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I've Had Enough Of The Atlas

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#1 M3560 35003663

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Posted 15 October 2016 - 05:46 AM

A few days ago I bought the Atlas AS7-D-DC. I put an AC/20 and 3 SRM6's on it. As well as some lasers. They told me it was a brawling build, so I had to patiently stand behind cover until things get close and personal. Then I was supposed to engage and obliterate enemy mechs left and right while taking outstanding amounts of damage.
In theory, it looked great. But in the actual game it sucked ***.
The only assault I'd played consistently at that time was the Warhawk with the 2 LL's, 3 MLs and a Gauss. It wrecked *** at long range, medium range and short range. It could tank enough damage to get me trough the match with my aggressive style of play.
So, if THAT is tanky, I thought, the Atlas is gonna be absolutely indestructible! How wrong I was.
In reality, the atlas proved to be far more fragile than the lightest of mechs.
As I found out, it was due to its enormous size (and huge hitboxes) and its incredibly slow speed of 48km/h.
Why the Atlas is the absolute worst mech in my opinion:


1). You have to stand for a long time behind cover before you can engage. You're an assault, you're supposed to spearhead the offence. Instead, you don't participate until later in the game.
And if your team has lost the long range/mid range phase of the battle, there's nothing you can do, once you get surrounded by enemy mechs.

2).Huge size means huge side torsos and generally body parts. Extremely easy to hit. And this, combined with 3, leads to some horrible survivability:

3).Extremely slow speed Huge hitboxes + slow speed = walking coffin. As I found out, speed is extremely important not only for midrange, but also for short range engagements. Speed is what lets you quickly hide behind cover if things get ugly, reposition and strike at the enemy. Speed is what lets you chase an enemy, kill them and return back to safety.

4).You can't just put on a couple of large lasers and snipe while you wait for the brawling phase. Your towering body will be spotted and shot at long before you can get you arms above the hill in oder to shoot. Corner peaking is also not an option with a torso as huge as the atlas'. A LRM launcher won't cut it too, since it cripples your alpha damage.
I am not the most experienced player, (I am actually a noob!), yet with the Warhawk Im easily doing 500-900 damage in a lot of my matches, for example. And I usually manage to kill 1 or 2 guys.

P.S.
The same can be said about the Ebon Jaguar vs Marauder. Fitted with the same weapons as the EBJ (2 LL, 2ML, 1 Gauss) the MAD is able to do far less dmg and dies faster.
In the world of heavy mechs and assaults, it seems, speed is king. Not tankiness or firepower.
Your thoughts, gentlemen? I personally am sick of googling about atlas and reading how good it is. It's simply not the case.

Edited by M3560 35003663, 15 October 2016 - 05:52 AM.


#2 Escef

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Posted 15 October 2016 - 05:51 AM

Go here: http://mwo.smurfy-net.de/mechlab

Recreate your build, save& share, copy the link to a post here so we can see your build and determine if the problem is your build or your playstyle. Keep in mind that not all players click with every mech. The Hunchback, for example, is known to be a good mech, but I can't do s*** with them. I don't know why, I just can't.

#3 M3560 35003663

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Posted 15 October 2016 - 05:55 AM

View PostEscef, on 15 October 2016 - 05:51 AM, said:

Go here: http://mwo.smurfy-net.de/mechlab

Recreate your build, save& share, copy the link to a post here so we can see your build and determine if the problem is your build or your playstyle. Keep in mind that not all players click with every mech. The Hunchback, for example, is known to be a good mech, but I can't do s*** with them. I don't know why, I just can't.


I don't remember exactly. You could say it was the default build for that chassis. Except that sometimes I would swap the AC/20 for 2 LB-10's.

#4 KHETTI

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Posted 15 October 2016 - 05:57 AM

View PostEscef, on 15 October 2016 - 05:51 AM, said:

Go here: http://mwo.smurfy-net.de/mechlab

Recreate your build, save& share, copy the link to a post here so we can see your build and determine if the problem is your build or your playstyle. Keep in mind that not all players click with every mech. The Hunchback, for example, is known to be a good mech, but I can't do s*** with them. I don't know why, I just can't.

Some can Atlas, some can't, but it most assuredly is devastating if played right, nothing makes you go "are you f**kin kiddin me!" like a surprise Atlas.

#5 Bombast

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Posted 15 October 2016 - 05:58 AM

I could type a bunch of stuff, but really, there's only two things you need to know to start Atlasing.
  • You need a bigger engine. An STD355 at least. 48kph is pathetic. Not only will this allow for better movement, but now torso twisting is possible (At STD300, you might as well not even bother).
  • Don't just wade in. Pick your moment and own it. Most importantly, try to find a place to advance where half their team can't aim, because everyone who can shoot at you probably will shoot at you.
Everything else will generally fall into place if you can do those two. Even I can make an Atlas work, and I'm trash.

Edited by Bombast, 15 October 2016 - 05:58 AM.


#6 Tristan Winter

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Posted 15 October 2016 - 06:01 AM

Yeah, it's definitely hard to use. Particularly in the solo queue, because you sometimes find yourself without teammates nearby and then you have to retreat. Which is impossible to do in an Atlas, basically.

Like you say, it's very hard to spearhead attacks with the Atlas in the solo queue. Basically, not even the super structure quirks of the Atlas are enough to keep it alive against the massed firepower of Banshees, King Crabs, Dire Wolves, Kodiaks, etc. So you end up standing around and waiting a lot of the time, because it's boring to keep charging in and hoping that your potato teammates will join the charge.

It's not terrible, it's just very situational. And unfortunately, you run the risk of running into Kodiaks that brawl better than you anyway.

#7 El Bandito

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Posted 15 October 2016 - 06:02 AM

Learn to actively torso twist and shield with your arms. It is the first step to mastering the Atlas.

Edited by El Bandito, 15 October 2016 - 06:03 AM.


#8 M3560 35003663

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Posted 15 October 2016 - 06:06 AM

Yea, I forgot to mention: I know how to torso twist. While I'm not particularly good at it I do it all the time. Doesn't help that much. Its a must-do, of course, but I doubt even perfect torso twisting will turn atlast into a good mech.
Im even thinking of rebuying it - just for the sake of trying to master something that is so terrible, and that i'm so terrible at.

Edited by M3560 35003663, 15 October 2016 - 06:08 AM.


#9 UnofficialOperator

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Posted 15 October 2016 - 06:13 AM

1. Build around max standard 360 engine
2. Learn to position
3. ???
4. Profit

#10 Robot Kenshiro

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Posted 15 October 2016 - 06:16 AM

What everyone has said is good advice. It's a VERY hard assault mech to pilot. And like Bombast said you have to know when and where to put your Atlas. And another thing...dont stop moving.... if your team stops... either flank the opposite of the enemy and get them by surprise. An AC20 Atlas backed with 3 srm6 and a few lasers is enough to crush anyone who isn't paying attention to their hit indicator. Being a DDC your ecm is your biggest advantage if no one has spotted you.
Keep trying. And keep moving. Let team members you are on the move and get at least 2 ppl to follow. If no one follows don't be afraid to use your gut instinct. I sucked as an Atlas pilot. Sucked and still suck. But I choose to make my Atlas a walking death machine. I make sure I take 2 or 3 with me before I go down. Dont give up my friend. It's a tough mech. Just remember...ppl see Atlas....and everyone turns and goes boom boom boom. 1v1 with other mechs 80t and above in most cases you'll come out on top of you play your cards right.



#11 El Bandito

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Posted 15 October 2016 - 06:16 AM

View PostM3560 35003663, on 15 October 2016 - 06:06 AM, said:

Yea, I forgot to mention: I know how to torso twist. While I'm not particularly good at it I do it all the time. Doesn't help that much. Its a must-do, of course, but I doubt even perfect torso twisting will turn atlast into a good mech.
Im even thinking of rebuying it - just for the sake of trying to master something that is so terrible, and that i'm so terrible at.


Nah, Atlas--especially the D-DC is a good buy. Keep it. Unless Assaults are really not your thing.

#12 Lykaon

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Posted 15 October 2016 - 06:50 AM

View PostM3560 35003663, on 15 October 2016 - 05:55 AM, said:


I don't remember exactly. You could say it was the default build for that chassis. Except that sometimes I would swap the AC/20 for 2 LB-10's.



Start with a 350 standard engine and an endo steel upgrade slap on 14 or 15 DHS Keep armor at the default level but front load it keeping around 10 armor on the rear torsos. The ECM is a must have for the DDC otherwise you should be driving an Atlas S.

Weapon loadout is AC20 2 medium lasers (or flamers) 3 SRM6s or 3 Artemis SRM4s. Fill ammo as desired.

61 KPH is respectable speed from a 100 ton mech (speed tweaked) and honestly 61 is fast enough.

Learn to torso twist to spread damage the atlas is blessed with bulky arms and big fat heavily armored legs.

Closing range is much easier with a DDC than any non ECM equiped assault or heavy if you learn how to be sneaky.Use cover that blocks your progress and try to find the edge of a battle line to reduce enemy fire once you engage.

Use your comms and communicate your taking a flank and want some buddies and have them hug your ECM. a well timed flank push from an Atlas DDC + 1 or 2 other mechs can break the enemy.

#13 Aleksandr Sergeyevich Kerensky

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Posted 15 October 2016 - 06:57 AM

I got rid of the lasers... Never get to use them due to heat and because i loose arms fast...

355 std or 360 std, ac20, and srm6s + ecm.

Run in with an arm facing the enemy and sacrifice it to the blood god!


#14 Alienized

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Posted 15 October 2016 - 07:02 AM

i would swap the ac20 for 2 uac5's to be fair and get rid of the lasers. they produce way too much heat on it. with the uac5/s you got an incredible punch if they dont jam which OFC can happen... but it might be worth a try for you.

other than that, you really gotta learn to use the maps itself and how the enemy is normally moving on those maps. it helps alot on predicting where mechs will be and where you should not be as brawl assault.

#15 Scout Derek

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Posted 15 October 2016 - 07:03 AM

Too bad Sarlic ain't around to help you - think he has a whole thread dedicated to teaching you how to play the Atlas.

#16 Alienized

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Posted 15 October 2016 - 07:07 AM

View PostScout Derek, on 15 October 2016 - 07:03 AM, said:

Too bad Sarlic ain't around to help you - think he has a whole thread dedicated to teaching you how to play the Atlas.

its basically nothing else than positioning and torso twisting

#17 Scout Derek

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Posted 15 October 2016 - 07:14 AM

View PostAlienized, on 15 October 2016 - 07:07 AM, said:

its basically nothing else than positioning and torso twisting

I take it you really haven't read his thread then.

Here you go:

http://mwomercs.com/...he-new-players/


here's his entire post, all in a spoiler:

Spoiler


#18 Alienized

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Posted 15 October 2016 - 07:17 AM

View PostScout Derek, on 15 October 2016 - 07:14 AM, said:

I take it you really haven't read his thread then.

Here you go:

http://mwomercs.com/...he-new-players/


here's his entire post, all in a spoiler:



i played with sarlic ;)
i know him and how a atlas works, just not for me. it even might be the case that it doesnt even work anymore today compared to how it was as sarlic played.

too much has changed

#19 Escef

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Posted 15 October 2016 - 07:19 AM

For reference, THIS is a fairly standard brawler D-DC build. There are a lot of variations, of course. Some people go for a slightly smaller engine, skip the lasers, or trim more armor to make tonnage for more ammo and/or heatsinks.

With a slow assault like the Atlas you really need to be on top of your tactical positioning. Even with a maxed out engine you are barely fast enough to get where you need to be, and not nearly fast enough to get out of where you don't belong. It is very prone to getting isolated and swarmed or slowly picked apart by snipers. You need to know the most likely spots the enemy team is going to move to and the safest avenues of approach. Especially as the most popular builds these days tend to have significantly more range than a brawler Atlas. On a lot of maps, it is painfully common to see slow brawlers get picked apart at range before they can do much of anything. Conversely, there are few things as pants browningly bad as turning a corner and running face first into the loving embrace of a brawler AS7-D-DC or AS7-S (seriously, those things will f*** you up).

#20 Scout Derek

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Posted 15 October 2016 - 07:24 AM

View PostAlienized, on 15 October 2016 - 07:17 AM, said:


i played with sarlic Posted Image
i know him and how a atlas works, just not for me. it even might be the case that it doesnt even work anymore today compared to how it was as sarlic played.

too much has changed


Likewise. I could never get into an Atlas Like I can with other assaults. and yes, it may be entirely different. Worth a shot however to try it out.





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