

Your Wallets: What Will It Take To Re-Open Them?
#101
Posted 03 October 2016 - 05:03 PM
#102
Posted 03 October 2016 - 05:08 PM
FW sucks. Not just a little bit, it is absolutely positively terrible. The modes are uninteresting and the maps are ripped from MOBA lane attack games. Taking and losing a planet doesn't really mean anything to 95% of the population.
Balance is better than it has been but some weapons languish in a state of uselessness while they could be fixed by a simple XML edit. I am not very hopeful that ED is going to be a positive thing for the game, I'm very concerned about the direction the PTS has taken.
I feel like the game is adrift with no hope in sight. There is no overarching vision. There is no leadership. From what I can tell there is no plan other than string us along and get us to buy more mech packs.
I bought the KDK pack thinking it would reinvigorate the game for me. I hadn't played much when it was delivered and the game was fun for a little while. But in the end all the things that made the game not fun and unable to hold my interest over time were still there.
To get me to spend more money will require demonstrably moving the needle in the direction of adding content that is not mech packs or revamped maps to the game and resolving lingering issues with weapons. Fix MGs and LBX, make some common sense adjustments. But what we really need are new modes and new maps. Long term, FW needs to be nuked from orbit and they need to try again and redesign it from the ground up in a less stupid way because consolidating buckets will not make up for Invasion mode being terrible.
Even if Russ did a town hall this week, though, and said they were doing all that I wouldn't buy anything until it is actually done.
#103
Posted 03 October 2016 - 05:21 PM
My desires:
1. PVE, horde mode &/or story campaign. A paid DLC provided they gave some reassurances.
2. New equipment of all types, weapons, defensive tech, etc. IMO, semi decently implemented defensive tech would increase TTK.
3. Immersive, meaningful CW/FP. Planets matter, less linear maps, etc.
4. Let us put a weapon in the exact spot we want to, don't force me to put junk in the waist (Banshee) to get the higher mounts.
5. Improve balance
#104
Posted 03 October 2016 - 05:23 PM
Being in Australia the Oceanic server can be really hit and miss for Quick play, the numbers have dropped off badly in the last few months. The only other option is to drop in Faction Play and take the 275ms ping hit. Sadly I don't think there is a simple fix to this one.
The divide between quick play and faction play, it needs to be merged, everything needs to count. Even in a quick play game you need to be working towards a goal.
Match Balance and Mech Balance
OMG can we please just agree that Mechs weren't created equal! Stop trying to buff one and nerf the other they aren't apples! I take a Trenchbucket, Adder, Summoner because I enjoy the challenge, it's time to start giving mechs tiers or a BV and base match balance on that. Increase rewards for the lower rated Mechs for people that want the challenge. This will fill the ques with more variety, give people a challenge and you can give clans back their advantage at the cost less overall field value.
I don't mind the mech packs, or the number maps. I just feel like what has been produced so far isn't used to full potential. So many unused mechs variants and the same combat points on each map.
Game modes don't need to change a heap, but we can add side objectives to them to swing battles and thin out the 12 vs 12 mech smash.
Could go on and on about weapons.
I think the main thing is, there is already a lot of content here to work with, but there could be a lot of polish and elbow grease put into it to make it so much better.
#105
Posted 03 October 2016 - 05:36 PM
#107
Posted 03 October 2016 - 05:48 PM
Add capture the flag mode, or true king of the hill, or a respawn mode, or LAMs, or quads, or melee weapons that work, or a real functional RPG style Planetary mode that matters....tons of things that I would not necessarily buy outright, but would show me that PGI is progressing the game forward, not just releasing new mechs on top of old ones.
#108
Posted 03 October 2016 - 05:48 PM
Once that occurs my wallet would open if they at least tried to add BT flavor to quick play. Leave the FW leveling system and allow you to join Faction player units or be assigned to Faction historical units. Then set up a faction group play so that FW rewards can be earned.
Next put money into game modes. We need variety of play before we need maps, especially if the FW maps are re-purposed for quick play. Escort missions, search and destroy, defend/destroy the objective, etc.
Then have BT flavored events one or two times a month.
My blue whale wallet would be open for that.
#109
Posted 03 October 2016 - 05:49 PM
Mystere, on 03 October 2016 - 10:58 AM, said:
Far and away the most accurate and best answer.
Metus regem, on 03 October 2016 - 10:53 AM, said:
That is a very good question... 6 months ago, I would've said the Bushwacker... but at this point, I think some solid direction for the company that lasts longer than a month might get me to consider spending something... but realistically speaking, it would take some major development on their part right now, I just don't have enough confidence in PGI to spend more money on them.
out of sheer curiosity, did you pre order the bushwacker?
#110
Posted 03 October 2016 - 05:57 PM
#111
Posted 03 October 2016 - 05:58 PM
ThomasMarik, on 03 October 2016 - 02:51 PM, said:
I'll just stick to World of Warships. All they do is stock mode there.
statements like this are essentially why threads like this are 'safely' ignored. Statements like 'vote with your wallet' are really just corporate economic slogans to encourage consumers to buy and buy, rather than protest and stir up other kinds of trouble. Because from the corporate view, there's only revenue. Income. They don't see it as votes, they see it as them getting cash or not. They don't ever ask you what to do instead. They try and scramble about on their own.
And to be fair, it's precisely because If You Give A Mouse A Cookie...
#112
Posted 03 October 2016 - 06:35 PM
#114
Posted 03 October 2016 - 07:03 PM
#115
Posted 03 October 2016 - 07:08 PM
For myself, it would take some serious convincing as well as multiple areas that would need to be addressed.
First, and more important for myself, while I understand that mechpacks are their primary source of income, I would like to know that a not insignificant amount of the income from said mechs was going directly back into creating (non-mech) content. Remember way back when they said we'd have a new map every month or two? I don't buy into the "day and night of the same map are 2 different maps" argument here either.
CW has been a colossal failure, and has used up resources that in hindsight could/should have been spent elsewhere. In this case I will give PGI a little bit of sympathy because they are damned if they do and damned if they don't. Before they finally implemented it, they were getting constant grief over NOT having it. They finally got it, and it was just so poorly designed that we dumped on it again.
I agree with Bishop that they'd be better off flushing the whole thing at this point. Maybe they can salvage a few maps for QP from it. At this point they would be better off starting from scratch rather than trying to bend, fold and manipulate what they have now into something that works.
I personally feel that not enough is being put back into the game at this point, it's just put back into more mechs. The only reasons I can see for this not happening is that PGI either is riding the knives edge income wise and can't direct more into new content at a significant pace, or that they just don't choose to.
Re-establishing some level of credibility by addressing and fixing long standing minor issues with the game and interface. Many of these seem to be easy fixes but still exist months and even years later. Not dealing with this stuff does not build confidence in your client base.
I'd also like to see a LOBBY system created. From that you can get groups talking, organizing tournaments and arranging matches of their own. You know, like a COMMUNITY. It might even make premium time worth something and it would actually build an active community with something to do other than ***** about PGI being incompetent.
I'd want to see PGI embrace community content, in particular with regard to maps. I have trouble believing it would cost them more to vet maps and tweak them than it does to make a whole new one. Even if that were true, I still think that getting players involved in a map contest, even if it's just on PAPER, would engage the community and perhaps give PGI some ideas for map design that they had not thought of.
Finally, especially if they followed up on some of the ideas in my post, and the ones before me, maybe they would start to engage with the community again and do it in more positive circumstances. Comparing the arrogant attitude many of us feel Russ has towards the community to the relationship building I see going on over at HBS/Battletech is a real eye opener.
Edited by TLBFestus, 04 October 2016 - 01:23 PM.
#116
Posted 03 October 2016 - 07:28 PM
so 60 bucks in about 16+ months,, the loyalty package got me to spend 120 bucks..
I have high hopes for re-balance.. and i'd love to see more maps, and work on game modes like CW and QP to keep me spending.
But the biggest thing they could do, is announce PVE campaign, especially if it combined PVP faction play and events to help build the lore for our game.. that would be a dream!
(clan heroes would of done it though, if it wasn't for the excellent clan loyalty package.. and the Bushwacker would of done it as well,, if timing had been better.. But instead it was Wave III, and loyalty that made me make a purchase.)
so speaking of clan heroes, I would have to say, more clan heroes, like Hellbringer, or one of the wave III could do it. .
Edited by JC Daxion, 03 October 2016 - 07:30 PM.
#117
Posted 03 October 2016 - 07:36 PM
#118
Posted 03 October 2016 - 07:38 PM
The biggest thing PGI has been consistently doing (as of late anyways) is hiding the details, letting you know on the last day, and it's still woefully buggy and unfinished on release date.
Hiding what you are doing (especially when you get things wrong more often than not) only implies you're scared to death about feedback yet not taking it earlier to mitigate that feedback when things are properly addressed.
The more "mysterious" the additions/changes are, the more likely they will disappoint. The track record does not lie.
#neverforget #makeminimapsgreatagain
Edited by Deathlike, 03 October 2016 - 07:39 PM.
#119
Posted 03 October 2016 - 08:18 PM
Yup I really can't say this is true. I'm seriously not bashing just stating a fact.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users