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I Know This Has Been Said Before About The Mist Lynx


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#1 MadHornet

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Posted 14 October 2016 - 06:02 AM

But it really needs the option to remove AP. 1 ton difference is significant enough to allow for:

2xsrm4 srmx6 with 4 tons ammo
2xsrm6 ersml 3.5 tons ammo and ECM
2xsrm6 3xersml 3 tons ammo

Just to name a few. Yes, you can technically do these builds now, but the they lack the tonnage needed to bring an adequate amount of ammo. This also enables you to, if you want, use that tonnage to add more firepower.

While AP may serve a purpose in BT, it's a little redundant in MWO with ECM, and not particularly useful to the Mist Lynx as it does not have the capacity to equip things that would benefit from it. Also, while we're on the topic of removing fixed equipment, observe the Adder! The flamer was made optional, even though the Mist Lynx has the same situation with the AP.

Now I'm no programmer, but I see changing a single piece of equipment to enable removal would be a cakewalk.

I'm just saying, it would make the Mist Lynx appeal to more people. It was never about it's speed, as there are slower clan lights, and the MLX has amazing agility quirks and JJ. Its pod space is just too low for its speed and the kind of tactics you can get away with. I play with it often, and what I've noticed is how amazing it is at not being seen, and its surprising ability to dance in tight circles around enemies using its height which is even shorter than the commando.

I see no reason why it shouldn't be able to be removed.

Edited by MadHornet, 14 October 2016 - 06:53 AM.


#2 Y E O N N E

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Posted 14 October 2016 - 06:07 AM

They removed the Flamer on the Adder and then publicly stated they are never removing locked equipment again.

Poor MLX...

#3 N0ni

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Posted 14 October 2016 - 06:14 AM

Would've been nice to have that extra ton so you don't have to skimp on armor just to fit ECM and cERPPC.

#4 Y E O N N E

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Posted 14 October 2016 - 06:25 AM

View PostN0ni, on 14 October 2016 - 06:14 AM, said:

Would've been nice to have that extra ton so you don't have to skimp on armor just to fit ECM and cERPPC.


Or to fit 200 rounds in with 2x cSRM4 and 3x cSPL.

Or to fit that extra heat-sink for 3x cMPL.

Or, hell, keep the stripped armor to run the 4x cERML more sustainably.

Also can we rip that 10% ER laser duration reduction off of the HMN and give it to the CT on one of the Lynx variants?

Edited by Yeonne Greene, 14 October 2016 - 06:26 AM.


#5 MadHornet

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Posted 14 October 2016 - 06:29 AM

Never removing fixed equipment again? What are they afraid of though? This is a MechWarrior game, and they've already done lots of strange and unorthodox methods for the sake of balance. This isn't the sin of all sins here, this is just reasonable.

#6 Duatam

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Posted 14 October 2016 - 06:33 AM

View PostMadHornet, on 14 October 2016 - 06:02 AM, said:

But it really needs the option to remove AP


What is AP?

#7 MadHornet

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Posted 14 October 2016 - 06:35 AM

AP is Active Probe. Same as BAP, essentially.

#8 LordNothing

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Posted 14 October 2016 - 06:45 AM

create a custom varient that swaps out ap for a laser hardpoint. then use its omnipod in all your lynxen.

i think some equipment needs to be unlocked. how much nagging did it take to get the adder's flamer unlocked, but the chassis is better for it. for jump jets, only make a half complement fixed, the other half would be optional. id also like to see some heatsinks unfixed on certain chassis, especially on the nova to make ballistics builds more viable. at the very least make available some omnipods with unfixed equip sort of like how the kitfox is set up (there are non-jet omnis available for it).

Edited by LordNothing, 14 October 2016 - 06:53 AM.


#9 Duatam

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Posted 14 October 2016 - 06:45 AM

So Mist Lynx has an unremovable active probe which takes 1 tons?

#10 adamts01

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Posted 14 October 2016 - 06:48 AM

View PostMadHornet, on 14 October 2016 - 06:02 AM, said:

But it really needs the option to remove AP. 1 ton difference is significant enough to allow for:
That would be pretty awesome. I'm not doing the math again, but the MLX has one of those **** motors that that makes no sense to take. There's a better one for the same tonnage and .5 extra tons is 2 or 3 steps up, which is substantial for a 25 ton mech. Unlocking CAP and motors would quite literally transform that mech in to something very usable.

#11 MadHornet

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Posted 14 October 2016 - 06:48 AM

View PostDuatam, on 14 October 2016 - 06:45 AM, said:

So Mist Lynx has an unremovable active probe which takes 1 tons?


Yes, that is correct. It leaves it at the terrible number of 6.5 tons of pod space.

#12 Dee Eight

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Posted 14 October 2016 - 06:52 AM

View PostYeonne Greene, on 14 October 2016 - 06:07 AM, said:

They removed the Flamer on the Adder and then publicly stated they are never removing locked equipment again.

Poor MLX...


Cheetah too...it also had a fixed flamer on every variant in TT. The bigger problem is that they (PGI) don't treat quarter tons the same way TT did, so numerous clan mechs lost a quarter ton of payload when converted to MWO. Most every clan omni is short a quarter ton of pod space.

Edited by Dee Eight, 14 October 2016 - 07:06 AM.


#13 Spheroid

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Posted 14 October 2016 - 08:04 AM

@Dee Eight: You must be using a very old version of TT rules. Quarter ton pod space has not existed in a long time. I am visually verifying all sixteen invasion mechs in TRO 3050: Update and can find no problems.

If you want I can go back to my Battletech Compendium Rules Warfare and 3050 second printing, but as stated those are heavily out of date.

Edited by Spheroid, 14 October 2016 - 08:09 AM.


#14 Y E O N N E

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Posted 14 October 2016 - 08:29 AM

View PostDee Eight, on 14 October 2016 - 06:52 AM, said:


Cheetah too...it also had a fixed flamer on every variant in TT. The bigger problem is that they (PGI) don't treat quarter tons the same way TT did, so numerous clan mechs lost a quarter ton of payload when converted to MWO. Most every clan omni is short a quarter ton of pod space.


Man, PGI being super stingy...

View Postadamts01, on 14 October 2016 - 06:48 AM, said:

That would be pretty awesome. I'm not doing the math again, but the MLX has one of those **** motors that that makes no sense to take. There's a better one for the same tonnage and .5 extra tons is 2 or 3 steps up, which is substantial for a 25 ton mech. Unlocking CAP and motors would quite literally transform that mech in to something very usable.


I have been playing mine a lot, recently, and I don't find myself caring about the speed at all, really. Its biggest issues are arm durability and having to get crafty with armor on the legs and torso. Arms will require quirks no matter what else you do, armor craftiness is rectified by removing the cAP.

Edited by Yeonne Greene, 14 October 2016 - 08:40 AM.


#15 Deathlike

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Posted 14 October 2016 - 08:39 AM

View PostDee Eight, on 14 October 2016 - 06:52 AM, said:


Cheetah too...it also had a fixed flamer on every variant in TT. The bigger problem is that they (PGI) don't treat quarter tons the same way TT did, so numerous clan mechs lost a quarter ton of payload when converted to MWO. Most every clan omni is short a quarter ton of pod space.


I don't think that's the case, but with the loss of Solaris7 loadout sheets... I can't verify those claims.

Even then, the Cheetah would still actually be good even with that Flamer.


Reality says though that a Mist Lynx probably violated our balance overlord's safe space paperdoll.

#16 Y E O N N E

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Posted 14 October 2016 - 12:31 PM

View PostDeathlike, on 14 October 2016 - 08:39 AM, said:

Reality says though that a Mist Lynx probably violated our balance overlord's safe space paperdoll.


Posted Image

#17 Lostdragon

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Posted 14 October 2016 - 12:34 PM

View PostYeonne Greene, on 14 October 2016 - 06:07 AM, said:

They removed the Flamer on the Adder and then publicly stated they are never removing locked equipment again.

Poor MLX...


That was just their position at the time, it is subject to change without reason or warning.

#18 Y E O N N E

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Posted 14 October 2016 - 12:36 PM

View PostLostdragon, on 14 October 2016 - 12:34 PM, said:

That was just their position at the time, it is subject to change without reason or warning.


Those changes will be implemented within 90 days of announcement.

#19 FupDup

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Posted 14 October 2016 - 12:49 PM

View PostDee Eight, on 14 October 2016 - 06:52 AM, said:

Cheetah too...it also had a fixed flamer on every variant in TT.

No it absolutely did not. The Flamer is present on many variants, but it is NOT hardwired. It's modular. The record sheet for the ACH Base Variant does not have a Flamer. It's also stated on Sarna that it's a modular item.

It's the same case as the Whalehawk's Targeting Computer. Just because it is used on most variants doesn't make it hardwired.

#20 Requiemking

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Posted 14 October 2016 - 06:50 PM

View PostDeathlike, on 14 October 2016 - 08:39 AM, said:

I don't think that's the case, but with the loss of Solaris7 loadout sheets... I can't verify those claims. Even then, the Cheetah would still actually be good even with that Flamer. Reality says though that a Mist Lynx probably violated our balance overlord's safe space paperdoll.

Possible, but highly unlikely. with it's many limitations, the Mist Lynx, as much as I am loathe to say it, isn't that much of a threat to most Heavies and Assaults unless their not paying attention.





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