I understand the arguments for keeping solo queue solo only, and I have heard the stories of how previous implementations have worked out, but I also know that the current system is costing PGI customers. I would like to introduce my friends to this game but group queue is just full of troubles for newbies.
1) If you're a small group, you need to all be playing big fat mechs because group queue doesn't balance tonnage.
2) Forming groups of 12 is pretty hard stuff, so queues are longer than you'd want.
3) There is little in the way of skill-based matching in group queue, because forming groups of 12 is hard enough as it is.
4) Almost none of this is explained to new players, so they don't know why they're getting stomped over and over.
This all adds up to a terrible new player experience, and new players are the lifeblood of any F2P game. I think WoT and WoWS do this much better, and I would look at emulating their systems for the quick play queue.
Edited by SmokingPuffin, 04 October 2016 - 11:58 AM.