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Pgi Logic C(@_@)

Balance Mode Maps

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#1 SCHLIMMER BESTIMMER XXX

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Posted 15 October 2016 - 12:43 PM

since a while now pgi wants to raise time to kill but gives us at the same time
map vote and domination

Posted Image

#2 Bombast

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Posted 15 October 2016 - 12:46 PM

View PostSHRedo, on 15 October 2016 - 12:43 PM, said:

since a while now pgi wants to raise time to kill but gives us at the same time
map vote and domination


Posted Image

#3 GoatHILL

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Posted 15 October 2016 - 01:08 PM

They gave us the Kodiak too.

#4 Davers

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Posted 15 October 2016 - 01:34 PM

View PostGoatHILL, on 15 October 2016 - 01:08 PM, said:

They gave us the Kodiak too.


GOAT! :D

Bet you can't wait to spend some of your 2 billion cbills on them.

#5 BLOOD WOLF

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Posted 15 October 2016 - 01:36 PM

what does map vote and domination have to do with TTK?

#6 Davers

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Posted 15 October 2016 - 01:40 PM

View PostBLOOD WOLF, on 15 October 2016 - 01:36 PM, said:

what does map vote and domination have to do with TTK?


Every time you vote it's time to kill? ;)

#7 Sjorpha

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Posted 15 October 2016 - 02:08 PM

Wild guess: the OP is making the point that domination reduces TTK by forcing the engagement to start sooner and in a smaller space.

The post is totally wtf weird though.

#8 Mystere

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Posted 15 October 2016 - 03:14 PM

View PostSHRedo, on 15 October 2016 - 12:43 PM, said:

since a while now pgi wants to raise time to kill but gives us at the same time
map vote and domination
Posted Image

View PostGoatHILL, on 15 October 2016 - 01:08 PM, said:

They gave us the Kodiak too.


Well, we do have "A BattleTech Game". Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image

#9 His Holiness Pope Buster

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Posted 15 October 2016 - 03:53 PM

View PostBLOOD WOLF, on 15 October 2016 - 01:36 PM, said:

what does map vote and domination have to do with TTK?


I'm guessing that cold maps generally do well in map voting and colder maps lead to higher dps which in turn leads to lower ttk?

#10 Novakaine

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Posted 15 October 2016 - 04:19 PM

Posted Image

#11 Battlemaster56

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Posted 15 October 2016 - 06:23 PM

Posted Image

Well read enough from the OP's post, time get out of here.

#12 Shiroi Tsuki

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Posted 16 October 2016 - 04:18 AM

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#13 Juodas Varnas

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Posted 16 October 2016 - 05:15 AM

View PostShiroi Tsuki, on 16 October 2016 - 04:18 AM, said:

Posted Image

Posted Image

#14 dervishx5

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Posted 16 October 2016 - 09:38 AM

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#15 SCHLIMMER BESTIMMER XXX

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Posted 21 October 2016 - 09:44 AM

ok i think its time to clear my statement up.
Map vote:
Many players hate many maps of MWO.
The reason they hate them is simply because these maps are
suboptimal for their loadouts.Their loadouts are mostly short range brawler builds.
So this group only votes for the same 3-4 maps
(HPG Manifold, Canyon Network, Mining facility, Grim Plexus).
Since it is obviously a big group of people these maps mostly get voted.
Now we play mostly this maps that are short range fighting arenas with people
that have the optimal short range loadout > no range but extrem damage outpout
>>>>>>>>>>>>>>>>>>>>>LOWERS TIME TO KILL<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Domination:
PGI gave us a game mode that reduces the space where the fight will
be to an extrem small spot, clustering all the players.
(map vote problem again > small range brawler supermacy)
Also its mandatory to reach that spot as fast as you can.
So we have all players clustered together as fast as posible
>>>>>>>>>>>>>>>>>>>>>>LOWERS TIME TO KILL<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Posted Image

Edited by SHRedo, 21 October 2016 - 09:45 AM.


#16 Marxman

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Posted 21 October 2016 - 10:12 AM

Thing is if they put the capzone in domination mode in a place easily overseen from long range, the brawlers would hate that mode alot. ERPPCs AC2/5s and lrms for everyone :)

Canyon as a map is pretty okay for long range too, HPG can wok as well, mining is crap for max range builds. terra therma is jut too hot to be enjoyable for the most part. Frozen city went from a brawler mapr to a long range map. River city is usable for any loadout if the enemy plays along. Alpine domination is very nice for Long range stuff so it balances out.
But the constant brawling gets old pretty fast.

#17 AphexTwin11

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Posted 21 October 2016 - 11:01 AM

I hear the birds from K-town calling

#18 Alex Morgaine

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Posted 21 October 2016 - 11:15 AM

View PostJuodas Varnas, on 16 October 2016 - 05:15 AM, said:

Posted Image


Posted Image

#19 Karl Streiger

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Posted 21 October 2016 - 01:17 PM

View PostSHRedo, on 21 October 2016 - 09:44 AM, said:

ok i think its time to clear my statement up.
Map vote:
Many players hate many maps of MWO.
The reason they hate them is simply because these maps are
suboptimal for their loadouts.Their loadouts are mostly short range brawler builds.
So this group only votes for the same 3-4 maps
(HPG Manifold, Canyon Network, Mining facility, Grim Plexus).
Since it is obviously a big group of people these maps mostly get voted.
Now we play mostly this maps that are short range fighting arenas with people
that have the optimal short range loadout &gt; no range but extrem damage outpout
&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;LOWERS TIME TO KILL&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;
Domination:
PGI gave us a game mode that reduces the space where the fight will
be to an extrem small spot, clustering all the players.
(map vote problem again &gt; small range brawler supermacy)
Also its mandatory to reach that spot as fast as you can.
So we have all players clustered together as fast as posible
&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;LOWERS TIME TO KILL&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;&lt;
Posted Image


Thing is I did understand the Op already a tldr perfect on spot - but well didn't seem to be that obviously.

When ever I see poking snipers after I switch into spectating during a dominion match I loose my countenance. - total stupid tactic

Edited by Karl Streiger, 21 October 2016 - 01:25 PM.


#20 SCHLIMMER BESTIMMER XXX

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Posted 24 October 2016 - 06:28 AM

View PostKarl Streiger, on 21 October 2016 - 01:17 PM, said:

Thing is I did understand the Op already a tldr perfect on spot - but well didn't seem to be that obviously.

When ever I see poking snipers after I switch into spectating during a dominion match I loose my countenance. - total stupid tactic

thats why i am in the opinion they shoud give us random match/mode with 1 mech (ala scouting mode) dropdecks.
The time window for map vote shoud be there to chose a mech from your dropdeck fitting for the coming map.
This way all loadouts/maps are viable





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