 06:23 AM, said:

I haven't played MWO in months and one of my favorite mechs (Bushwacker) has gone on sale, and I didn't order it (even though I said I would a long time ago). Heck, I haven't really been spending much time here in the forums either.

Why haven't I been spending money or playing? Just boredom.

After playing a very similar gaming experience for years, I just got bored. I'm not going to lie, I thought about ordering the Bushwacker, but then I thought...If I did, was I actually going to play it? Sure I might grind out the skill tree, but after that is done, wouldn't I just be bored and go inactive again.

So, I suppose for my wallet to reopen, PGI would need to implement something to spark my interest in MWO again. I'm guessing maybe the PvE campaign. Maybe some really interesting game modes, IDK.

I suppose I will just have to wait and see if something comes about. In the mean time, I'll be anticipating HBS's Battletech. Sure it isn't a FPS type setup, but I'm a huge fan of tactical RPGs like XCOM so I'm pretty excited for the new Battletech game.

Anyway, that's what it would take.

largely my thing, too. Even if they brought out the Assassin, and it rocked?

IDK if it would matter. Because.... why buy a robot for a game that after a few days, I'm going to walk away from again? If I had a clan I realyl clicked with, like when MWO launched, it might give a little more incentive to log in, but honestly, only a little.

View PostTLBFestus, on 04 October 2016 - 08:44 AM, said:



I for 3-7 day activations

hell, I would be happy if they would just let me sell my premium time back for Cbills, even.

#155 Bishop Steiner

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Posted 04 October 2016 - 09:03 AM

View PostLostdragon, on 04 October 2016 - 06:46 AM, said:

Yeah, I could, but the thing is I want to enjoy MWO and keep spending money on it. PGI just makes it really hard. What would happen to the game if everyone took anyear off? It would go under. I am not one of those people who wants PGI to fail because I doubt we will get another MW game if they do. If I take a year away from the game I am unlikely to ever return. I hope they can turn things around and keep people like me interested but it doesn't look good.


Yup. I love the yutzes who figure if you "dare criticize PGI" you must hate them, want them to fail. Some of the White Knights are just as mystifyingly dumb as the Black Knights.

I WANT to have fun playing MWO. I want desperately for Russ and crew to wake the hell up and give the Bittervets a REASON ot return. Sadly, the biggest reason I bought Alpha Lance was simply to grease the wheels for more Gundams for HBS's game.

But no, I don't wan't PGI and MWO to fail. I just want them to give us a legit reason to get excited, instead of trying to hype the next mech pack, and wonder why it doesn't even budge the needle.

#156 Bishop Steiner

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Posted 04 October 2016 - 09:07 AM

View PostAlteran, on 04 October 2016 - 07:03 AM, said:

I really hope PGI reads this thread and gets a clue as to what they need to really focus on.

Here's one thing for the community to consider though: the population on a daily basis has nosedived. Not talking a little, but to the point where we may number in the hundreds online daily at a time.

Steam - we haven't registered in the top 100 in forever. Therefore, we don't even break 2K.

Client - well we have no way of knowing.

Bottom line - Without a larger population base, PGI is in serious need of $$ injections every single month.

So, how does PGI get me to open up my wallet? Content. Real content. Mech packs, although nice to drive and shoot in, is not content.

Content: Subjective term which is defined by the person, but here's my list of content.

A completely immersive CW (as promised) game mode. We CW loyalists have posted for 2 years what is needed, I won't rehash any of it. PGI can go back through the pages and pages of threads to figure it out. Hell, PGI themselves sold us on their 'roadmap' for CW and the Clan Pack came out to support that plan. I bought into that promise and purchased the Masakari pack. I continued to support and hope for their promised CW and purchased Wave I and II packs. I won't be buying into the bukkit system or any new mechs with real $ from here on out. To me FP/FW will just then be another QP mode. Nothing new to capture my attention. CW/FP/FW was and to me is really the only reason why I came back to MWO, after the initial beta release.

New maps - not rehashed, dynamic day/night mode or dynamic weather effects. Completely new maps.

New QP game modes - No, the bukkit system gives us what we have now and doesn't count. Real game modes, like capture and hold missions (not the crap we have now), Rush/Defend, and Capture and Return.

PVE - Well not my first choice, but hell why not. I guess a PVE release that gives us 4-6 hours of something to do might help me spend $20.

Get rid of ED - I'm not going to say anything about it, you can make your own decision on it. Go play PTS. If you like the changes, then we'll simply agree to disagree.

Unfortunately, given the size of PGI and the population that MWO now has, and finally a new BattleTech title on the horizon, I don't give MWO much more than a year before PGI suffers real $ issues and 2 years before servers are offline.


I think most of the playerbase is well aware of the population plunge. Sadly, it's the Devs who don't seem to be able or willing to connect cause to effect, and discern WHY the players have walked. And if you try to have a grown up conversation and explain to them why (sadly a lot off people just rant at them, too, which doesn't help anyone) it seems like they just want to take their ball and go home.

I've tried to keep honest and open, generally respectful communication with Russ since Closed Beta, and I guess, I have a better than average track record, but so many things... so many issues could be avoided with honest communication, a committed direction for the game, and a willingness to park their pride for the good of the game.

#157 MrMadguy

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Posted 04 October 2016 - 09:07 AM

View PostBishop Steiner, on 04 October 2016 - 08:59 AM, said:

hell, I would be happy if they would just let me sell my premium time back for Cbills, even.

My dream - is to be able to sell bunch of their useless consumables and cockpit items, they're giving me for every event. I guess, I have hundreds of them already.

#158 Bishop Steiner

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Posted 04 October 2016 - 09:10 AM

View Postrolly, on 04 October 2016 - 07:44 AM, said:

Thanks for posting this.

I'll give you an example to emphasize how I feel. The other day I looked at some of the trial mechs and scratched my head. Why on terra would you give a new player a "newbie friendly trial mech" with no bloody arm armour? Why would you have a bunch of mechs with ONE offset jumpjet. Ie. Hunchback IIC and Panther Trial.

Its the little things that bother me the most. They all add up to a shallow game.

What can they do? Engage the untapped resource that the community is. Step away from this adversarial position. Then make steps to rebuild trust. Like drop the stupid non lore ED. Actually contract the plenitude of BT and MW writers OR encourage the community to write FLUFF to add informational content into the game.

For example, most assuredly a new player to the MW/BT world has a clue what makes the Summoner "Pryde" so special. Its just a sale item with a name attached to it. You might as well name it "Shoe" for all that name means to the in-game context.

Revamp in-game rewards and event goals to actually give meaning and not just FPS kill and damage would be an relatively small start. Ie. Boost AMS, ECM, Flanking, Proximity, Formation awards, give a multiplier for mechs that stay under your AMS/ECM Cyclops Comp bonus.

Oh and start pushing other stuff to sell instead of just mechs. Give a free "rental" decal to Faction Loyalist players that they get to use for the duration of their stay. It doesn't hurt and its a simple fix to add immersion and reason to be a Loyalist. Hell give a free UAV/Airstrike a month as a show of basic logistics support.

great post.

Everytime I see a meta-abuser trial mech it just makes me wince. I mean it's bad enough with all the good suggestions to fix things like JJ abuse they STILL are broken... but then to advertise and abuse that break themselves on their trial robots? It's like Police and Politicians flaunting the loopholes and grayzones in the law, instead of working to close and fix them. Just so self defeating.

#159 dezgra

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Posted 04 October 2016 - 09:21 AM

Content..
1. Color blind mode
2. Rear view mirror
3. Solaris Arena
4. Arrows,Thunders, and ThumpersPosted Image
5. Maps

#160 Selous

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Posted 04 October 2016 - 09:27 AM

For me:

1. New maps non-CW or let the CW maps be used in PUG matches.
2. New weapons.
3. Unlock endo-steel, jumpjets, and FF on Clans.
4. Free for all game mode.
5. Fix the slow "Connecting..." issue.
6. More mechs & decals (yeah I like new mechs and decals)

All of above doesn't seem too hard but PGI will overthink #2.

Edited by Selous, 04 October 2016 - 09:28 AM.






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