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Your Wallets: What Will It Take To Re-Open Them?


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#281 RussianWolf

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Posted 06 October 2016 - 12:37 PM

View PostNemesis Duck, on 06 October 2016 - 12:34 PM, said:


I agree, the growth potential from a steam release wasn't realized. For me it's more evidence that PGI isn't really into this game.

We told them they weren't ready.

We told them the game wasn't ready for Open Beta.

We told them the game wasn't ready for "release".

We told them the game wasn't ready for Steam.

They never listen.

#282 MadcatX

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Posted 06 October 2016 - 01:25 PM

View PostRussianWolf, on 06 October 2016 - 12:37 PM, said:

We told them they weren't ready.

We told them the game wasn't ready for Open Beta.

We told them the game wasn't ready for "release".

We told them the game wasn't ready for Steam.

They never listen.


The game was ready for open beta, had it's issues but offered enough. The game was ready for Steam simply because it's not like a year... two years down the road the game is going to suddenly change into this magnificent product and be ready then, track record indicates otherwise.

I do 100% agree that games was not ready for for launch.

#283 Deathlike

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Posted 06 October 2016 - 01:40 PM

View PostClownwarlord, on 06 October 2016 - 03:51 AM, said:

Solution, get rid of group cue. Already have Faction Warfare which allows any group size (except 11 of course like group cue). Then bring stock mode out of private. See not more buckets, just bucket replacement with something completely different and new.


When FW is not a valid option for the masses (the queues there tell the story when there's no event), it's not a valid replacement no matter how you suggest it.

Fix FW first, or don't suggest this terrible idea at all.

#284 Imperius

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Posted 06 October 2016 - 02:25 PM

View PostClownwarlord, on 06 October 2016 - 03:51 AM, said:

Solution, get rid of group cue. Already have Faction Warfare which allows any group size (except 11 of course like group cue). Then bring stock mode out of private. See not more buckets, just bucket replacement with something completely different and new.


How to guide how to kill MWO in the fastest way possible.

#285 Bishop Steiner

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Posted 06 October 2016 - 02:32 PM

[Redacted]

Edited by draiocht, 08 October 2016 - 07:19 PM.
unconstructive


#286 Imperius

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Posted 06 October 2016 - 04:05 PM

View PostBishop Steiner, on 06 October 2016 - 02:32 PM, said:

[Redacted]

Yeah as I have been saying the only feeling I have for MWO at this point is #apathy because the leadership hasn't said a damn thing in over a year where MWO is going. Paul's marketing strategy is shhhhhhh don't tell them anything till MechCon. So for 10 months I've been looking for slivers of hope and have found none.

Edited by draiocht, 08 October 2016 - 07:19 PM.
Quote Clean-Up


#287 LT. HARDCASE

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Posted 06 October 2016 - 04:37 PM

The Huntsman was my most desired mech. With that fulfilled, my MWO spending grinds to a halt. But, if Russ actually releases a light mech, I will buy it, to show that the community wants them. I don't even pilot that class, but I'll do my light bros a $20 solid. I feel for those guys.

If they were to announce that the game is being move to a better engine, I absolutely would spend some money to support.That in a nutshell, is what would open my wallet, a significant decision for the betterment of the game.

#288 Steve Pryde

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Posted 06 October 2016 - 04:45 PM

View PostLT. HARDCASE, on 06 October 2016 - 04:37 PM, said:

The Huntsman was my most desired mech. With that fulfilled, my MWO spending grinds to a halt. But, if Russ actually releases a light mech, I will buy it, to show that the community wants them. I don't even pilot that class, but I'll do my light bros a $20 solid. I feel for those guys.

If they were to announce that the game is being move to a better engine, I absolutely would spend some money to support.That in a nutshell, is what would open my wallet, a significant decision for the betterment of the game.

They could sell a light mech pack for 20$++ easily if they put some more goodys that justifys the more cost in comparison with a medium/heavy/assault mech pack. Maybe a unlocked skin (without early preorder), more modules or something totally different?

But at the moment state we will never see a light mech pack when PGI fears that less people would buy a light mech pack.

For me a Fire Falcon mech pack would be a nobrainer for me.

Edited by Steve Pryde, 06 October 2016 - 04:46 PM.


#289 Imperius

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Posted 06 October 2016 - 06:27 PM

Guess we will just have to keep this thread alive for two months... mechcon is setting mwo up for a catastrophic meltdown if this "secret info" isn't at least 75% of what people expect in this thread.

If it's another transverse like game or e-sport like announcement. It will be the end of mwo. Yes I'm doom saying and yes I hope the leadership at PGI understands and this point we are getting tired of the same old BS with tiny changes. You're talking up this announcement at mechcon for over 6 months. I hope for your sake it's things we asked for.

We didn't even get the typical mech announcement. So I guess we will go even lower than mechpacks and try to just sell skins with 30% bonuses.

Edited by Imperius, 06 October 2016 - 06:28 PM.


#290 RestosIII

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Posted 06 October 2016 - 06:31 PM

View PostImperius, on 06 October 2016 - 06:27 PM, said:

Guess we will just have to keep this thread alive for two months... mechcon is setting mwo up for a catastrophic meltdown if this "secret info" isn't at least 75% of what people expect in this thread.

If it's another transverse like game or e-sport like announcement. It will be the end of mwo. Yes I'm doom saying and yes I hope the leadership at PGI understands and this point we are getting tired of the same old BS with tiny changes. You're talking up this announcement at mechcon for over 6 months. I hope for your sake it's things we asked for.

We didn't even get the typical mech announcement. So I guess we will go even lower than mechpacks and try to just sell skins with 30% bonuses.


Russ right now, probably.



#291 Imperius

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Posted 06 October 2016 - 06:41 PM

View PostRestosIII, on 06 October 2016 - 06:31 PM, said:


Russ right now, probably.



Probably, but when the nagging stops it will be already too late. Just food for thought for those lurking.

Edited by Imperius, 06 October 2016 - 06:41 PM.


#292 Agent 0 Fortune

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Posted 06 October 2016 - 07:22 PM

Matchmaker, buckets and options.
I have a ridiculous investment in this game but haven't purchased anything for the last 12-18 months, until last night, when I bought two mechbays (MC) and two mechs (Cbills) for Stock Mech Mayhem. However that is likely a one-time purchase, and only because I didn't want to spend time selling mechs to free up bays, and have a large and infrequently tapped surplus of MC.

That being said, the sponsors of SMM put a lot of manual work into providing that service, work that could easily be automated by PGI, essentially Pay-to-play buckets. Not all of them would be constantly full, it is completely dependent on customer interest, but the important thing is that PGI has collected a premium time fee, and those players may be more inclined to play QP or FW when their preferred queues are low because there is a clock running on their premium time. And less popular queues organize and schedule, but with the heavy lifting done by PGIs match building tools. And instead of collecting premium time from 2 players it would be every player involved (although I would probably offer a "per match" pay option so people didn't feel ripped off waiting in queue, maybe 25 MC per match).
This basically amounts to extending the matchmaker to custom (formally) private matches, something that should be relatively simple. Start with stock 3025, stock 3050, stock clan, pure T1, Pure T(your Tier), etc. then build upon it, with asymmetric battles (using a BV and skill metric).

#293 Y E O N N E

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Posted 06 October 2016 - 07:22 PM

View PostNemesis Duck, on 06 October 2016 - 11:56 AM, said:


I think this goes against the Russter's mode of thinking as well, at least in the past I've noticed their moves to try and make different styles of play as viable as PPFLD builds to add variety to gameplay. Now with the esports drive I'm not so sure this is the case anymore. Posted Image


Adding a variety of ways to play is essential for e-sports. Nobody enjoys watching the exact same matches play out over and over, which is exactly what's happening in MWOWC right now. Incidentally, it's also what's happening in Overwatch, with the triple-tank meta. DotA 2, on the other hand, is exciting because there are so many combinations that work and well-matched teams consistently provide nail-biters.

#294 Imperius

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Posted 06 October 2016 - 10:57 PM

View PostYeonne Greene, on 06 October 2016 - 07:22 PM, said:


Adding a variety of ways to play is essential for e-sports. Nobody enjoys watching the exact same matches play out over and over, which is exactly what's happening in MWOWC right now. Incidentally, it's also what's happening in Overwatch, with the triple-tank meta. DotA 2, on the other hand, is exciting because there are so many combinations that work and well-matched teams consistently provide nail-biters.

This game will never be a MOBA I hope the lead desinger gets that dream out of his head. THIS IS NOT A MOBA!!!

#295 EvilCow

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Posted 06 October 2016 - 11:39 PM

Mechwarrior 6 would definitely get me interested again.

#296 Grimlock Magnus

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Posted 07 October 2016 - 12:28 AM

My wallet is never truly closed when it comes to anything battletech/MechWarrior... however to make me spend more:


1. My main gripe: I can't make any sort of tactical decisions in QP with my mech loadouts because I don't know what type of map or game mode I will be playing on. If you end up in a brawler assault in polar Conquest you're mostly useless. Remove the voting system and either give us a free choice agan -OR- 'group' maps into playstyles. Like 'Long Range (Polar, Tourmaline etc), Medium Range, Short Range, City. That way we can know what to expect. Another option is to give unpopular map bonuses (e.g. if you play Terra Therma you get bonus XP for 'difficult terrain').

2. Re-introduce the old, smaller maps. The old and new can easily co-exist. Preferably add solaris maps based on the actual Solaris arenas, like we had in MW4.

3. Last man standing mode or 'Grand Melee' if you like. 12 mechs, one remains. It has a basis both in Inner Sphere (Solaris) and clans (Grand Melee) Btech lore. And that more really shouldn't be too hard to implement. It was quite a popular pastime in MW4.

4. Add the current QP match style play to FW. That is where the mode and map choice SHOULD be random, since you never know what to expect in war (simulations). You're given the hand you were dealt.

And the final one for me is not a quick-fix:
5. Add PvE type content. Either a campaign or co-op playstyle with my unit, optionally in faction warfare.

#297 Kh0rn

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Posted 07 October 2016 - 12:59 AM

When it probably goes back to feeling of closed beta but chances are I will never see that until then I will be sticking to MWLL.

#298 lazytopaz

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Posted 07 October 2016 - 03:04 AM

View PostGrimlock Magnus, on 07 October 2016 - 12:28 AM, said:

And the final one for me is not a quick-fix:
5. Add PvE type content. Either a campaign or co-op playstyle with my unit, optionally in faction warfare.


IMHO it would be better to expand our current game modes to include primary/secondary objectives that are either randomly added or set for a map. Example :

Crimson Strait. Theres a convoy that is going into the center of the map where harbour is (under saddle) and wants to load stuff on the ship. Convoy consists of few heavily armoured transporters and some tanks/mechs (ai controlled) one team has to defend it other team has to attack it.
These objectives are just adding to the flavour you can ignore them but fulfilling tasks yields bigger matchscore (like a mobile version of a bae match point generators that we currently have on conquest) and adds cbill bonuses.
Have few of those things popping up on map from match to match with a variation.
5 times example crimson strait :

1st time - one secondary objective (like destroy some factories - defended by turrets)
2nd time - no additional primary/secondary objectives
3rd time - defend/attack convoy
4th time - destroy factories, defend convoy thats going towards them
5th time - objectives are switched around so the team that was doing destroy factories now have to defend convoy and vice versa. etc.

Things like that. Ingame Academy already has some basic scripted AI. Even if theres little to none AI scripted into the engine (which I doubt since base naked version of CryEngine has some of it) you can always mock up simple AI that will do the job...well it entirely depends on ammount of work that would've been put to it by level designer who knows his ropes around flowgraph.

#299 Grimlock Magnus

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Posted 07 October 2016 - 03:52 AM

That could also work. The trick is to add more variation to the game. Not in terms of content, but in terms of gameplay.

#300 RussianWolf

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Posted 07 October 2016 - 05:52 AM

View PostImperius, on 06 October 2016 - 06:27 PM, said:

Guess we will just have to keep this thread alive for two months... mechcon is setting mwo up for a catastrophic meltdown if this "secret info" isn't at least 75% of what people expect in this thread.

If it's another transverse like game or e-sport like announcement. It will be the end of mwo. Yes I'm doom saying and yes I hope the leadership at PGI understands and this point we are getting tired of the same old BS with tiny changes. You're talking up this announcement at mechcon for over 6 months. I hope for your sake it's things we asked for.

We didn't even get the typical mech announcement. So I guess we will go even lower than mechpacks and try to just sell skins with 30% bonuses.

At this point, what he says is irrelevant. Remember his big CW announcement at the launch party?.... All the wonderful things he promised?.... and what has been DELIVERED?

I have no confidence in him being able to DELIVER on any of his promises with one exception..........Wanna buy a mech pack?

Edited by RussianWolf, 07 October 2016 - 05:56 AM.






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