FuhNuGi, on 03 October 2016 - 04:46 PM, said:
Yes, in case you have not caught on...
Current event, for all it's "fun rewards for playing", sets up a horrific "all about me" scenario... everyone is chasing that KMDD!
I am seeing an even greater lack of team support than normal while everyone goes off chasing cookies hoping they will score more damage than the next guy while chasing that Locust with their Dire Wolf.
Hands down, this event is setup to give Individuals a ribbon at the cost of team dynamics.
How about it PGI, come up with an event that rewards team players, teamwork.. maybe throw a bone to the guys packing NARC and TAG and team assists. How about letting the guys playing for the team get some rewards.
I run a boat quick text often.. I make up for this with a "useless" Kit Fox with AMS overload setup as a pure support mech.
How about an event that rewards team players instead of a bunch of Individuals?
Cute.
In the past, we had event conditions like wins.
People whined, because good players, team players got punished for getting dropped into a bad team.
Then we had killing blow event conditions.
People whined, because the team players AND damage dealers got punished and kill "stealers" were rewarded.
Now we have score and KMDD. Besides the score itself being a joke (see my signature), this is far more fair than the previous approaches.
And of course, people whine.
I tell you what: If using NARC and TAG were the conditions, it would still be a mess and not supportive of team play.
Why?
Because a lot of people would run around narcing and tagging stuff all day long, over-narcing, suiciding, not really contributing much. Even less than aiming for high damage.
Conclusion:
1.) Don't think so short-sighted. Try to use your brain a little more.
2.) Properly measuring team play contribution is VERY hard. Even more so in pug-like matches.