Deathlike, on 05 October 2016 - 05:06 PM, said:
Back when that was a decision in Beta, it culled quite a number of players and groups. The only difference was that solos and groups were integrated.
Despite that sounding good, you're going to cull more people that currently play the game. I'm not saying that idea is great or better, but your core issue is still people wanting to play together. Ruining that defeats the point of playing together.. back when being the 5th-man was actually a negative.
Having less people in groups doesn't solve the failure of people working together.. which is the core reason why people win or lose in this game.
Meh. Sync dropping multiple groups was
never difficult. Ever. We're talking about those who are guaranteed to drop with friends in group queue vs those who have no such guarantee if they attempt to sync in solo, and get completely marginalized or absolutely demolished time and time again should they try group queue. The fact that MWO allows such an overwhelmingly large group size is astounding.
MANY successful games out there intentionally limit maximum group sizes to between 30% and 50% of the maximum team size precisely because teamwork is OP. The more people who train together, drop together, com together, and are accustomed to working together
on one team dramatically shifts the odds of success.
Obviously, you can beat a 10-man with a bunch of smaller groups. It happens. Just not terribly often. By limiting the impact
any one group can have on the outcome of the game (especially since group queue implies 2-4 players, so the individual group sizes per team are similar), it forces the team to actually communicate with one another. In a weird way, it actually forces an increase in teamwork, as odd as it sounds.
By that, I mean try being the 2-man on a team with a 10-man. That 2-man is going to be ignored. Right off the bat, it is usually considered at
best a distraction, and at worst already written off as dead weight. So much so that the 10-man will not even bother communicating with the 2-man. If that 2-man has the presence of mind to try and communicate info over VoiP, it's a whole other level of crapshoot if anyone in the 10-man is going to even hear it over their own coms. Assuming they didn't just disable in game VoiP in the first place.
Smaller groups, however? Each group
MUST communicate. No one group has the luxury of being so well organized it can write off the others. It equalizes the importance of each group, thereby increasing the need and proliferation of actual voice communication in the team.
Edited by Pariah Devalis, 05 October 2016 - 05:16 PM.