Grimlock Magnus, on 07 October 2016 - 12:28 AM, said:
And the final one for me is not a quick-fix:
5. Add PvE type content. Either a campaign or co-op playstyle with my unit, optionally in faction warfare.
IMHO it would be better to expand our current game modes to include primary/secondary objectives that are either randomly added or set for a map. Example :
Crimson Strait. Theres a convoy that is going into the center of the map where harbour is (under saddle) and wants to load stuff on the ship. Convoy consists of few heavily armoured transporters and some tanks/mechs (ai controlled) one team has to defend it other team has to attack it.
These objectives are just adding to the flavour you can ignore them but fulfilling tasks yields bigger matchscore (like a mobile version of a bae match point generators that we currently have on conquest) and adds cbill bonuses.
Have few of those things popping up on map from match to match with a variation.
5 times example crimson strait :
1st time - one secondary objective (like destroy some factories - defended by turrets)
2nd time - no additional primary/secondary objectives
3rd time - defend/attack convoy
4th time - destroy factories, defend convoy thats going towards them
5th time - objectives are switched around so the team that was doing destroy factories now have to defend convoy and vice versa. etc.
Things like that. Ingame Academy already has some basic scripted AI. Even if theres little to none AI scripted into the engine (which I doubt since base naked version of CryEngine has some of it) you can always mock up simple AI that will do the job...well it entirely depends on ammount of work that would've been put to it by level designer who knows his ropes around flowgraph.