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Fighting With Locusts Is Ridiculous.....


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#41 Ace Selin

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Posted 12 October 2016 - 08:55 PM

Fighting With Locusts Is not just Ridiculous..... its Ridonculous

#42 MrMadguy

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Posted 12 October 2016 - 10:01 PM

Locusts are OP cuz hitreg is completely broken at close range. Several days ago I had several duels with Locusts. And you know, what? I tried all possible leading angles, including those ones, I was successfully using in the past - no hitreg. 0 hits.

I guess, PGI simply has given up and stopped to balance 'Mechs. I mean, they should have stats about 'Mechs, that are most widely used. Look around. Everybody and their grannies play exactly the same 'Mechs. So... May be they need to be nerfed in order to bring more variety of 'Mechs and builds into this game?

#43 627

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Posted 12 October 2016 - 10:16 PM

hmm, maybe I'm bad at locust driving... I definitely am actually... but I go down in no time. I level my pirates bane these days and even if you don't run into a streakcrow/dog/jenner/whatever you can die with one or two shots. I even got gaussed in midair Posted Image

Locusts are made of wet paper, it really don't need much to fox them up. Get your back on a wall, wait for it to zoom by and shoot it in the face, done. After two drive-bys he'll look for another target because he took too much damage. It's that simple.

Edited by 627, 13 October 2016 - 04:33 AM.


#44 JadePanther

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Posted 12 October 2016 - 10:22 PM

View PostHans Brackhaus, on 12 October 2016 - 06:21 PM, said:

Every time I see one of these threads, I am amazed by the complete disconnect between the forum and what I see in-game.

Here, people are quick to vigorously defend against any slight to light mechs and are quick to point out that lights are very fragile and "not very good."

In-game, lights are by far the most complained about class of mechs with many cries of "OP" or "they won't die" or "they kill bigger mechs too easy." I'm paraphrasing but you get my point. My favorite was in a game last week, after we lost, someone posted in chat "they had too many lights, we never stood a chance." The red team had 4 lights, we had only 1. I honestly didn't know whether to laugh or to cry. Posted Image

But it boggles my mind. Is it a tier thing?


depending on the map and game mode, this is entirely more than feesable. frozen city for example.. 4 lights (artic cheezors or mix) infiltrate behind your lines.. everyone is completely obliviious sniping away.. and then the surprise buttseks happens. by the time the team realizes whats going on u have 3 dead mechs on your team.. now as u have to turn and deal with 4 rapists in the back door the other 8 mechs bust down the front door which is only being watched by 3 or 4 mechs..

but heck one light mech is enough to destroy a team by distracting 4-5 mechs and leaving the rest sorely outnumbered..
never underestimate lights..

#45 DrxAbstract

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Posted 12 October 2016 - 10:23 PM

View PostMrMadguy, on 12 October 2016 - 10:01 PM, said:

Locusts are OP cuz hitreg is completely broken at close range. Several days ago I had several duels with Locusts. And you know, what? I tried all possible leading angles, including those ones, I was successfully using in the past - no hitreg. 0 hits.

I think I've discovered what your problem is: You're shooting several Mech lengths ahead of targets. You realize PGI implemented this thing called HSR--It kind of, mostly, eliminates latency as a factor except for the more extreme ping differences around 300+... Try shooting at the actual Mech from now on.

Quote

I guess, PGI simply has given up and stopped to balance 'Mechs. I mean, they should have stats about 'Mechs, that are most widely used. Look around. Everybody and their grannies play exactly the same 'Mechs. So... May be they need to be nerfed in order to bring more variety of 'Mechs and builds into this game?

Playing the most effective available Mechs does not mean said Mechs are powerful, only that they're the best we have to work with--There is a difference. You don't get it, as usual. And as usual your logic is ****. Shoo fly.

#46 Dee Eight

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Posted 12 October 2016 - 10:49 PM

View PostThunder Child, on 12 October 2016 - 08:11 PM, said:


I've triggered an Ammo explosion on an Atlas by humping his bare leg in a weaponless Centurion, once. Very rare, but it can happen.



It only needs to happen once to wanna try doing it again.

Edited by Dee Eight, 12 October 2016 - 10:49 PM.


#47 MrMadguy

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Posted 12 October 2016 - 10:55 PM

View PostDrxAbstract, on 12 October 2016 - 10:23 PM, said:

I think I've discovered what your problem is: You're shooting several Mech lengths ahead of targets. You realize PGI implemented this thing called HSR--It kind of, mostly, eliminates latency as a factor except for the more extreme ping differences around 300+... Try shooting at the actual Mech from now on.

Yeah, and I should throw the fact, that some projectiles fly slower, than turtles, out of the window? Or you don't know it, just because you don't play anything, except Gauss/Laser vomit Meta?

View PostDrxAbstract, on 12 October 2016 - 10:23 PM, said:

Playing the most effective available Mechs does not mean said Mechs are powerful, only that they're the best we have to work with--There is a difference. You don't get it, as usual. And as usual your logic is ****. Shoo fly.

This is exact definition of imbalance.

Edited by MrMadguy, 12 October 2016 - 10:55 PM.


#48 RestosIII

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Posted 12 October 2016 - 11:00 PM

View PostDee Eight, on 12 October 2016 - 10:49 PM, said:



It only needs to happen once to wanna try doing it again.


[Extremely dirty joke here]

#49 VorpalAnvil

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Posted 12 October 2016 - 11:18 PM

View PostMrMadguy, on 12 October 2016 - 10:01 PM, said:

Locusts are OP cuz hitreg is completely broken at close range. Several days ago I had several duels with Locusts. And you know, what? I tried all possible leading angles, including those ones, I was successfully using in the past - no hitreg. 0 hits.

I guess, PGI simply has given up and stopped to balance 'Mechs. I mean, they should have stats about 'Mechs, that are most widely used. Look around. Everybody and their grannies play exactly the same 'Mechs. So... May be they need to be nerfed in order to bring more variety of 'Mechs and builds into this game?



#50 DrxAbstract

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Posted 12 October 2016 - 11:20 PM

View PostMrMadguy, on 12 October 2016 - 10:55 PM, said:

Yeah, and I should throw the fact, that some projectiles fly slower, than turtles, out of the window? Or you don't know it, just because you don't play anything, except Gauss/Laser vomit Meta?

You're free to think whatever you wish, doesn't mean you'll be right.


View PostMrMadguy, on 12 October 2016 - 10:55 PM, said:

This is exact definition of imbalance.

Nobody said it wasnt imbalanced. The difference is you want the 'better' Lights nerfed simply because your warped perception of their 'edge' over other Lights to be evidence of OP'ness rather than reality, which would be Lights are largely an invalid weight class and the most played Lights are simply the only option available, yet those same Lights are still barely viable.

In other words: Yes, there's an imbalance between Lights and the other weight classes and yes there is an imbalance among the Light class itself... But not anywhere close to what you think it is, because you're flatout wrong in your conclusions.

#51 VorpalAnvil

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Posted 12 October 2016 - 11:21 PM

View Postsfmain, on 12 October 2016 - 04:40 PM, said:

im a tier 1 playa

GG PSR and PGI "design". Also, by use of the word "playa" I presume you are a member of a juggalo RP unit?

Edited by VorpalAnvil, 12 October 2016 - 11:30 PM.


#52 meteorol

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Posted 12 October 2016 - 11:46 PM

View PostMrMadguy, on 12 October 2016 - 10:01 PM, said:

Locusts are OP cuz hitreg is completely broken at close range. Several days ago I had several duels with Locusts. And you know, what? I tried all possible leading angles, including those ones, I was successfully using in the past - no hitreg. 0 hits.


Dunno, the last 1v1 duell i had with a locust went pretty badly for him. And lets just say the Night Gyrs 300 engine rating doesn't make it the best mech to track a locust that is trying to stay behind you.

Missed the first opportunity he gave me, legged him on the second, gg. I tried two possible leading angles. The first was off due to personal mistake which i corrected on the second chance he gave me.

People are crying about "broken hitreg" on light mechs a lot, but in like 8 of 10 cases i get to spectate people in 1v1 against lights it's nothing but an aim issue. Not saying there are no hitreg issues, but it's less common than people actually claim.

#53 Dogstar

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Posted 13 October 2016 - 12:36 AM

>Biggest issue I have with them is when they face hug me. I can't bring weapons to bear on them and I can't kick the stuffing out of the little s_its.

This. This is why we need melee, at he very least we need to be able to kick things because tiny mechs shouldn't be safe when they face hug you

#54 MrMadguy

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Posted 13 October 2016 - 01:18 AM

View PostDrxAbstract, on 12 October 2016 - 11:20 PM, said:

Nobody said it wasnt imbalanced. The difference is you want the 'better' Lights nerfed simply because your warped perception of their 'edge' over other Lights to be evidence of OP'ness rather than reality, which would be Lights are largely an invalid weight class and the most played Lights are simply the only option available, yet those same Lights are still barely viable.

In other words: Yes, there's an imbalance between Lights and the other weight classes and yes there is an imbalance among the Light class itself... But not anywhere close to what you think it is, because you're flatout wrong in your conclusions.

Common mistake of all Light pilots - overestimating their value. Mech, that costs 1/3 of Assault 'Mech's engine, shouldn't be as viable, as Assault 'Mech. MWO - is MechSim, not MMO. There is no so called "MMO logic" here. Gnome mage in clothes shouldn't have same survivability, as Tauren Warrior in plate just for "balance purposes". The fact, that some Lights can achieve such results - is exactly due to broken balance in this game. PGI's incompetence has given a false hope to some players and illusory feeling, that this game actually has so called "rogue style" playstyle. It actually doesn't and isn't supposed to have. There is no "stealth" in MWO. There is no "evasion", there is no "sprint", no "vanish". If you play Light 'Mech and you openly attack heavier 'Mechs - you're supposed to die. If you want to play this game this way - then you've chosen wrong game. Go play MMOs and stealth actions. As simple, as that.

Edited by MrMadguy, 13 October 2016 - 01:32 AM.


#55 SnagaDance

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Posted 13 October 2016 - 01:19 AM

Lights are one of my favorite weight classes to play. The other one is Assaults.

So I know both sides of the coin. That's why I congratulate well playing enemy Lights.

But it's also why I laughed like mad when I hit that Locust with my Atlas' AC/20 and triggered an ammo explosion that not only killed it but instantly blew the mech sideways like it had suddenly been fired from a cannon.

I felt for that pilot, but I really enjoyed that kill as well. Posted Image

#56 vibrant

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Posted 13 October 2016 - 01:20 AM

View Postmeteorol, on 12 October 2016 - 11:46 PM, said:

People are crying about "broken hitreg" on light mechs a lot, but in like 8 of 10 cases i get to spectate people in 1v1 against lights it's nothing but an aim issue. Not saying there are no hitreg issues, but it's less common than people actually claim.


please do bear in mind, that what you spectate isn't actually what happened according to either player. It's the server's version of it states happened -- because of lag both players would have seen it play out different. Makes it hard to say that it was an aiming issue, particularly against a fast-speed mech.

Edited by vibrant, 13 October 2016 - 01:22 AM.


#57 MrMadguy

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Posted 13 October 2016 - 01:36 AM

View Postvibrant, on 13 October 2016 - 01:20 AM, said:

please do bear in mind, that what you spectate isn't actually what happened according to either player. It's the server's version of it states happened -- because of lag both players would have seen it play out different. Makes it hard to say that it was an aiming issue, particularly against a fast-speed mech.

Please bear in mind, that what you spectate - is usually terribly desynced thing.

#58 Kotzi

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Posted 13 October 2016 - 02:00 AM

...ly easy. Would fight them anyday and twice on sunday. Now a pack of lights thats a whole different story.

#59 Wil McCullough

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Posted 13 October 2016 - 02:07 AM

View Postsfmain, on 12 October 2016 - 04:40 PM, said:

im a tier 1 playa


i don't care



#60 Kanil

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Posted 13 October 2016 - 02:48 AM

View PostMrMadguy, on 13 October 2016 - 01:18 AM, said:

The fact, that some Lights can achieve such results - is exactly due to broken balance in this game. PGI's incompetence has given a false hope to some players and illusory feeling, that this game actually has so called "rogue style" playstyle.

If this game doesn't have a backstabbing "rogue" playstyle, then why do all 'mechs have rear armor pools?

Like, I'm pretty sure flanking and rear shooting is supposed to be a thing that happens, which fast light 'mechs would obviously be well suited to...





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