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[three-variant skill tree complaint]


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#21 zagibu

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Posted 09 October 2016 - 04:23 PM

The three to elite thing is weird I give you that. But it's not that big a thing. Your Mauler is not useless if it's not elited.

View PostWecx, on 09 October 2016 - 04:18 PM, said:

It gets worse, eventually you will realize the KDK-3 is faster, has higher hard-points, and all around better. It will make you salty. I stare at my maulers all the time and wish there was a point to use them.


Lol, if you have this problem with Maulers vs. Kodiaks, I suppose you can't drive anything other than the absolute best available.

#22 UnofficialOperator

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Posted 09 October 2016 - 04:25 PM

Just another big whiny entitled baby.

#23 Aiden Skye

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Posted 09 October 2016 - 04:31 PM

Oh suck it up. These days, PGI pretty much holds your hand when you start off and toss you cbills left and right. Back in my day....you were tossed in with the wolves right off the bat and you had to scratch and claw for every last cbill.

Edited by W A R K H A N, 09 October 2016 - 04:33 PM.


#24 Wecx

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Posted 09 October 2016 - 04:32 PM

View Postzagibu, on 09 October 2016 - 04:23 PM, said:

The three to elite thing is weird I give you that. But it's not that big a thing. Your Mauler is not useless if it's not elited.



Lol, if you have this problem with Maulers vs. Kodiaks, I suppose you can't drive anything other than the absolute best available.


I can drive a Mauler just fine, but with other people taking KDK-3s it makes it hard to justify taking it when i will obviously do better with the best available. I never said it was useless, but having a KDK-3 makes it hard to justify taking it.

Edited by Wecx, 09 October 2016 - 04:33 PM.


#25 Jabilo

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Posted 09 October 2016 - 04:33 PM

It's been so long since I started that I have totally forgotten what it is like to be a new player.

I seem to remember a lot of saving up for XL engines and variants.

If its any use, once you are over the brick wall of getting a few nice mechs you enjoy levelled up and equipped - money is less of an issue. You just play the game, have fun and naturally you will have stacks of cash.

If you enjoy the game then I would spring for a mech pack or two and some premium.

It's a good investment to get into the game, and once you have a nice mech stable going you don't have to spend any more real money apart from a some mech bays here and there.

#26 Deathlike

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Posted 09 October 2016 - 04:38 PM

View PostProsperity Park, on 09 October 2016 - 04:13 PM, said:

Am I right in saying this thread was created 25 minutes after the OP's account was created?

Or... is it a steam player who is logging onto the forums for the first time...?


It doesn't matter. Most of what is complained about is still true with this game.


View PostW A R K H A N, on 09 October 2016 - 04:31 PM, said:

Oh suck it up. These days, PGI pretty much holds your hand when you start off and toss you cbills left and right. Back in my day....you were tossed in with the wolves right off the bat and you had to scratch and claw for every last cbill.


That's not entirely the case. Yes, new players get more C-bills... it's more of what to do with the C-bills is problematic, but moreso once that bonus is "gone", you realize the grind has started.

Giving the false impression that your C-bill growth isn't what it is billed to be, becomes an actual realization once it stops.

#27 Lootee

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Posted 09 October 2016 - 04:38 PM

Wanna buy a mech pack?

#28 Sjorpha

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Posted 09 October 2016 - 04:43 PM

View PostWecx, on 09 October 2016 - 04:18 PM, said:

It gets worse, eventually you will realize the KDK-3 is faster, has higher hard-points, and all around better. It will make you salty. I stare at my maulers all the time and wish there was a point to use them.


Wut? The Kodiak 3 may be the strongest mech in the game, but Mauler MX90 is still amazeballs and the 5AC5 build fills a different niche from the dakka Kodiak with lower DPS but longer range, higher velocity and more pinpoint FLD.

I prefer the MX90 over the Kodiak 3 on sulphur defence in FW for example.

Edited by Sjorpha, 09 October 2016 - 04:45 PM.


#29 SpectreHD

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Posted 09 October 2016 - 04:50 PM

Only thing I would agree on is the mechbay aspect. If there was no paywall for players to buy mechs, more players would be able to play any mech they want, which is good for maintaining the playerbase.

Other than that, the 3 variant issue is designed to get players to play more. Furthermore, the "grind" to get credits for 3 mech variants Basic'd or even Mastered is peanuts compared to World of Tanks, Warships and Armored Warfare.

#30 Jugger Grimrod

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Posted 09 October 2016 - 05:01 PM

View PostDuatam, on 09 October 2016 - 03:27 PM, said:

I think I read just recently that PGI is going to completely overhaul the skill tree system. I can't find source for this info right now though.

Edit: Found this tweet

That Tweet is dated almost a year ago. Pardon me while I chuckle for awhile! Posted Image Posted Image Posted Image

#31 Imperius

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Posted 09 October 2016 - 05:07 PM

View PostJugger Grimrod, on 09 October 2016 - 05:01 PM, said:

That Tweet is dated almost a year ago. Pardon me while I chuckle for awhile! Posted Image Posted Image Posted Image

Dude that was 90 days ago

#32 Deathlike

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Posted 09 October 2016 - 05:11 PM

View PostImperius, on 09 October 2016 - 05:07 PM, said:

Dude that was multiple 90 days ago


Fixed for you.

#33 Duatam

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Posted 09 October 2016 - 05:17 PM

View PostJugger Grimrod, on 09 October 2016 - 05:01 PM, said:

That Tweet is dated almost a year ago. Pardon me while I chuckle for awhile! Posted Image Posted Image Posted Image

Yeah that's all I could find :D

Now I found this thread SKILL TREE PREDICTIONS someone started just about 3 weeks ago where people were guessing what skill tree changes are coming. This thread must have popped up because Russ must have recently mentioned somewhere (twitter?, NGNG podcast?, MWO news?) that they are again working on changing the skill trees. I wish the first poster on that thread could had put some backstory on why he started it, e.g. a link to something Russ has said etc. Right now I just can't find anything. :(

#34 Davegt27

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Posted 09 October 2016 - 05:35 PM

OP your smarter then I am, I don't know how long I played my Jager before I found out about
This stuff

I did build up a good amount of C-bills before I bought my 2nd Jagger

OP you will also soon get thicker skin and a bit of salt just for the forums

Good luck

#35 Dee Eight

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Posted 09 October 2016 - 05:51 PM

View PostDeathlike, on 09 October 2016 - 03:31 PM, said:


It's true that you can enjoy other variants.

The problem is that some mechs don't have great options.. like the Spider-5V or Vindicator-1X. Why torture people to grind out the worst variants in some cases?


Well...I disagree with that... the Vindi-1X is amazing to do different builds with. Its got 2 (H, RA) energy mounts, 1 missile (LT) and 3 ballistic hardpoints (LA), 1 AMS (RT). Ok...six weapons isn't huge for a medium but still...the variety you can do with its weapon quirks. ballistic velocity+20%, cooldown +30%, MG RoF +50%, Energy cooldown +20%, Heat Generation -20%, PPC velocity +50%, Missile cooldown +25%. Its also got the best engine quirks of all the vindicators, and the best structural quirks. Perhaps you haven't looked at the platform in awhile. Maybe you haven't kept up with patch notes to see how their quirks got better a few months ago.

The Spider 5V...104 meters of jump capability and it can go 165 flat out with the max engine cap. Yes it only has 2 CT energy hardpoints so you can't use a PPC, but it has a 10% energy range, 30% energy cooldown and -30% laser duration. So....fast harrasser/striker builds. 2 Med or Small lasers, or 1 large laser. I would build it with an ERLL. You can reach the highest map points like Viper's can, and sniper from places other mechs cannot reach or might even look at.

#36 Deathlike

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Posted 09 October 2016 - 05:58 PM

View PostDee Eight, on 09 October 2016 - 05:51 PM, said:


Well...I disagree with that... the Vindi-1X is amazing to do different builds with. Its got 2 (H, RA) energy mounts, 1 missile (LT) and 3 ballistic hardpoints (LA), 1 AMS (RT). Ok...six weapons isn't huge for a medium but still...the variety you can do with its weapon quirks. ballistic velocity+20%, cooldown +30%, MG RoF +50%, Energy cooldown +20%, Heat Generation -20%, PPC velocity +50%, Missile cooldown +25%. Its also got the best engine quirks of all the vindicators, and the best structural quirks. Perhaps you haven't looked at the platform in awhile. Maybe you haven't kept up with patch notes to see how their quirks got better a few months ago.

The Spider 5V...104 meters of jump capability and it can go 165 flat out with the max engine cap. Yes it only has 2 CT energy hardpoints so you can't use a PPC, but it has a 10% energy range, 30% energy cooldown and -30% laser duration. So....fast harrasser/striker builds. 2 Med or Small lasers, or 1 large laser. I would build it with an ERLL. You can reach the highest map points like Viper's can, and sniper from places other mechs cannot reach or might even look at.


It's amazing how you're trying to prop up one of the worst variants in MWO in the Vindicator-1X, when even the last Medium mech leaderboards had Vindicators in general in the bottom tier of mediums.

Yes, I'm sure it's just a statistical outlier or something right?

The Vindicator-1AA is the best of the variants. The 1X is the worst. I'm sure I could explain in detail (and I will eventually), but you're trying too hard to understand WHY it's bad and trying to use all the worst reasoning to make it look "mediocre" when it's subpar at best.

The Spider-5V is totally overrated, based on your description. It's the worst variant that can't even fend for itself when challenged by its own weight class. Many mechs can do hit and runs... it just a subpar job at best. Anyone with a brain could tell you this.

The biggest problem with the 5V is that it doesn't have a superior enough torso pitch to look up and down to torture people with its terrible torso laser.

Edited by Deathlike, 09 October 2016 - 06:02 PM.


#37 GenghisJr

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Posted 09 October 2016 - 06:01 PM

Have a cup of concrete and toughen up princess, your skills will improve by mastering the other two. Im not losing any sleep over this.

#38 DrxAbstract

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Posted 09 October 2016 - 06:05 PM

This just in: Any service-oriented form of entertainment is designed to make the people running it money, which comes from you (The Consumer).

P.S. Scam: You keep using that word, I do not think it means what you think it means.

#39 Bandilly

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Posted 09 October 2016 - 06:10 PM

They may not have given out a lot of mech bays, but there have been plenty of MC up for grabs to buy bays with. The current event has an easy to get 400MC which gets you a mech bay and a 1/3rd. Not to mention you still have a week to get 100 matches for the free loyalty mech bay and 2m cbills.

That being said it takes very few matches to basic a couple of extra mechs, after which you can just resell them if you want.

I don't see a rich get richer bit going on. Once you buy the mech, deck it out how you want and get it a set of modules you are then on a level playing field...actually ahead of most other low tier QP mechs. All of that is just a matter of time, and focusing your resources on one mech can get you there pretty quick.

#40 Dee Eight

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Posted 09 October 2016 - 06:24 PM

View PostThunder Child, on 09 October 2016 - 03:50 PM, said:

I'm actually of the opinion that people should be allowed to grind out the other chassis with GXP, provided they own at least one chassis.


They are. You can already do that. I did with two of my rifleman. I just used some of my GXP pool to basic them, sold them, and kept the legend killer.





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