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Your Wallets: What Will It Take To Re-Open Them?


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#201 Y E O N N E

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Posted 04 October 2016 - 03:40 PM

View PostClownwarlord, on 04 October 2016 - 11:01 AM, said:

OK consider this ...

Phoenix Pack ($80.00) 4 mech chassis (12 total mechs)
Clan ($240.00) 8 mech chassis (24 total mechs)
Resistance ($80.00) 4 mech chassis (12 total mechs)
Clan Wave 2 ($120.00) 4 mech chassis (12 total mechs)
Resistance 2 ($80.00) 4 mech chassis (12 total mechs)
Clan Wave 3 ($120.00) 4 mech chassis (12 total mechs)
Urbie ($40.00) 1 mech chassis (4 total mechs)
Clan IIC ($80.00) 4 mech chassis (12 total mechs)

Now:
Marauder ($70.00) 1 mech chassis (7 total mechs)
Warhammer ($70.00) 1 mech chassis (7 total mechs)
Rifleman ($70.00) 1 mech chassis (7 total mechs)
...

As you can see the new mech pricing kinda makes it so you don't want to buy. While yes you can get a mech $10.00 now, you use to get them cheaper in some cases when you bought a mech pack. Also now you usually only get 1 mech chassis where as you use to get 4 different mech chassis. You also use to get LIGHT mechs. Now it usually is a Heavy or Assault and rarely a Medium.

My suggestion bring back actual mech packages with more than one chassis, otherwise it kinda makes it daunting to buy a new mech pack every month. $70.00 times 12 is $840.00 ... yeah ... .


Just want to point out, you only got five (5) 'Mechs with the Marauder, Warhammer, and Rifleman. You got the three variants, you got the (S) version of one of those three variants, and you got the Hero if you spent the mostest. That makes it, more accurately, 4 distinct variants with one doubled up.

It's pretty shite even compared to the more recent 'Mech packs. Not even some made-up variants to spruce things up.

#202 Aleksandr Sergeyevich Kerensky

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Posted 04 October 2016 - 04:27 PM

View PostAlteran, on 04 October 2016 - 11:38 AM, said:


But they did make promises. They now have obligations to the Kickstarter founders for all the different levels of funding that they achieved. If you as a KS founder get your game and they only deliver 1/2 of what was promised, how are you going to feel? You get your game, all the features are there as promised, but the delivery is 1/2 assed, are you going to be satisfied?

Wow.... I'm a complete BitterVet. Yikes...

I'm done financially funding hopes, dreams and 1/2 finished products. I'll invest in finished products with features that I will gladly support.


Yes they did make promises... Lol... But they are easilly obtainable by literally using the shadowrun game engine they already have... And importing the 3D sprites that were given to them by PGI...

Then working on cheap netcoding to make the game work P2P... And then its ready to ship!

Granted they will most likelly do more then what i just listed above...

And you dont have to back the game if you dont want to, but comparing hbs to ubisoft and pgi is definitely wrong.

They are a simple indie game company that literally makes games that are no more complex then your average phone game. They just want to put out nostgic TT games from the 80s... Im pretty sure, if they coded their games for IOS and android, they would make way more money, (kind of like how another indy game caled FTL:Faster Then Light went to tablets and made tons of money!!!)

Anyway, its your money, dont buy it if you dont want to, dont back them if you dont want too. Thats cool, there are plenty of games on the market that i wouldn't buy, so I completelly understand.

#203 Unnatural Growth

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Posted 04 October 2016 - 05:37 PM

Hey Bish,

I'm not sure I'd get back to the state where I'd be willing to open my wallet again for this game. I have serious doubts as to whether PGI is even capable (as in having the right people with the right skills) of doing what I would want to see in the game. Let alone if they were willing to do it.

Lore/Story/Universe

I would want a real battletech game. Real immersion, real content, a living, breathing, persistent universe that never sleeps. I want battles in huge stomping 100 ton battlemechs, not Call of Duty with a suit on. Battles that took place would have real consequences, real meaning, last battle shapes the next. All of them. A real economy, open trading of mechs/parts/weapons, real merc's for hire contracts. What happened to the lore-based weapons/equipment/mechs choices we were supposed to get? Alliances between units/factions/houses. Put some real lore in the game. Mech data sheets, lore stories behind each mech in the store, and in your mechbay. A story line that you® pilot can interact with/modify/grow with.

Game play/Mechanics

Port the game to a better engine. Hopefully Unreal. This version of Cryengine is flatlined, and put too many limits on what they can do with this game. At least that's the persistent excuse we've gotten for some of the broken game mechanics we're stuck with.

Remove pinpoint alphas/instant conversion. Increase time to kill. Fix the damn jump jets, especially the class I and class II jets. Bring back collision damage and knock downs (but new engine first). Bring in melee combat (see above first). Fix the match maker, put in hard stops for tier (or whatever they want to call them next) limits, and to hang with how long it takes to find a match. No "safety valves" (aka "band aids") to "fix" the broken MM. Get some &@*!$! game modes in place that don't blow. Or, if they INSIST on having game modes that blow, then give us back the hard choice of opting out of ones we don't want to play.

Fix or eliminate the damn pilot/mech xp trees. Give us a reason to grind this crap on 3 separate friggin' chassis variants.

I want a PVE mode. Proper story line, missions, AI, solo, and maybe coop modes. Ground forces, tanks, aeroforces. Rewards.

I want to be able to walk around in my own mech hangar, and look at, and interact with my own mechs.

I want a destructible environment (new engine) in game.

I want the game the founders were promised.

I expect none of this to happen. I doubt we get 5% of any of it. I expect it to carry on with mech pak after mech pak until Paul finally pulls the plug on the servers at some point in the future. I just hope whoever tries to revive the IP next can get access to the mech art in MWO, because some of that has been stunning, and most of it has been pretty good. It would be a shame to lose it all when this thing goes dark.

#204 DaZur

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Posted 04 October 2016 - 06:34 PM

View PostLostdragon, on 04 October 2016 - 05:57 AM, said:

I think the biggest issue is PGI put the cart before the horse during the early phases of the game. They created a MVP with only quick play and started selling mech packs before they even began designing what was supposed to be the game's ultimate feature, Community Warfare.

One of the main things that is lacking in CW is risk vs reward and consequences for failure. Everybody has all these mechs they paid lots of money for and can play anytime so if PGI now tried to implement certain things that would add depth to CW like being forced to wait for a mech to be rapaired when destroyed it would cause outrage. If you had that mechanic then you can make holding a planet with a factory meaningful by having it speed up repairs. You make holding territory around that planet meaningful through supply lines that if cut reduce the benefit of the factory.

Something like that adds depth and an important layer of strategy to CW because in order to be successful you need to hold the resources necessary to facilitate a push to Terra. But now that is impossible because everyone would be super mad and angsty if they could not play all their mechs immediately like they are used to. If CW had been implemented before or simultaneously with QP and mechs could get locked out of CW but were always available in QP then it would just be the norm, whereas this is basically impossible to implement now and therefore a major mechanic that could have been used to make CW a lot more interesting amd meaningful is off the table forever most likely.

Sadly, there is a very vocal minority of this player base who would say that any hint of role playing or resource management would get in the way of their good ol' fashion e-Sport endeavors and pew-pew...

There's so much more this game could be but apparently:

Posted Image Posted Image

#205 Bishop Steiner

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Posted 04 October 2016 - 06:42 PM

View PostDaZur, on 04 October 2016 - 06:34 PM, said:

Sadly, there is a very vocal minority of this player base who would say that any hint of role playing or resource management would get in the way of their good ol' fashion e-Sport endeavors and pew-pew...

There's so much more this game could be but apparently:

Posted Image Posted Image


Yup, so true. I never came into this game being anti competitive gaming (though I find the term e-sports a desperate cry for help) but that vocal minority sure made me frikking hate a large part of the comp playerbase. I genuinely like some members and found them highly informative and helpful to my own game play, but the myopic focus of others and ridicule of anything not dedicated whack-a-mole.... SMH

I seriously see a lot of people who didn't get hugged enough as kids.

#206 LordKnightFandragon

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Posted 04 October 2016 - 08:12 PM

View PostAleksandr Sergeyevich Kerensky, on 04 October 2016 - 10:11 AM, said:

Oh man that game looks cool! Where can i download that game? And whats it called?


Yeah, early on, the ONLY problem I had that legit turned me away was the lack of mouse sensitivity. I couldnt friggin even play cuz the damn mouse was all the **** over the screen. Had they had options then I woulda played that CBT. I tried to. I remember just derping around and my Atlas being absolutely HAMMERED. Unlike now, where its like 3 shots and my Warhawk is friggin stripped.....

Yeah, MWO actually looked decent initially. Now it feels like Call of Duty TTK.

#207 LordKnightFandragon

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Posted 04 October 2016 - 08:16 PM

View PostOldOrgandonor, on 04 October 2016 - 05:37 PM, said:


Fix or eliminate the damn pilot/mech xp trees. Give us a reason to grind this crap on 3 separate friggin' chassis variants.


Id love some PVe and alot of what you say I agree with, but this part, especially. NO, REMOVE the goddamn requirement to HAVE to grind 3 ******* chassis in order to master a mech.

Its like having to take your driver licence test then get the licence, then take another test, then get a licence, then take another test before you FINALLY get your ******* licence. That system in MWO was a big on that helped turn me off from it. Im like really!? I gotta grind the same damn mech 3 times!? That right there was about when I figured this game was doomed. It always felt like a serious cheeseball lazy *** gimmicky way to "boost" the whole progression and keep us spending money, and to boost the price of mechs. Instead of selling us 1 Warhawk that is 15 bucks, they sell us 1 Warhawk with 3 different letters in the name for 55. Yes, I bought that, only cuz I lubs the Warhawk, but yeah.......

The 3 chassis **** is so stupid it hurts....it hurts my head right now thinking about all the reasons its stupid. It gives me a migraine wondering why its still a thing...

Edited by LordKnightFandragon, 04 October 2016 - 08:18 PM.


#208 Gas Guzzler

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Posted 04 October 2016 - 09:52 PM

The abandonment of Energy Draw would be great start, followed by actually balancing the game ( it's already close, just needs a few things to be buffed/nerfed to get it right) and providing more interesting concepts. I love new mechs, but would love to see new weapons, new game modes, and a more immersion and compelling faction play more.

#209 Borengar629

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Posted 04 October 2016 - 10:09 PM

I know a few things that would open my wallet:

- Reasonably priced camo patterns that are unlocked for ALL of your mechs with ONE purchase
- Unit decals
- Keys for supply caches that re actually worth it.
- Mechbays in the giftstore to gift to my friends

MWO is trying to hard to cash in big time instead of going the more sneaky road and make us spent 1 Euro here and there every other day. That's just bad business sense... I am preaching since closed beta now...

Edit: And I'd like to add another thing. Mechs that are actually useful in an environment that is dictated by a tonnage restriction when it comes to group play. (I am IS only) We have 1 20t, 1 25t, 2 30t, 1 40t, 2 85t, 1 95t and 2 100t mechs and still we get the 5th 55t mech to cash in on our nostalgia for the bushwacker instead of giving us real options... again bad business sense in my opinion.

Edited by Borengar629, 04 October 2016 - 10:30 PM.


#210 Hit Mech

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Posted 04 October 2016 - 10:37 PM

The Marauder IIC is very tempting, however with Energy Draw (Heat Nerf 2.0) coming, there's a strong chance PGI will make me sorry I opened my wallet. I know what I see on the test server is not the finished version, but you can see PGI's thought pattern, and it looks like another bad move about to happen.

#211 MW Waldorf Statler

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Posted 05 October 2016 - 12:21 AM

-PVe/Coop for all the News, Kids, To Olds, thats to bad for PvP or play with steering Wheels and Joysticks and like headless Chickens to learn or ...give it a Option , thats only with Gold Status of a better Academy with better KI you can fight in PvP...Today is most terrible to play with PureUselessGamers ,AFkplayers, Cover/backstandboys ,or Trollbuilddrivers and Terraforming Aimingguys
PVE/Coop Missions for not frustrating playing away from all this Kidding playstyles by eventtimes and earn LPs
PvE elements for more Tactical and Ambiente (ever seen a Tank in MWO as Asset ?)

Edited by Old MW4 Ranger, 05 October 2016 - 12:25 AM.


#212 Karl Streiger

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Posted 05 October 2016 - 02:12 AM

Ok - one addition:

absolute irrational: I would spend money without any changes if its either:
  • Thug with Kari Marita Hero
  • "Shootist sans crotch laser" with Apollyon Hero
  • plus decals
  • minus strange hanging/standing items


#213 Dino Might

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Posted 05 October 2016 - 02:42 AM

View PostBishop Steiner, on 04 October 2016 - 06:42 PM, said:


Yup, so true. I never came into this game being anti competitive gaming (though I find the term e-sports a desperate cry for help) but that vocal minority sure made me frikking hate a large part of the comp playerbase. I genuinely like some members and found them highly informative and helpful to my own game play, but the myopic focus of others and ridicule of anything not dedicated whack-a-mole.... SMH

I seriously see a lot of people who didn't get hugged enough as kids.


I came into this game with the view and it hasn't changed that "e-sports" is a misnamed cancer. Maybe it's my upbringing, but I still look at the amount of time and money thrown into making video games a popular competition on the order of professional athletics, and I cringe. I'd frankly be embarassed to be standing up there with one of those teams on the DOTA/whatever game on internet TV or wherever they show these tournaments.

Yeah, what a life - you play a video game and make tons of money, right? And then when you're a 50 year old nobody, you look back and realize you spent the prime of your life glued to a computer, and you didn't even have that much fun on it - it was a job. At least now when I'm doing my job, which isn't all that fun, I can see I'm making a difference.

I think this attitude also stems from my disdain for professional athletics that have obscene amounts of money thrown at them. At the end of the day, it's a game. Sure it's great to try and reach the limits of athletic potential, but I can't see giving a guy $10M/yr for it.

Call me bitter, or a hater, or whatever you want. To me, it just comes from a view that it doesn't make much sense. I'd rather play games for fun (and part of that fun is the challenge and competition in some cases, don't get me wrong) and make the not-so-fun work actually mean something in the world.

So...after a long diatribe, I can say that "e-sports" hacks me off and if MWO is going that route, I'll just get off at the next stop.

#214 Y E O N N E

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Posted 05 October 2016 - 04:49 AM

View PostDino Might, on 05 October 2016 - 02:42 AM, said:


I came into this game with the view and it hasn't changed that "e-sports" is a misnamed cancer. Maybe it's my upbringing, but I still look at the amount of time and money thrown into making video games a popular competition on the order of professional athletics, and I cringe. I'd frankly be embarassed to be standing up there with one of those teams on the DOTA/whatever game on internet TV or wherever they show these tournaments.

Yeah, what a life - you play a video game and make tons of money, right? And then when you're a 50 year old nobody, you look back and realize you spent the prime of your life glued to a computer, and you didn't even have that much fun on it - it was a job. At least now when I'm doing my job, which isn't all that fun, I can see I'm making a difference.


It's no different than a conventional sport. When you are a 50 year old nobody, you realize you spent the prime of your life kicking a ball back and forth...yeah.

Athletes are entertainers. We pay entertainers way more than people who actively change the world because they draw eyeballs and ad revenue. We put them up on a pedestal for one singular, trivial skill. Meh.

#215 WarHippy

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Posted 05 October 2016 - 06:54 AM

I still spend a little, but not nearly as much as I used to and almost entirely because I want them to keep generating assets for future use in Battletech. However, if they wanted me to spend more money on par with what I used to do them they need to completely and fully abandon the entire concept of voting. In addition I want significantly more communication on the forums from the devs so that it actually appears they care about the game and community. There are probably several other things but those two would have an immediate effect on my spending habits.

#216 J0anna

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Posted 05 October 2016 - 07:12 AM

Well my wallet isn't quite closed, but purchases have become much more rare (I do have a huntsman coming). Obviously a Joanna Hero Mech would be instantly bought, but MWO has been losing my interest. What would re-capture me?

1) Lore, deep, rich, lore. Ever since I read the "Way of the Clans" BT has captured my interest. I've played TT and every PC game ever. MWO should be exposing it's players to Lore at every turn.

2) Meaningful CW. After your 5000th battle on Forrest Colony, you just can't care about it. Give us a real reason to eliminate freebirth scum from the galaxy....

#217 Bishop Steiner

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Posted 05 October 2016 - 07:36 AM

View PostYeonne Greene, on 05 October 2016 - 04:49 AM, said:


It's no different than a conventional sport. When you are a 50 year old nobody, you realize you spent the prime of your life kicking a ball back and forth...yeah.

Athletes are entertainers. We pay entertainers way more than people who actively change the world because they draw eyeballs and ad revenue. We put them up on a pedestal for one singular, trivial skill. Meh.

well, the second half of his post he says normal athletes hack him off, too. And let's be honest, it is indicative a society with really dumb priorities where entertainers get paid more than educators and doctors (and when the best paid doctors are the ones botoxing and liposucking the Kardashians), where colleges spend 5 plus million a year for a coach, etc.

It literally doesn't make sense. But it's the society we live in.

View PostJ0anna, on 05 October 2016 - 07:12 AM, said:



2) Meaningful CW. After your 5000th battle on Forrest Colony, you just can't care about it. Give us a real reason to eliminate freebirth scum from the galaxy....


I think.... if they added destructible Ewoks to forest colony I might just log in again....

#218 Chuanhao

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Posted 05 October 2016 - 07:37 AM

I will never have the time to play CW/FP

But playing QP with this map and that mech can only do so much for long term interest

I also can't participate in the championship

Hence, I will then need to ask for

1) play modes
2) Solaris

#219 Dogstar

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Posted 05 October 2016 - 07:58 AM

I'm not exactly keeping my wallet closed this last year as I've picked up every IS release except for the Bushwalker and some Clan releases on my clan account but I haven't gone back and purchased the clan waves s I'm not being a total whale.

That said I'd really be glad to pay for a PVE expansion. My little boy has been playing Armored Warfare and their PVE play is excellent (if a bit repetitive) so even something as limited as that would be good.

#220 WarHippy

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Posted 05 October 2016 - 08:13 AM

One other thing that could help get and keep my wallet open in addition to the things in my previous post is new equipment. Yeah, I know, they struggle with balance and what not, but we need something new in this game even if it is something small like new weapons and armor(heavy lasers, heavy/light gauss, reactive/reflective armor, etc.). Anything really that would give any indication they are trying to expand and improve the game beyond status quo.





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