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The Phoenix Hawk Really Needs Like +30 Armor On Its Arms


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#21 Alienized

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Posted 15 October 2016 - 11:16 AM

View PostGas Guzzler, on 15 October 2016 - 11:11 AM, said:


So all the tryhards are on the other team, and all the brainless pugs are on your team? That sounds like a personal problem. Although I agree that Call of Duty has been vastly more successful than this game, probably because they don't have a community that begs the developer to make the game easier all the time or try to stick to a board game/novel series source because shockingly enough, that doesn't really apply to a first person shooter, which is why all MechWarrior games have deviated from BattleTech significantly.


it sadly been like that for almost 75% of my games. im not saying i dont make mistakes but i certainly am not EMP or Lord material yet am i driving the best mechs nor do i have fun playing stationary sniping turret the whole day.

#22 Y E O N N E

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Posted 15 October 2016 - 11:21 AM

View PostGas Guzzler, on 15 October 2016 - 08:09 AM, said:

Seriously... the arms are so enormous and that is where all the weapons are. Truly a terrible design, but since we can't expect any remodeling, maybe we can get more durability on those arms? Its not like it has any worthwhile weapon quirks anyway...


My Mist Lynx nods furiously in agreement, hoping to ride this train and catch some armor quirks of its own.

#23 Rock Roller

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Posted 15 October 2016 - 11:36 AM

The sad thing is that they have buffed the arms. Most models have +12 structure now. At 1st it was +7. That extra 5 points of structure helped a bunch. At first walking to the fight caused arms to fall off. It was REALLY bad. Now it seems to hold on to the arms most of the time.

Note: unlike most mechs, torso twisting to roll damage is not advised. RUN!!!!!!

#24 Gas Guzzler

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Posted 15 October 2016 - 11:37 AM

View PostRock Roller, on 15 October 2016 - 11:36 AM, said:

Note: unlike most mechs, torso twisting to roll damage is not advised. RUN!!!!!!


Yeah... that's the problem.

#25 Rock Roller

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Posted 15 October 2016 - 11:39 AM

I almost want to say that it needs resized like 15% downwards. It IS HUGE. Hit F3 and compare. Its so big.

#26 FupDup

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Posted 15 October 2016 - 11:41 AM

View PostRock Roller, on 15 October 2016 - 11:39 AM, said:

I almost want to say that it needs resized like 15% downwards. It IS HUGE. Hit F3 and compare. Its so big.

Size can't possibly be a weakness since every mech in the game is so scientifically and objectively at the correct volume, bruh.

Posted Image

#27 DAYLEET

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Posted 15 October 2016 - 12:07 PM

Any of you have the ROC and could take screenshots with the original paint in different map? I edited it in the lab and the "gold" paint of the advertisement is coppery, i could change it to have a gold tone but it lose the shiny effect in the process defeating the purpose. Maybe it looks good in white cold map or others?

#28 DrxAbstract

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Posted 15 October 2016 - 12:10 PM

View PostFupDup, on 15 October 2016 - 11:41 AM, said:

Size can't possibly be a weakness since every mech in the game is so scientifically and objectively at the correct volume, bruh.

Posted Image

Size does not matter... At least that's what I tell myself as I cry myself to sleep every night.

#29 Rock Roller

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Posted 15 October 2016 - 12:15 PM

View PostFupDup, on 15 October 2016 - 11:41 AM, said:

Size can't possibly be a weakness since every mech in the game is so scientifically and objectively at the correct volume, bruh.

Posted Image


The arguments for the volume method are legion. Its a good place to start I would say. Perfect maybe not. Several much's could used some artistic license being taken with them. Not a real huge issue but its a bit odd to tower over heavy's as a 45 ton medium.

#30 DAYLEET

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Posted 15 October 2016 - 12:20 PM

View PostRock Roller, on 15 October 2016 - 12:15 PM, said:


The arguments for the volume method are legion. Its a good place to start I would say. Perfect maybe not. Several much's could used some artistic license being taken with them. Not a real huge issue but its a bit odd to tower over heavy's as a 45 ton medium.

You mean like how my Wolfhound actually look down at a catapult? Lets never confuse mass with volume again.

#31 Tristan Winter

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Posted 15 October 2016 - 12:27 PM

View PostBud Crue, on 15 October 2016 - 10:45 AM, said:

Edit: Aw crap I just realized that PGI will now probably just nerf the Cataphract, Centurion, and Panther in light of the comments above. Great.

ikr?

They already nerfed the CN9-AL. I guess they will nerf the CN9-D soon, to compensate for its OP engine cap.

#32 Tristan Winter

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Posted 15 October 2016 - 12:31 PM

View PostRock Roller, on 15 October 2016 - 11:36 AM, said:

The sad thing is that they have buffed the arms. Most models have +12 structure now. At 1st it was +7. That extra 5 points of structure helped a bunch. At first walking to the fight caused arms to fall off. It was REALLY bad. Now it seems to hold on to the arms most of the time.

Note: unlike most mechs, torso twisting to roll damage is not advised. RUN!!!!!!

It needs more armour.
King Crab has +17 armour in the arms
Yen Lo Wang has +16 armour in the right arm
Panther has +10 / +16 / +24 armour in the arms, depending on variant.

#33 jss78

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Posted 15 October 2016 - 12:34 PM

I think the PXH is a case where a 'mech might be near impossible to make "meta". It's in the weight bracket which PGI's never really managed to make desirable to begin with, and then it has a basic geometry that's just problematic in an FPS. Specifically those big arms which carry all the guns. No problem when hit location is 2D6'd, big problem here.

That said, the quirks are like PGI didn't even try. Those arm structure quirks added post-release did help, so maybe add some more. And maybe some >5℅ weapon quirks.

On a positive note the thing rolls damage well. Never had an IS XL mech that survives as regularly down at 20ies health. Too bad you've long since lost your weapons at that point.

#34 Angel of Annihilation

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Posted 15 October 2016 - 12:35 PM

Honestly I don't have the same issue with my Phoenix Hawks that other people seem to have and I have no idea why. I mean at first based on all the reviews, I was like, "Nope, not going to even buy the PH for C-bills" but then caved because they were one of my favorite IS mechs. My first reaction to them was, "Holly Hell these guys can tank damage, what the heck are people talking about?!?" and after 27 battles I have seen anything to change my mind about them. Then you have to consider two of the variants are ECM capable plus most of the variants have excellent jump capability as well. Overall I think they are pretty fun and decent.

Now that is not to say they are the best IS medium, not by a long shot but I just don't see them as bad as most people seem to make them out to be.

#35 FupDup

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Posted 15 October 2016 - 12:45 PM

View Postjss78, on 15 October 2016 - 12:34 PM, said:

I think the PXH is a case where a 'mech might be near impossible to make "meta". It's in the weight bracket which PGI's Tabletop's never really managed to make desirable to begin with...

Fixed.

PGI can be blamed for many things, but the BT construction rules and all of the associated balancing problems are actually not their fault. I really think they should take proactive steps to counteract these effects, but the initial problem was not caused by them. It was caused by the source material, and never fixed.

#36 C E Dwyer

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Posted 15 October 2016 - 01:01 PM

View PostAlienized, on 15 October 2016 - 10:50 AM, said:

tell me one reason to even bother about this game ever again.


Clearly you do bother or you wouldn't be posting

#37 Alienized

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Posted 15 October 2016 - 01:03 PM

View PostCathy, on 15 October 2016 - 01:01 PM, said:


Clearly you do bother or you wouldn't be posting


i even might stop doing that despite i have some folks here i would like to keep writing with. the only reason to play this would be some people i really enjoy playing with but not even those could make it worthwile with all the fk ups of this game of late.

#38 Mystere

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Posted 15 October 2016 - 01:07 PM

View PostGas Guzzler, on 15 October 2016 - 08:09 AM, said:

The Phoenix Hawk Really Needs Like +30 Armor On Its Arms


Posted Image

#39 TELEFORCE

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Posted 15 October 2016 - 01:09 PM

They could solve some of the arm problems with the Phoenix Hawk if they stuck to its regular lore depiction and made it use single pistols and kept the secondary lasers on the forearms. Less arm to deal with right there.

But for some stupid reason they gave it double pistols right off the bat. Come on! Posted Image

#40 L3mming2

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Posted 15 October 2016 - 01:09 PM

View PostAlienized, on 15 October 2016 - 10:50 AM, said:


i guess they all turn out to be utter useless, sh*t and we never see anything of those announcements. i, for my part, had to pull the trigger and never touch MWO again.
after all the miserable fails of the past months i just hope this game gets bought away from PGI.

the phoenix hawk was just another disappointment from them. another fragile mech without the abilities to be any good apart from a fast skirmisher that gets ripped by literally all clanmechs, not to mention the PPFLD now that clans have.

tell me one reason to even bother about this game ever again. i had such bad battles with such hard imbalance than i cant imagine when it was worse. not even closed beta was as bad. not even the time as clans first came in where IS really struggled.
and what do we get? a bushwacker that will be just as useless as a phoenix hawk.


some stuff i dont get, if u quit a game for good, why would you still roam around on its fora??





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