

Fighting With Locusts Is Ridiculous.....
#21
Posted 12 October 2016 - 06:16 PM
Personally I'm of the opinion they should be as big as they used to be, with maybe less ridiculous agility quirks, and double the armor to compensate.
#22
Posted 12 October 2016 - 06:18 PM
#23
Posted 12 October 2016 - 06:18 PM
jjm1, on 12 October 2016 - 06:16 PM, said:
Personally I'm of the opinion they should be as big as they used to be, with maybe less ridiculous agility quirks, and double the armor to compensate.
So then they become completely useless at the upper levels of play because they go from being "not-that-hard-to-hit" to "Jenner?"
I do not like this plan.
#24
Posted 12 October 2016 - 06:21 PM
Here, people are quick to vigorously defend against any slight to light mechs and are quick to point out that lights are very fragile and "not very good."
In-game, lights are by far the most complained about class of mechs with many cries of "OP" or "they won't die" or "they kill bigger mechs too easy." I'm paraphrasing but you get my point. My favorite was in a game last week, after we lost, someone posted in chat "they had too many lights, we never stood a chance." The red team had 4 lights, we had only 1. I honestly didn't know whether to laugh or to cry.

But it boggles my mind. Is it a tier thing?
#25
Posted 12 October 2016 - 06:26 PM
Hans Brackhaus, on 12 October 2016 - 06:21 PM, said:
Here, people are quick to vigorously defend against any slight to light mechs and are quick to point out that lights are very fragile and "not very good."
In-game, lights are by far the most complained about class of mechs with many cries of "OP" or "they won't die" or "they kill bigger mechs too easy." I'm paraphrasing but you get my point. My favorite was in a game last week, after we lost, someone posted in chat "they had too many lights, we never stood a chance." The red team had 4 lights, we had only 1. I honestly didn't know whether to laugh or to cry.

But it boggles my mind. Is it a tier thing?
It's a "you are not good at this game" thing.
And I'm not saying that to be spiteful or snarky. When you get lots of people who can hold a laser burn, consistently account for projectile deflection at any range, and properly position and maneuver their 'Mech of choice, Lights become trash-tier 'Mechs. That's the disconnect: most players are not good at these things (and awhile back, there was even data to prove it). Lights are complained about purely because people in their giant, stompy death machines are not actually good players and, since they either don't know this or don't accept it, they feel cheated when a 'Mech half or less their weight takes them down (and no, Lights in this game are not supposed to be cannon fodder for the Bigs).
Edit: And yes, it is possible to lose a match due to 'Mech class imbalance. I've lost far more matches to the enemy having too many Assaults (or Kodiaks, specifically) than I have to the enemy having too many Lights. For the latter to happen, you need a very heavy-yet-unoptimised team with a healthy dose of talent deficit.
Edited by Yeonne Greene, 12 October 2016 - 06:29 PM.
#26
Posted 12 October 2016 - 06:27 PM
#27
Posted 12 October 2016 - 06:29 PM
#29
Posted 12 October 2016 - 06:39 PM
Zibmo, on 12 October 2016 - 05:31 PM, said:
Biggest issue I have with them is when they face hug me. I can't bring weapons to bear on them and I can't kick the stuffing out of the little s_its.
Actually, if you can run over them repeatedly, you can eventually leg them. I believe they lose 1% Leg HP per Bump (or was it 2% for the Lolcust?). So, grind up against them about 50 times, and they're done.
Or, just blow there legs off with (insert anything except Flamers).
#30
Posted 12 October 2016 - 06:45 PM
One thing to mention?
Learn to Situational Awareness. If they don't get behind you (without you noticing), they are not going to be able to murder you. Seismic Hack is useful if you find yourself getting ganked by Lights, and can't figure out how to keep track of where things are.
#31
Posted 12 October 2016 - 06:50 PM
DrSaphron, on 12 October 2016 - 06:27 PM, said:
One PB driver tried to flank the same way I happened to be leading a procession of mechs. He surely did NOT expect a Cata 0XP to be the lead scout or that i'd have an AC/20 and 3xMPLs and that I'd properly lead him before firing. Pieces of him exploded everywhere.
#32
Posted 12 October 2016 - 07:08 PM
Yeonne Greene, on 12 October 2016 - 06:26 PM, said:
Edit: And yes, it is possible to lose a match due to 'Mech class imbalance. I've lost far more matches to the enemy having too many Assaults (or Kodiaks, specifically) than I have to the enemy having too many Lights. For the latter to happen, you need a very heavy-yet-unoptimised team with a healthy dose of talent deficit.
Oh I totally agree with you. It just stood out to me because I've never personally heard anyone else come out and say we lost a match because of too many enemy assaults/heavies/mediums.
I've lost a bunch of matches where I felt class imbalance played a part, but my experience seems opposite to yours: I feel we lose more if we have too many assaults on our own team. More than three or four and it feels like we get rolled every time. It was especially bad back during the assault event when there was six or seven on a team. I chalk it up to less experienced players in them, and yeah I count myself in that category.
Thank you for your reply.

#33
Posted 12 October 2016 - 07:30 PM
I used to care, but now I just crack up every time someone calls for locust nerfs.
#34
Posted 12 October 2016 - 07:34 PM
#35
Posted 12 October 2016 - 07:41 PM
Locusts vs. Lower Arm Actuators = Locust loses. The biggest issue with HITTING the damn things is that either you need to drop all the damage at one time (and make it hit), OR you track them with your DoT lasers. It's a known fact that arms track MUCH better than torso rotation, simply because they can move at a much faster rate (degrees per second wise, I believe it's almost instantaneous for almost all mechs).
You want to know what's the most delicious meal for a locust? Any mech without LAAs, or those that have all torso mounted weapons. And guess who runs most torso mounted gear, and thus complains most about getting absolutely murdered by locusts because they can't track the things properly? Heavies. Assaults.
And let's not disregard the fact that a one-trick pony mech with very, VERY short range is literally going to stab you to death very quickly. You bring a dagger to a close-quarters battle, not a spear that you can't swing properly. If they bring the optimal equipment for the range that they are fighting at, then they automatically have an advantage in fighting there. Simple.
For the record, I despise fighting them as well, and I make a point of dismembering them limb from limb, just out of spite. But that's more due to PGI's HSR malfunctioning when high velocity projectiles are being thrown against a fast-moving mech at close distances. I imagine that the situation would be entirely different for folks with <100 ping, opposed to >270.
Edited by Fox With A Shotgun, 12 October 2016 - 07:42 PM.
#36
Posted 12 October 2016 - 07:44 PM
Hans Brackhaus, on 12 October 2016 - 07:08 PM, said:
Oh I totally agree with you. It just stood out to me because I've never personally heard anyone else come out and say we lost a match because of too many enemy assaults/heavies/mediums.
I've lost a bunch of matches where I felt class imbalance played a part, but my experience seems opposite to yours: I feel we lose more if we have too many assaults on our own team. More than three or four and it feels like we get rolled every time. It was especially bad back during the assault event when there was six or seven on a team. I chalk it up to less experienced players in them, and yeah I count myself in that category.
Thank you for your reply.

Huh? It happens all the time. People even come on the forums and go look at this screenshot with the enemy having way more assaults. Then a bunch of people will come in and say well thats group queue and if you didn't take all the tonnage you are doing it wrong.
#38
Posted 12 October 2016 - 08:08 PM
Thunder Child, on 12 October 2016 - 06:39 PM, said:
Actually, if you can run over them repeatedly, you can eventually leg them. I believe they lose 1% Leg HP per Bump (or was it 2% for the Lolcust?). So, grind up against them about 50 times, and they're done.
Or, just blow there legs off with (insert anything except Flamers).
DFA's work too if you have jump jets. Better still you strike the upper torso/arms then. Its really minor damage but if there's exposure structure you can get a crit that way. There's a video of the b33f being killed by a teammate in an Atlas during a collision impact.
#39
Posted 12 October 2016 - 08:10 PM
dario03, on 12 October 2016 - 07:44 PM, said:
Huh? It happens all the time. People even come on the forums and go look at this screenshot with the enemy having way more assaults. Then a bunch of people will come in and say well thats group queue and if you didn't take all the tonnage you are doing it wrong.
Maybe it does, but all I can speak from is my own experience and that was the first time I've heard anyone in chat blame a loss on the enemy having too many of a particular weight class. That it was lights just ties into my comments about hearing the complaints about them in-game.
And I've never played in the group queue so I don't have any idea what it's like.
#40
Posted 12 October 2016 - 08:11 PM
Dee Eight, on 12 October 2016 - 08:08 PM, said:
DFA's work too if you have jump jets. Better still you strike the upper torso/arms then. Its really minor damage but if there's exposure structure you can get a crit that way. There's a video of the b33f being killed by a teammate in an Atlas during a collision impact.
I've triggered an Ammo explosion on an Atlas by humping his bare leg in a weaponless Centurion, once. Very rare, but it can happen.
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