Fighting With Locusts Is Ridiculous.....
#81
Posted 13 October 2016 - 10:15 AM
I really have no idea how you could have a problem with them as something lighter than that. Just hit your shots or take a better mech in that weight category.
#82
Posted 13 October 2016 - 10:32 AM
Also - and maybe it's the event- I have seen some matches lately where folks in lights weren't really lights that could go after enemy team lights. Was in a very unfortunate domination match in polar highlands where our 2 lights were both jenners that has been turned in to LRM boats!
#83
Posted 13 October 2016 - 10:39 AM
Kirkland Langue, on 13 October 2016 - 09:30 AM, said:
If you believe that every mech should be able to contribute the same damage done as every other mech, then the Locust is your example of what a light mech should be.
If you believe that heavier mechs should be more powerful than lighter mechs, then the Locust is your example of what a light mech should NOT be.
Two very contrasting points of view which PGI should have stated from the very beginning which philosophy MWO was going to be built upon. They didn't, and it is this lack of clarity that causes much drama.
actually this is taken directly from a PC Gamer article when the game was announced..
"One of our core pillars is what we call 'information warfare,' which basically boils down to controlling the flow of information on the battlefield, whether it be your own information, or the information of your enemies," Ekman says. "We want to make gameplay be less about an arms race, where you start in a light Mech but you really want to get into an assault Mech, because it's the best thing there is."
so yea, they basically say, they want lights to be viable mechs just like assaults.
Edited by JC Daxion, 13 October 2016 - 10:40 AM.
#84
Posted 13 October 2016 - 10:40 AM
Whatsoever.
But the average mwo player is so incredibly unskilled and basically just cannonfodder that one locust alone is a nightmare even if a combined 12 man team of those players faces only one legged, cored locust with only one single mg or small laser left.
For a player like that its as if god allmightly in his heavenly battle armor goes to war with him.
So you are absoluotely right to just give up right then and there.
You are no match and you have to accept that.
#85
Posted 13 October 2016 - 10:43 AM
I didn't know it could get so low is what I remember saying yesterday everyday.
#86
Posted 13 October 2016 - 11:14 AM
I find a PXH-1(S) to be a fine light hunter. As another poster said, jump jet turn.
Edited by Chados, 13 October 2016 - 11:15 AM.
#87
Posted 13 October 2016 - 11:16 AM
sfmain, on 12 October 2016 - 04:07 PM, said:
Love my PHX, at 120 kph with JJ, max armor and good damage. Most lights you can do well against. Locustso are still rough though. The problem is size and speed. Locusts often have 60kph on you and a PHX is HUGE compared to a Locust. Have to treat it like a Heavy vs a fast medium. Take time and AIM at the legs, protect your back and get to assistance if needed. Practice and it gets better.
#88
Posted 13 October 2016 - 11:40 AM
#89
Posted 13 October 2016 - 11:42 AM
sfmain, on 12 October 2016 - 04:03 PM, said:
for the moment ill just tab out if they start bothering me.
I almost never say this to people, but in your case, I'm sorry man, but... Get gud!
Edited by Coralld, 13 October 2016 - 11:44 AM.
#90
Posted 13 October 2016 - 11:48 AM
So it would be my suggestion to leave the light mechs alone as far as nerfs but make it where the little guys cant go under your mech where you cant see them or hit them with your weapons.
Edited by GBxGhostRider, 13 October 2016 - 11:49 AM.
#91
Posted 13 October 2016 - 12:02 PM
But that quote is nonsense anyways. Heck, it was nonsense the day it was posted. "Race to Assaults"... there is no race when there is no progression. Day 1 noob, in their very first battle, can just buy a Kodiak and play. Not to mention that there is no "INformation Warfare" or "Role Warfare". Everything is just pew pew pew or dakka-dakka.
The closest I can think of would be that this game is "A tactical, 'Mech-based online shooter set in the rich BattleTech Universe." Taken directly from the "Game" tab on this website. In the Battletech Universe, light mechs will get murdered 1v1 against Assaults.
#92
Posted 13 October 2016 - 12:11 PM
Actually, the smartest locusts are the ones you don't see.
oneda, on 13 October 2016 - 10:40 AM, said:
That's not true, they can be quite hard to hit, and they're definitely a threat because they can carry quite a bit of firepower actually, considering their size.
Edited by Yosharian, 13 October 2016 - 12:13 PM.
#93
Posted 13 October 2016 - 12:25 PM
BUT, there should be some consequence. Right now, any mech can just plow through another mech, get behind it, and blast it with lasers. The whole "back to the wall" thing? I have had ACHs actually try to bully their way behind me to shoot me in the back (funnily enough, they've died horribly, as my DWF actually had Arm Weapons, and it's hard to miss when they aren't evading).
Collision meshes need to be improved. Or netcode. Or whatever it is that causes the Warping.
Of course, moderate collision damage would also make it less desirable for all involved. Maybe people wouldn't be so keen to grind their way past their allies in their rush to hill hump. BT had it. I can't remember the exact formula, but it should be put back in.
Edit: And this would NOT be a Nerf to Lights. It would only punish BAD Light Pilots. Those Locust players that pretend they are Aletha Kabrinski would still be able to duck and weave just as well as they currently do. This would just punish those players that use their mechs as guided missiles.
Edited by Thunder Child, 13 October 2016 - 12:30 PM.
#94
Posted 13 October 2016 - 12:43 PM
I sense a KDK-3 with a sore behind here, or maybe a War Hammer
#96
Posted 13 October 2016 - 01:30 PM
IOW, sure locusts melt. It wouldn't make sense if they didn't. But I'd like to see them in the hands of the best players in a format where it made sense, if not required, their use.
#97
Posted 13 October 2016 - 03:27 PM
Hunka Junk, on 13 October 2016 - 01:30 PM, said:
IOW, sure locusts melt. It wouldn't make sense if they didn't. But I'd like to see them in the hands of the best players in a format where it made sense, if not required, their use.
Its just they'd be entirely useless against a pro team that happens to have a few gauss rifles laying around. They also don't get to take advantage of much chaos in a fight due to the team coordination. It takes one call out to get 8 crosshairs trained on one mech.
#98
Posted 13 October 2016 - 03:37 PM
Hunka Junk, on 13 October 2016 - 01:30 PM, said:
IOW, sure locusts melt. It wouldn't make sense if they didn't. But I'd like to see them in the hands of the best players in a format where it made sense, if not required, their use.
The problem is that competitive play in MWO is not designed at all.
#99
Posted 13 October 2016 - 04:05 PM
Dakota1000, on 13 October 2016 - 03:27 PM, said:
Its just they'd be entirely useless against a pro team that happens to have a few gauss rifles laying around. They also don't get to take advantage of much chaos in a fight due to the team coordination. It takes one call out to get 8 crosshairs trained on one mech.
Yes,but one of your mechs would also be a locust, commando, or some such, so still fair.
#100
Posted 13 October 2016 - 04:28 PM
But it becomes troublesome when these players jerk all over the place due to bad ping, latency and/or packet loss.
It is way more profound the faster a mech can go and the smaller it is, ofcourse.
I would not even be surprised if people lag due to their crappy PC's and low frames, the lower FPS the less new positions are sent to the server on your location which makes the mech movement show jerky as well.
Perhaps there should be a packetloss/latency detect and punish mechanism for them ;P
Edited by M T, 13 October 2016 - 04:30 PM.
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