Deathlike, on 05 October 2016 - 06:09 PM, said:
I'm not saying the large premade doesn't communicate... in fact I would say that is common.
The difference is that it wouldn't be anything complicated like "regroup with us here", or we'll be attacking X location in 10 seconds.
It's no different from FW/CW in the grand scheme of things.
From the "working with" perspective, I'll make a quick scenario, with a less extreme situation than 10+2:
8 of you in a premade decide to NASCAR. Your slower assaults in the smaller group communicate very clearly that not only will they unable to keep up with the 8, but that the enemy team is going to hit them in moments. The
smart and
teamwork appropriate thing to do would be for the 8 man to support the slower mechs and possibly set up a firing line on the expected approach of the enemy team. Instead, they ignore the slower mechs on their team because
they've already been mentally written off as collateral losses, leave them high and dry, and are now down 1/3 of the team. And a large amount of firepower. The odds of the team winning are now extremely low.
This happens. Constantly. I'm a fan of this example, actually, especially
because I'm not an assault pilot. I just keep my head on a swivel and try to look beyond my immediate area of influence to see how the game is likely going to work out. If I see something funky about to happen, I try and communicate it. Most times, the larger groups outright ignore it, and I'm left spending the rest of the game choking back "I told you sos."
From the "working against" standpoint? That one is simple. A large group of people who know how each fight and are experienced with working together on one unified coms system inherently have a better time coordinating with one another and making more accurate judgement calls vs several smaller groups of people. Even if those smaller groups do everything they can to communicate with one another.
Reduced group sizes mitigates both cases tremendously.
Edited by Pariah Devalis, 05 October 2016 - 06:22 PM.