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Your Wallets: What Will It Take To Re-Open Them?


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#221 J0anna

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Posted 05 October 2016 - 09:06 AM

View PostBishop Steiner, on 05 October 2016 - 07:36 AM, said:

I think.... if they added destructible Ewoks to forest colony I might just log in again....


Was it MechWarrior 3 where you could shoot people? I remember destroying buildings and killing them as they ran in terror in true Joanna fashion....But destructible Ewoks would be fun, but I suspect our game scores would suffer..... Posted Image

#222 SWANN

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Posted 05 October 2016 - 09:09 AM

A totally different sort of game. I've never put a penny into MWO despite being here since CB. I sort of had the feeling from day 1 that this would be your average, run of the mill f2p game and decided early on I would wait and see where the design direction was going before investing any amount. After the first year I saw the writing on the wall and knew that the game as it was, was probably how it would always be. So far, that impression has yet to be proven wrong.

MWO just doesn't have enough content to justify spending money on. If it were a fully loaded MW 5, I'd throw down the 80 bucks Canadian to play it, no questions asked. But it's not, it's a trying-to-be-competitive-esport-f2p-game, but there are already lots of games that do this much better than MWO out there. I spend money on those.

So my answer: I will spend money to play the BT game HBS is working on. MWO? Probably never unless there are drastic changes to the vision of the game (read: moves beyond being a minimally viable product, and even then...)

Edited by SWANN, 05 October 2016 - 09:10 AM.


#223 Davers

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Posted 05 October 2016 - 09:12 AM

I didn't want to threadcrap on page one by saying "Nothing", so I tried to think of an answer.

If there was a proper and meaningful role warfare where mechs had differences other than hard points and weapon placements then I might be interested in new mechs, otherwise I'm fine with what I have or what I can get for Cbills.

Maybe if there was co-op pve I might pay for that too, but it wouldn't be an automatic purchase. It would have to be at least as interesting as the missions from MechCommander.

But even if they rolled out a deep, immersive FP that wouldn't necessarily make me want to buy more mechs, but it would encourage me to play with the ones I already have.

#224 KillSlim

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Posted 05 October 2016 - 10:16 AM

Functioning anti-cheat
More maps
More game modes (I'd like some which create a balance between IS and clan mechs)
Removal of powerdraw and instead balance mechs/weapons individually
Advance the timeline to assist IS balance

In my absence I've been playing World of Warships, and the amount of content that game has added in 1 year puts the 3 years of added content in MWO to shame.

#225 CDLord HHGD

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Posted 05 October 2016 - 11:18 AM

I closed my wallet after PXH and only opened it for the BSW.

What will it take for me to rejoin the game as religiously as I was before?

Make a mode/option that makes my playstyle viable. Bring stock mode out of the private lobby and into PQ/CW. Don't force it, but make it an option.

#226 RussianWolf

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Posted 05 October 2016 - 12:15 PM

View PostBishop Steiner, on 04 October 2016 - 01:43 PM, said:

I truly wish I was able to find happiness so easily. (It's like when people make fun of cheap drunks, or lightweight potheads.... dude... I WISH I could drink swill and be happy, and get stoned on the cheap... imagine how much money I would save!!!!)

18 year old Whiskey isn't cheap is it. [looks longingly at my bottle of Knappague Castle)

#227 Mole

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Posted 05 October 2016 - 12:15 PM

View PostCD LoreHammer Lord, on 05 October 2016 - 11:18 AM, said:

Bring stock mode out of the private lobby and into PQ/CW. Don't force it, but make it an option.

Posted Image

Edited by Mole, 05 October 2016 - 12:16 PM.


#228 Bishop Steiner

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Posted 05 October 2016 - 12:29 PM

View PostRussianWolf, on 05 October 2016 - 12:15 PM, said:

18 year old Whiskey isn't cheap is it. [looks longingly at my bottle of Knappague Castle)

neither is Maccallen's 25.

There's a reason I am looking at only 1/3 of a bottle of Cardhu 12, instead. Still a darn fine scotch, especially if one enjoys the speyside, but ...... it's not my choice. :/

#229 Mole

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Posted 05 October 2016 - 01:03 PM

View PostBishop Steiner, on 05 October 2016 - 12:29 PM, said:

neither is Maccallen's 25.

There's a reason I am looking at only 1/3 of a bottle of Cardhu 12, instead. Still a darn fine scotch, especially if one enjoys the speyside, but ...... it's not my choice. :/

I'm pretty easy to please with booze as well. If it's a hard liquor I don't care about the flavor at all, only its alcohol content and ability to get me swiftly drunk. If it has a lower alcohol content and I'm drinking for taste, I've never had a beer that I didn't like the taste of and as far as wines go I like sweet and tangy things such as German spätleses and honey meads. And they don't have to be an expensive brand to taste good.

Edited by Mole, 05 October 2016 - 01:03 PM.


#230 Roughneck45

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Posted 05 October 2016 - 01:17 PM

Cheaper rent Posted Image

I've bought every pack up to now because I said I would when the game came out, which is pretty weak justification with how little I play anymore, but now it's just not in the budget.

If we had FW that mattered I'd be on all the time and still spending.

#231 CDLord HHGD

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Posted 05 October 2016 - 01:24 PM

View PostMole, on 05 October 2016 - 12:15 PM, said:

Posted Image

I'm OK with more buckets now. I don't really care anymore. It's not like I am adding to the current buckets now so what harm is adding another? Does your bucket need players or does the game need players?

#232 Deathlike

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Posted 05 October 2016 - 01:33 PM

View PostCD LoreHammer Lord, on 05 October 2016 - 01:24 PM, said:

I'm OK with more buckets now. I don't really care anymore. It's not like I am adding to the current buckets now so what harm is adding another? Does your bucket need players or does the game need players?


Adding more buckets simply dilutes the pool.

Even if that wasn't the case, creating a perennially empty bucket is not productive either (like the 12v12 queue).

#233 Lightfoot

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Posted 05 October 2016 - 01:38 PM

Clan mech with small CT for Class. No need for the new nerf format of Clan mech design. I have old Clan mechs that work ok.

#234 Bishop Steiner

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Posted 05 October 2016 - 01:41 PM

View PostMole, on 05 October 2016 - 01:03 PM, said:

I'm pretty easy to please with booze as well. If it's a hard liquor I don't care about the flavor at all, only its alcohol content and ability to get me swiftly drunk. If it has a lower alcohol content and I'm drinking for taste, I've never had a beer that I didn't like the taste of and as far as wines go I like sweet and tangy things such as German spätleses and honey meads. And they don't have to be an expensive brand to taste good.

you are a man I truly envy.

Posted Image

View PostDeathlike, on 05 October 2016 - 01:33 PM, said:


Adding more buckets simply dilutes the pool.

Even if that wasn't the case, creating a perennially empty bucket is not productive either (like the 12v12 queue).

largely agree, but I kind of see where he's coming from too. If there's more like him and I who simply are not logging in, then we don't impact the buckets, anyhow. But if a dedicated Stock Bucket would bring a group of people back, I'm not sure there's enough of a pool left to worry about diluting.

I freely admit, if I could jump into a dedicated QP Stock Mech MM, Level 1 Tech, no Quirks, I'd fire up my client again, right now.

The problem is....are there actually enough players who feel likewise to support it? That I cannot honestly say, but I do see where he is coming from.

The Current Stock mode is a good example of too little, too late, what with need private matches, premium time, set crap up in advance, etc....

For a lot of people, it's still either too much hassle or not realistic with their day to day life. I for one need legit QP.

*shrugs*

Edited by Bishop Steiner, 05 October 2016 - 01:44 PM.


#235 Red Shrike

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Posted 05 October 2016 - 01:43 PM

View PostDeathlike, on 05 October 2016 - 01:33 PM, said:


Adding more buckets simply dilutes the pool.

Even if that wasn't the case, creating a perennially empty bucket is not productive either (like the 12v12 queue).

At the same time, removing the green bucket and leaving only red and blue might bring more players to red and blue, but at the same time drive away those who play it for the green bucket.

#236 Deathlike

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Posted 05 October 2016 - 01:53 PM

View PostBishop Steiner, on 05 October 2016 - 01:41 PM, said:

largely agree, but I kind of see where he's coming from too. If there's more like him and I who simply are not logging in, then we don't impact the buckets, anyhow. But if a dedicated Stock Bucket would bring a group of people back, I'm not sure there's enough of a pool left to worry about diluting.

I freely admit, if I could jump into a dedicated QP Stock Mech MM, Level 1 Tech, no Quirks, I'd fire up my client again, right now.

The problem is....are there actually enough players who feel likewise to support it? That I cannot honestly say, but I do see where he is coming from.

The Current Stock mode is a good example of too little, too late, what with need private matches, premium time, set crap up in advance, etc....

For a lot of people, it's still either too much hassle or not realistic with their day to day life. I for one need legit QP.

*shrugs*


If we were discussing Stock Mode in 2013, this is probably be less of a problem. We had stock trial mechs en masse, and it would've made way too much sense (except for PGI) to have new players play there for the most part to learn about the game.

Unfortunately, we're in 2016.

In the current game, a stock mode queue would literally be like the former 12v12 queue... or even like FW at non-NA hours of the day. People may queue for it, and then never get that match because there isn't enough people at the moment. It's akin to the PTS... although in the PTS's case it's worse because there's not even people for a 4v4.

So, it'll be like feast or famine, with a lot of famine @ certain hours of the day.

Again, this would've been a non-issue years ago... but it's much deeper a problem at this point in time.

Edit:
I do want to reiterate that Stock Mode in itself has always been a niche mode to me, but also historically in EVERY MW game (that has an online component). The people that truly wants to run this is arguably only bigger than the # of high level comp players in this game. It's really a really tiny subset of people.


View PostRed Shrike, on 05 October 2016 - 01:43 PM, said:

At the same time, removing the green bucket and leaving only red and blue might bring more players to red and blue, but at the same time drive away those who play it for the green bucket.


We're not talking about removing buckets at this point in time (unless we're talking about FW, which has a core design problem that has not gotten people interested enough to queue in regularly).

Edited by Deathlike, 05 October 2016 - 02:00 PM.


#237 Bishop Steiner

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Posted 05 October 2016 - 02:01 PM

View PostDeathlike, on 05 October 2016 - 01:53 PM, said:


If we were discussing Stock Mode in 2013, this is probably be less of a problem. We had stock trial mechs en masse, and it would've made way too much sense (except for PGI) to have new players play there for the most part to learn about the game.

Unfortunately, we're in 2016.

In the current game, a stock mode queue would literally be like the former 12v12 queue... or even like FW at non-NA hours of the day. People may queue for it, and then never get that match because there isn't enough people at the moment. It's akin to the PTS... although in the PTS's case it's worse because there's not even people for a 4v4.

So, it'll be like feast or famine, with a lot of famine @ certain hours of the day.

Again, this would've been a non-issue years ago... but it's much deeper a problem at this point in time.




We're not talking about removing buckets at this point in time (unless we're talking about FW, which has a core design problem that has not gotten people interested enough to queue in regularly).


You could be right. You could also be wrong. Unfortunately we simply don't have the telemetry to know. As I said, what we are seeing, is undeniably, too little too late, regardless.

The question is, if we let fear of buckets tie our hands... what happens when the population continues to atrophy to the point of not supporting the existing buckets, either?

I'm not saying "MWO is dying" like some of the Reddiots do, but it's pretty undeniably withering before our eyes, and if PGI doesn't do something legit to turn things around, instead of just slowing the decay, then at some point, MWO will wither and die.

One of the things that has kept PGI down from the beginning has been their lack of vision, imagination and willingness to take a legit risk. Even their big "risky" side venture.... was a matter of "oh look, Star Citizen and Elite Dangerous are getting a lot of talk...let's make a cheap knock off!".

When the patient is probably going to be terminal, sooner rather than later, why not try the risky experiment?

Hell. Replace the FW Bucket (at least until they come up with a legit plan to fix it) WITH a Stock 3025 Bucket.... then you aren't adding a bucket at all, are you?

#238 Deathlike

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Posted 05 October 2016 - 02:08 PM

View PostBishop Steiner, on 05 October 2016 - 02:01 PM, said:


You could be right. You could also be wrong. Unfortunately we simply don't have the telemetry to know. As I said, what we are seeing, is undeniably, too little too late, regardless.

The question is, if we let fear of buckets tie our hands... what happens when the population continues to atrophy to the point of not supporting the existing buckets, either?

I'm not saying "MWO is dying" like some of the Reddiots do, but it's pretty undeniably withering before our eyes, and if PGI doesn't do something legit to turn things around, instead of just slowing the decay, then at some point, MWO will wither and die.

One of the things that has kept PGI down from the beginning has been their lack of vision, imagination and willingness to take a legit risk. Even their big "risky" side venture.... was a matter of "oh look, Star Citizen and Elite Dangerous are getting a lot of talk...let's make a cheap knock off!".

When the patient is probably going to be terminal, sooner rather than later, why not try the risky experiment?

Hell. Replace the FW Bucket (at least until they come up with a legit plan to fix it) WITH a Stock 3025 Bucket.... then you aren't adding a bucket at all, are you?


Look, I could be wrong on the demand for stock. I don't see enough people whining about stock modes back when it was even a discussion point to know if you guys gave enough of a loud damn to show you cared. When I've played in MW3+MW4, Stock was a rare sight to see, only having a significant disproportion # of lobbies, matches (league(s) or otherwise), and servers for them. I don't think that would change in terms of MWO.

Also, you would kill off FW if that was replaced with Stock FW only (besides, people would just troll you with "optimal" stock mechs anyways). I would touch it even less than I already do. That itself would be a tragedy (you'd piss off most of the already dedicated FW players, the few that are still around).

Edited by Deathlike, 05 October 2016 - 02:10 PM.


#239 LordKnightFandragon

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Posted 05 October 2016 - 02:08 PM

View PostCD LoreHammer Lord, on 05 October 2016 - 01:24 PM, said:

I'm OK with more buckets now. I don't really care anymore. It's not like I am adding to the current buckets now so what harm is adding another? Does your bucket need players or does the game need players?


The game needs some reasons for players to stay....it has none really.

Not unlike most modern games. Release it half baked, add the toppings after its cooked, then rebake it again and again. FInd out its missing sugar, and salt, and the eggs, and the toppings, and just add them as you go, rebaking it 100 times over and in the end you have something that is just pretty mcuh garbage...

The "fans" stay, the ones who dont have such a Cult mentality about it and realize what **** it actually is, leaves.....

THere isnt a single game 2009 and beyond that is really all that good. They are all grindy, money sinks with subpar, buggy ***, lacking in content gameplay.

I would literally be just as happy with Mechcommander 1 and a GEM Editor like Men of War....to bad that game doesnt work for **** on modern PCs. Yes, I know MC has an editor to, I played with it a little a long time ago....

Edited by LordKnightFandragon, 05 October 2016 - 02:09 PM.


#240 Bud Crue

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Posted 05 October 2016 - 02:33 PM

View PostLordKnightFandragon, on 05 October 2016 - 02:08 PM, said:

THere isnt a single game 2009 and beyond that is really all that good. They are all grindy, money sinks with subpar, buggy ***, lacking in content gameplay.

I would literally be just as happy with Mechcommander 1 and a GEM Editor like Men of War....to bad that game doesnt work for **** on modern PCs. Yes, I know MC has an editor to, I played with it a little a long time ago....


I miss Civilization IV and all of the user created maps and mods. Fall From Heaven 2 and its various mod, mods; some of the most impressive examples of user created content I have ever had the pleasure to be addicted too. The Mods to the Total War series as well. The thing is though what those past games had in common was that they had great well made games to base their user created content on and developers who allowed it to happen.

Oh for the good ole days.





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