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More Simulation Less Arcade..IMO


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#141 Catamount

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Posted 15 December 2011 - 06:50 AM

View PostMason Grimm, on 15 December 2011 - 06:31 AM, said:

View PostNik Van Rhijn, on 15 December 2011 - 04:54 AM, said:

"Or at the very least more concrete information to argue over discuss like civilized beings."



Believe it or not, this is not the silliest internet discussion I've seen people get entirely worked up (the point of having a stroke) over in the past few days.

I know that's little consolation, but...

Edited by Catamount, 15 December 2011 - 06:52 AM.


#142 Zyllos

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Posted 15 December 2011 - 06:51 AM

No need to crush our dreams Mason! We are all dreaming big here on various ideas but know the harsh reality that is ahead of us and we can only hope a few of those dreams we hold dear to us will stand to the realities the devs face.

But on the topic of arcade vs. sim, I believe the community wants the move toward more simulation and less arcade. We all want heat to matter, ammunition to matter, a mechwarrior's actions on the battlefield to matter. It moves to a game which both devs and players feel passionate about.

#143 Holmes

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Posted 15 December 2011 - 06:54 AM

Meh, it's simple really... if it's like arcade/MA, I don't play. (Maybe a few rounds and then get ****-bored of it like MW:LL.) If it's simulation/MW, I'll get all my friends to play. I don't know why Red is so adamantly obsessed with how amazing MechAssault was. (Supposedly.) There are plenty of action arcade titles you can play if MechWarrior's complexity is too deep, but don't let the long-coming return of PC MW flop like Duke Nukem Forever just because MA was your first exposure to the BattleTech universe.

Edited by Holmes, 15 December 2011 - 06:56 AM.


#144 Catamount

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Posted 15 December 2011 - 07:27 AM

View PostHolmes, on 15 December 2011 - 06:54 AM, said:

Meh, it's simple really... if it's like arcade/MA, I don't play. (Maybe a few rounds and then get ****-bored of it like MW:LL.) If it's simulation/MW, I'll get all my friends to play. I don't know why Red is so adamantly obsessed with how amazing MechAssault was. (Supposedly.) There are plenty of action arcade titles you can play if MechWarrior's complexity is too deep, but don't let the long-coming return of PC MW flop like Duke Nukem Forever just because MA was your first exposure to the BattleTech universe.


But we DO want MA... just with actual cockpits, realistic weapons, real aiming, more detailed treatment of mech behavior and systems, more realistic damage, mech customization, an accurate and detailed presentation of the universe, and a few other such "minor" things added on :)

MA was a great fifth or so of a Mechwarrior title; we just don't want to be deprived of the other 4/5 of the game

#145 Red Beard

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Posted 15 December 2011 - 07:57 AM

View PostZyllos, on 15 December 2011 - 06:51 AM, said:

I believe the community wants the move toward more simulation and less arcade.


I would agree with you, but only the community that exists here now. If you took a poll right now, it would show that most folks here, right now, want a simulator. If you took a poll in the open gaming community, I believe the results would be far different. Thats just my opinion, and what is my opinion worth?

View PostHolmes, on 15 December 2011 - 06:54 AM, said:

I don't know why Red is so adamantly obsessed with how amazing MechAssault was.


http://www.day1studi...x.php/products/

Not supposedly. Suffice it to say that if you are only entertained by a single type of game, then it won't matter how good of an action game it is, you would not like it. That's fair, and I can respect that. MA was an extraordinary action game. And it represented the BT universe really well, utilizing the rudimentary functions of a battlemech in a fast paced game very solidly. Say what you like about the canon, and how it treated it. That portion of the game matters zero to me. I only care about the mechanics and how the game works. The game is all about the community of players and getting people together to play a great game. The fictional portion is much less important. I can, however, understand how people who take that part of it all very seriously, got very upset about MS not treating it with more sensitivity.

Quote

There are plenty of action arcade titles you can play if MechWarrior's complexity is too deep


You say that as though I am only allowed to enjoy action games. I am not hoping for this game to be MA3. I want a MW sim that is done right. So far, none of the ones I have played were very fulfilling to me. I am hoping this version proves to be the pinnacle of MW sim games.

Quote

just because MA was your first exposure to the BattleTech universe.


It wasn't. MW2 was. Did not get much out of that one. Then MW3. Same thing, not too exciting. I don't even really consider those games, video games.

View PostCatamount, on 15 December 2011 - 07:27 AM, said:

But we DO want MA... just with actual cockpits, realistic weapons, real aiming, more detailed treatment of mech behavior and systems, more realistic damage, mech customization, an accurate and detailed presentation of the universe, and a few other such "minor" things added on :)

MA was a great fifth or so of a Mechwarrior title; we just don't want to be deprived of the other 4/5 of the game


See, I TOLD you we were not that far apart. Now you are thinking like a mech pilot, and not a nerdy bookworm.

Nerdy bookworm, in a good way. :)

#146 MaddMaxx

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Posted 15 December 2011 - 08:04 AM

I would like to think that in the end, if MWO does do well and reinvigorates the MechWarrior series, then those who initially turned down the Dev for a FULL on set of games will have to reevaluate their stance and come crawling back (actually those with Cask flow never have to crawl bykwIm) and get on the bandwagon as the Console owners begin their campaign to also have another Mech Game.

They are creating a game version for Mobiles for crying out loud. I am totally lost how the Consoles got left out in the cold on this one. Very strange indeed.

Edited by MaddMaxx, 15 December 2011 - 08:05 AM.


#147 Red Beard

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Posted 15 December 2011 - 08:39 AM

I can only think that it has to do with the tangled mess that surrounds the licensing of the IP. Too many publishers wanted it to be made for PS3 and 360, but MS would not have any of it. In the end, it really is sad, as I can see this game being a smash hit on the consoles.

I agree, if this game does well, some publishers are going to have to eat a bit of crow on having passed it up. And...if enough cash comes out of this, there might be a chance for another MechAssault. There are more than enough players ready for a repeat.

#148 Holmes

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Posted 15 December 2011 - 08:42 AM

View PostRed Beard, on 15 December 2011 - 07:57 AM, said:

I am hoping this version proves to be the pinnacle of MW sim games.


*Scratches his (also red) beard curiously.* Sounds good to me.

#149 Red Beard

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Posted 15 December 2011 - 08:43 AM

View PostMaddMaxx, on 15 December 2011 - 08:04 AM, said:

They are creating a game version for Mobiles for crying out loud. I am totally lost how the Consoles got left out in the cold on this one. Very strange indeed.


You know, I never gave this part more than a passing thought, but isn't MWTC being made only for iOS? That's Apple, Microsoft's biggest competitor. How would they allow that? And if they allowed that, why no console versions? Argh...somethin' stinks.

All I know is, my iPhone ain't for games. It's a tool and that's that. This whole smart phone gaming wave is kind of a bad joke to me.

#150 Tierloc

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Posted 15 December 2011 - 08:44 AM

The iPad would be better.

#151 Red Beard

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Posted 15 December 2011 - 08:45 AM

View PostHolmes, on 15 December 2011 - 08:42 AM, said:


*Scratches his (also red) beard curiously.* Sounds good to me.


You do that too? It's become a compulsory thing. I do it to stimulate "deep" thought. At least, I like to think it's deep...

#152 Red Beard

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Posted 15 December 2011 - 08:46 AM

View PostTierloc, on 15 December 2011 - 08:44 AM, said:

The iPad would be better.



Too many platforms now. Consoles, dang blast it, consoles.

I can see that they want a MOBILE version of something, but I get really curious about why the largest gaming platform, consoles, was given the passover.

Grrrr....

#153 MaddMaxx

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Posted 15 December 2011 - 08:53 AM

View PostRed Beard, on 15 December 2011 - 08:43 AM, said:


You know, I never gave this part more than a passing thought, but isn't MWTC being made only for iOS? That's Apple, Microsoft's biggest competitor. How would they allow that? And if they allowed that, why no console versions? Argh...somethin' stinks.

All I know is, my iPhone ain't for games. It's a tool and that's that. This whole smart phone gaming wave is kind of a bad joke to me.


I seems the owner of the IP (as much as they bought at least) gives them control.

Quote

"Gamers can anticipate the upcoming release due to the partnership formed between Personae Studios, and Smith & Tinker in 2009. Other collaborative partners include Catalyst Game Labs; publishers of the BattleTech table-top games. Loren L. Coleman and Randall N. Bills, writers of numerous novels set in the BattleTech / MechWarrior universe, were the chosen scriptwriters for the game’s storyline set in the game period of 3050."


They has a plan for sure.

#154 Mchawkeye

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Posted 15 December 2011 - 08:54 AM

View PostRed Beard, on 15 December 2011 - 08:45 AM, said:


You do that too? It's become a compulsory thing. I do it to stimulate "deep" thought. At least, I like to think it's deep...


my beard isn't that red, but giving it a scratch to pretend you're thinking...well it's one of the main reasons to grow a beard, isn't it?

#155 Holmes

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Posted 15 December 2011 - 09:05 AM

View PostMchawkeye, on 15 December 2011 - 08:54 AM, said:


giving it a scratch to pretend you're thinking...well it's one of the main reasons to grow a beard, isn't it?



l.m.f.a.o., if I wasn't so excited about this concert, I'd make that my sig.

Edited by Holmes, 15 December 2011 - 09:05 AM.


#156 Red Beard

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Posted 15 December 2011 - 09:34 AM

Long live beard-scratchers!

Especially red ones, or ones that grow upon the faces of a handsome Scott!

Edited by Red Beard, 15 December 2011 - 09:36 AM.


#157 Dihm

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Posted 15 December 2011 - 09:48 AM

Just to bring up a slightly sim related topic, this reminded me of something...

View PostBasch, on 11 December 2011 - 05:01 PM, said:

keep in mind MW2 was limited by the computers at the time it was out, the meches had a slight sluggish feel behind it, PPC's washed over your mech blinding you for a sec, rockets hit you like a tone of brickes knocking you around and the lasers just sliced though you. You could damn near fully custmize your mech layout from the generator, armor, and weapons as well as where you wanted it in your mech (as long as you stayed in the mech weight class).


I remember one of my favorite things to do was take an Ice Ferret and put the biggest possible engine and MASC in it to see how fast it would go on a low gravity moon. I swear I remember going so fast that one of my legs would end up snapping off. Anyone else? It's been so many years my memory is hazy.

#158 KingCobra

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Posted 15 December 2011 - 10:19 AM

I do believe if MW2 & its expansions or even MW3 were just remade today with modern graphics,sound,and modern net.code all would be best sellers once again.If MWO follows this path and adds the MMO,PVE aspect down the road i cant see how they could lose.Kids need 2 things nowdays nonstop interactive gameplay and social interactions to be happy.MW4vengeance&MW4mercenaries was fun but not like the old games were.They were to arcade for me but then again they catered to the NH/UA crowd.I would once again suggest a more MMO upfront approch to the new MWO where character creation,skill sets,PVE story lines to follow down battletechs timelines,MW2-3 Mechbays you can walk around in and run simulations on configs,Solaris style arena matches,Planetary immersion,and then there needs to be great animations&sound for all aspects of the game.There is much more we would like to see in MWO but time will tell on how the game unfolds.

P.S its time for the DEVS to start thinking outside the box if they want MWO to be the best awarded game in history. :)

Edited by KingCobra, 15 December 2011 - 12:26 PM.


#159 Odin

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Posted 15 December 2011 - 12:04 PM

Hail friends!

Just a quick note from someone totally thrilled by anything - simulating a Mech and its combat - on PC.
Lets make it a simulator - please. As close as PGI cares to make it, to what one may look upon, as a complex but not complicated, courageous way to portray, never seen sophisticated Innersphere Mechwarfare, before.
It'll scares away only the faint of heart, bloodless brethren!





Seriously, we don't know anything. MWO, right now could be anything on a scale between Falcon 4.0 and I love Pony. Somehow, I have the impressions it'll be fun for me to play and spend my time with. I already love the community build around the Innersphere and this site. So all I can contribute to this discussion - beside my expertise on BT and simulations in general and Mech simulators in particularly - which no one here actually wants to know :) is, be patient.





S!

#160 Kristov Kerensky

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Posted 15 December 2011 - 01:04 PM

King, they probably would, as there's nothing in the market like them, hasn't been for years..since MW3 really. MW2 did great, awards, sells, multiple expansions and fan base that was, and still is, HUGE! Hell, NBT is STILL around and active, and we started that league up in 1996. That's kind of a scary thought really but THAT dedicated of a fan base..PGI really would be best off catering to them as much as possible, they are obviously not flavor of the month gamers :) MechWarrior 2's fan base, and by extension, MW3 and into MW4, were BTechers and sim players, which was, as the records show, a huge market. FASA, and by extension, BTech, weren't killed by a lack of fans, it was killed by Harmony Gold and the extended legal bs they pulled. The MW titles had a huge following, and it was so dedicated that it took a while for them to turn away from the only BTech games that were being put out, MW4 and MA. But..and this is important, they DID turn away from those titles, the arcade quality was something we just couldn't stand.

I'm sure PGI has looked at all this and taken it into consideration and they'll hopefully build a new game on the bones of the best that went before them.





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