#1
Posted 15 October 2016 - 12:43 PM
map vote and domination
#3
Posted 15 October 2016 - 01:08 PM
#5
Posted 15 October 2016 - 01:36 PM
#7
Posted 15 October 2016 - 02:08 PM
The post is totally wtf weird though.
#10
Posted 15 October 2016 - 04:19 PM
#11
Posted 15 October 2016 - 06:23 PM
Well read enough from the OP's post, time get out of here.
#12
Posted 16 October 2016 - 04:18 AM
#14
Posted 16 October 2016 - 09:38 AM
#15
Posted 21 October 2016 - 09:44 AM
Map vote:
Many players hate many maps of MWO.
The reason they hate them is simply because these maps are
suboptimal for their loadouts.Their loadouts are mostly short range brawler builds.
So this group only votes for the same 3-4 maps
(HPG Manifold, Canyon Network, Mining facility, Grim Plexus).
Since it is obviously a big group of people these maps mostly get voted.
Now we play mostly this maps that are short range fighting arenas with people
that have the optimal short range loadout > no range but extrem damage outpout
>>>>>>>>>>>>>>>>>>>>>LOWERS TIME TO KILL<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Domination:
PGI gave us a game mode that reduces the space where the fight will
be to an extrem small spot, clustering all the players.
(map vote problem again > small range brawler supermacy)
Also its mandatory to reach that spot as fast as you can.
So we have all players clustered together as fast as posible
>>>>>>>>>>>>>>>>>>>>>>LOWERS TIME TO KILL<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Edited by SHRedo, 21 October 2016 - 09:45 AM.
#16
Posted 21 October 2016 - 10:12 AM
Canyon as a map is pretty okay for long range too, HPG can wok as well, mining is crap for max range builds. terra therma is jut too hot to be enjoyable for the most part. Frozen city went from a brawler mapr to a long range map. River city is usable for any loadout if the enemy plays along. Alpine domination is very nice for Long range stuff so it balances out.
But the constant brawling gets old pretty fast.
#17
Posted 21 October 2016 - 11:01 AM
#19
Posted 21 October 2016 - 01:17 PM
SHRedo, on 21 October 2016 - 09:44 AM, said:
Map vote:
Many players hate many maps of MWO.
The reason they hate them is simply because these maps are
suboptimal for their loadouts.Their loadouts are mostly short range brawler builds.
So this group only votes for the same 3-4 maps
(HPG Manifold, Canyon Network, Mining facility, Grim Plexus).
Since it is obviously a big group of people these maps mostly get voted.
Now we play mostly this maps that are short range fighting arenas with people
that have the optimal short range loadout > no range but extrem damage outpout
>>>>>>>>>>>>>>>>>>>>>LOWERS TIME TO KILL<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Domination:
PGI gave us a game mode that reduces the space where the fight will
be to an extrem small spot, clustering all the players.
(map vote problem again > small range brawler supermacy)
Also its mandatory to reach that spot as fast as you can.
So we have all players clustered together as fast as posible
>>>>>>>>>>>>>>>>>>>>>>LOWERS TIME TO KILL<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Thing is I did understand the Op already a tldr perfect on spot - but well didn't seem to be that obviously.
When ever I see poking snipers after I switch into spectating during a dominion match I loose my countenance. - total stupid tactic
Edited by Karl Streiger, 21 October 2016 - 01:25 PM.
#20
Posted 24 October 2016 - 06:28 AM
Karl Streiger, on 21 October 2016 - 01:17 PM, said:
When ever I see poking snipers after I switch into spectating during a dominion match I loose my countenance. - total stupid tactic
thats why i am in the opinion they shoud give us random match/mode with 1 mech (ala scouting mode) dropdecks.
The time window for map vote shoud be there to chose a mech from your dropdeck fitting for the coming map.
This way all loadouts/maps are viable
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