Ok Since We Can't Get Accurate Numbers. How Many Of You Play On Steam And Were Here Before Steam?
#61
Posted 11 October 2016 - 09:43 AM
#63
Posted 11 October 2016 - 09:59 PM
Imperius, on 10 October 2016 - 04:29 PM, said:
So far -4
EDIT ADDED POLL
http://mwomercs.com/...e-before-steam/
Find it!
I was sure to have read some thread foreseeing Steam failure.
I think this guy was right:
http://mwomercs.com/...mplete-failure/
#64
Posted 12 October 2016 - 06:53 AM
Edited by Mole, 12 October 2016 - 06:53 AM.
#65
Posted 12 October 2016 - 07:02 AM
#66
Posted 12 October 2016 - 07:10 AM
#67
Posted 12 October 2016 - 07:30 AM
So that everytime i play, I just hope some of the friends in my Steam list get curious about the game, giving it a try.
(till now i "captured" only one person...)
#68
Posted 12 October 2016 - 07:41 AM
#69
Posted 12 October 2016 - 07:47 AM
DaZur, on 10 October 2016 - 09:11 PM, said:
I'm too old-school to run any superfluous apps or programs while gaming... I'm an old Dos guy and old habits die hard.
Sigh. I fondly remember the days of tweaking my extended memory trying to get that additional 1K of memory to get the flipping yellow stippled canopy on my F-16 in Falcon 4.0.
I'm such a grognard.
I just had a flashback of doing step by step boots of DOS and Win3.1 in order to make certain games work. I actually kind of miss having to do work to make my games playable lol.
#70
Posted 12 October 2016 - 07:53 AM
WarHippy, on 12 October 2016 - 07:47 AM, said:
I'm not quite old enough to remember that but I do remember the days when computers and internet connections were finicky enough to be bothered by having background programs running. Anyone else remember the days when if your connection was running slowly on an online game the first thing you did was make sure that you had logged out of all your various instant messaging programs?
#71
Posted 12 October 2016 - 07:59 AM
Mole, on 12 October 2016 - 07:53 AM, said:
Yes, and I remember having to drop every time mom or dad wanted to use the phone, and how incredibly fast my first 56k modem was. Fear my 7KB/s download speed.
#72
Posted 12 October 2016 - 08:14 AM
WarHippy, on 12 October 2016 - 07:59 AM, said:
God. You know there are grown adults today don't even know what dialup sounded like? My girlfriend and I have a pretty big age difference and she has never heard a dialup connection.
#73
Posted 12 October 2016 - 08:30 AM
Steam players in the last 14 days: 24,925 ± 3,963
https://mwomercs.com...le/leaderboards
Actual players in the last 12 days: 38,780
So in other words, somewhere between 54% and 75% of players use the Steam client.
#74
Posted 12 October 2016 - 08:44 AM
I tried it out in Steam, but switched back quickly. I had some problem with Steam tabbing me into another stat window of some sort. I had zero patience at the time for troubleshooting the issue, so I just switched back because it was expedient.
I'm also not the biggest fan of Steam's layout/organization.
Wintersdark, on 10 October 2016 - 07:34 PM, said:
There's other advantages too, but that's the killer feature for me anyways. Never even need to think about patching.
But that only works if my machine is on while I'm away, right? I still have to patch like mere mortals because I turn it on when I get home. Does Steam actually patch any faster in a one-on-one matchup?
Because the extra layer of software seems superfluous for me unless it provides a dramatic benefit to raw patch speed or some benefit to gameplay.
Edited by Virlutris, 12 October 2016 - 08:54 AM.
#75
Posted 12 October 2016 - 08:47 AM
Tarogato, on 12 October 2016 - 08:30 AM, said:
Steam players in the last 14 days: 24,925 ± 3,963
https://mwomercs.com...le/leaderboards
Actual players in the last 12 days: 38,780
So in other words, somewhere between 54% and 75% of players use the Steam client.
I like my games in the same nice place. I migrate everything to Steam when i can.
#76
Posted 12 October 2016 - 09:16 AM
I know it counts as using STEAM if you d/l the game via STEAM and run it via STEAM.
What about when you have the standalone version on your desktop and just use STEAM to link to it? Do they count that as a STEAM user? I would suspect not, but not 100% sure.
#77
Posted 12 October 2016 - 09:25 AM
TLBFestus, on 12 October 2016 - 09:16 AM, said:
I know it counts as using STEAM if you d/l the game via STEAM and run it via STEAM.
What about when you have the standalone version on your desktop and just use STEAM to link to it? Do they count that as a STEAM user? I would suspect not, but not 100% sure.
they do not count.
#78
Posted 12 October 2016 - 10:01 AM
WarHippy, on 12 October 2016 - 07:59 AM, said:
Remember the days when we had to manually select IPX or TCIP and had to hand enter the IP?
... or when we had to decide between AOL or Prodigy?
#79
Posted 12 October 2016 - 10:03 AM
Virlutris, on 12 October 2016 - 08:44 AM, said:
I can't remember what my transfer rate on patching is through the original client but my download speed for any game or update on steam sits at around 6 to 7 megabytes per second. Steam servers are fast as hell. And what's more, steam installs the patch as its downloading. So once its downloaded you don't have to sit there and wait through an install process either. Once it's downloaded you are immediately good to go.
Edited by Mole, 12 October 2016 - 10:05 AM.
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