Bishop Steiner, on 05 October 2016 - 01:41 PM, said:
largely agree, but I kind of see where he's coming from too. If there's more like him and I who simply are not logging in, then we don't impact the buckets, anyhow. But if a dedicated Stock Bucket would bring a group of people back, I'm not sure there's enough of a pool left to worry about diluting.
I freely admit, if I could jump into a dedicated QP Stock Mech MM, Level 1 Tech, no Quirks, I'd fire up my client again, right now.
The problem is....are there actually enough players who feel likewise to support it? That I cannot honestly say, but I do see where he is coming from.
The Current Stock mode is a good example of too little, too late, what with need private matches, premium time, set crap up in advance, etc....
For a lot of people, it's still either too much hassle or not realistic with their day to day life. I for one need legit QP.
*shrugs*
If we were discussing Stock Mode in 2013, this is probably be less of a problem. We had stock trial mechs en masse, and it would've made way too much sense (except for PGI) to have new players play there for the most part to learn about the game.
Unfortunately, we're in 2016.
In the current game, a stock mode queue would literally be like the former 12v12 queue... or even like FW at non-NA hours of the day. People may queue for it, and then never get that match because
there isn't enough people at the moment. It's akin to the PTS... although in the PTS's case it's worse because there's not even people for a
4v4.
So, it'll be like feast or famine, with a lot of famine @ certain hours of the day.
Again, this would've been a non-issue years ago... but it's much deeper a problem at this point in time.
Edit:
I do want to reiterate that Stock Mode in itself has always been a niche mode to me, but also historically in EVERY MW game (that has an online component). The people that truly wants to run this is arguably only bigger than the # of high level comp players in this game. It's really a really tiny subset of people.
Red Shrike, on 05 October 2016 - 01:43 PM, said:
At the same time, removing the green bucket and leaving only red and blue might bring more players to red and blue, but at the same time drive away those who play it for the green bucket.
We're not talking about removing buckets at this point in time (unless we're talking about FW, which has a core design problem that has not gotten people interested enough to queue in regularly).
Edited by Deathlike, 05 October 2016 - 02:00 PM.