

Can We Just All Please Drop Any Pretense Left Of This Being "a Battletech Game"?
#41
Posted 15 October 2016 - 09:03 PM
Sure, if PGI admits it is not a Battletech game and refunds my money. Additionally they give back the license and on top of that rename all the mechs to non battletech names and use a different universe, houses, etc. Then sure.
#42
Posted 15 October 2016 - 09:12 PM
Summon3r, on 15 October 2016 - 07:41 PM, said:
Um, you do realize that the people who are good at this game do quite a bit of thinking right? If you aren't thinking, you are probably doing bad.
#43
Posted 15 October 2016 - 09:19 PM
#44
Posted 15 October 2016 - 09:30 PM
Don't kid yourself if you think MWO will lose the majority of its players because the New BT game comes out. It's a niche game like MWO. Might as well make a thread about it, to better demonstrate my point.
Also whether some people like it or not, this is a battletech game.
#46
Posted 15 October 2016 - 09:39 PM
Summon3r, on 15 October 2016 - 09:38 PM, said:
my bad honestly lol sometimes i forget who the white knights are who arent

Some are growing more dense...
The funny thing is that PGI very good at creating the bittervets...
#47
Posted 15 October 2016 - 09:40 PM
Gas Guzzler, on 15 October 2016 - 09:12 PM, said:
were gonna have to agree to disagree on that one as im sure we could go back and forth for ever on our own points of view of what thinking is when it comes to this game.
#48
Posted 15 October 2016 - 09:42 PM
The only stuff that is BT are the names of things and lossely the mech designs.
BINO - bt in name only
#49
Posted 15 October 2016 - 09:52 PM
Ruccus, on 15 October 2016 - 08:24 PM, said:
what we got here is a game thats trying to satisfy 2 distinct camps. the tt camp, who is in it for the lore and the roleplay, the mechwarrior camp, who are in to it for some stompy mech action, and can care less about the picture next to their name. so when the tt camp get their own game, pgi can just focus on the mechwarrior camp. you then can play the game that you like or play both.
Davers, on 15 October 2016 - 04:59 PM, said:
Where is the good thing you mentioned?
ymmv. i see it as a good thing because the remaining player base will be the mechwarrior crowd. frankly i think the tt people get the better end of the stick, because they get to trade up for a potentially better developer.
#50
Posted 15 October 2016 - 09:59 PM
LordNothing, on 15 October 2016 - 09:52 PM, said:
what we got here is a game thats trying to satisfy 2 distinct camps. the tt camp, who is in it for the lore and the roleplay, the mechwarrior camp, who are in to it for some stompy mech action, and can care less about the picture next to their name. so when the tt camp get their own game, pgi can just focus on the mechwarrior camp. you then can play the game that you like or play both.
ymmv. i see it as a good thing because the remaining player base will be the mechwarrior crowd. frankly i think the tt people get the better end of the stick, because they get to trade up for a potentially better developer.
I like your thinking and generally agree with your position in all this, LordNothing, but I've never played a game of TT or Battletech in my life and am extremely unhappy with the direction that PGI is taking MWO. I feel like it's about as far from the previous Mechwarrior titles as a BT FPS can be and I've seen nothing to suggest that it isn't going to continue even further in that direction.
#51
Posted 15 October 2016 - 10:15 PM
legatoblues, on 15 October 2016 - 09:59 PM, said:
I like your thinking and generally agree with your position in all this, LordNothing, but I've never played a game of TT or Battletech in my life and am extremely unhappy with the direction that PGI is taking MWO. I feel like it's about as far from the previous Mechwarrior titles as a BT FPS can be and I've seen nothing to suggest that it isn't going to continue even further in that direction.
im not quite happy with the direction pgi is headed either. they have a minimally viable game. problem is after years of development, they should be well beyond this point, yet here we are. they were overoptimistic about their success and designed themselves into a hole. im hoping with a competitor on the horizon, they will get their stuff together and get cracking. i for one dont want to play a turn based game, even if pgi fails to keep mwo alive, if that happens im going back to living legends.
Edited by LordNothing, 15 October 2016 - 10:16 PM.
#52
Posted 15 October 2016 - 10:28 PM
LordNothing, on 15 October 2016 - 10:15 PM, said:
im not quite happy with the direction pgi is headed either. they have a minimally viable game. problem is after years of development, they should be well beyond this point, yet here we are. they were overoptimistic about their success and designed themselves into a hole. im hoping with a competitor on the horizon, they will get their stuff together and get cracking. i for one dont want to play a turn based game, even if pgi fails to keep mwo alive, if that happens im going back to living legends.
In my opinion, HBS is no competitor for PGI. NOTHING IS FOR FREE! Even i would not give HBS my mech design for free. So i think the people who are in to HBS Battletech (like me) continuing to pay PGI for some degree as a partner\ shareholder of HBS Battletech game. I think HBS Battletech is like the 2. Transverse game for PGI everybody is scared of and secure the longevity of mwo.
#53
Posted 15 October 2016 - 10:36 PM
BLOOD WOLF, on 15 October 2016 - 09:30 PM, said:
Don't kid yourself if you think MWO will lose the majority of its players because the New BT game comes out. It's a niche game like MWO. Might as well make a thread about it, to better demonstrate my point.
Also whether some people like it or not, this is a battletech game.
YEAH, cus Bloodwolf said so and he's never wrong. No, really I mean that. Ask him yourself.
#54
Posted 15 October 2016 - 11:24 PM
jonfett, on 15 October 2016 - 09:19 PM, said:
Yeah, that sounds about right for me too....
921 days, 15 hours and 47 minutes
(Let's face it, I'm here until they shut the servers down, it doesn't mean I won't play other games but I'm also not going to say "when (insert random game title here) comes out, I'm gone!!!")
#55
Posted 15 October 2016 - 11:25 PM
Summon3r, on 15 October 2016 - 09:40 PM, said:
were gonna have to agree to disagree on that one as im sure we could go back and forth for ever on our own points of view of what thinking is when it comes to this game.
Positioning, flanking, team strategies... of course the latter isn't present in the Yolo queue. Also, if your team is much better than the enemy, much less thinking is required, but up against a strong opponent, this game can feel like a chess game. For a planned drop series teams will spend hours discussing mech builds and strategies.
#56
Posted 15 October 2016 - 11:52 PM
#57
Posted 16 October 2016 - 12:06 AM
Gas Guzzler, on 15 October 2016 - 04:25 PM, said:
But hey, if there is a "mass" exodus, and all the TT grognards leave, maybe we can finally have a good MechWarrior game and stop worrying about catering to their Mech Safe Space.
This right here is why this game is failing. PGI comes up with overly complex solutions to balance issues. When Gauss+PPC became an issue, rather than implementing slot size limiters, they introduced Gauss delay. When the community moved to laser spam, they again didn't look at a simple solution (like slot size limits) they introduced Ghost heat. And when Ghost heat and gauss delay shelved a good number of mechs, did they then decide to come up with a simple solution? No...they introduced quirks. ugh.... Just find the simplest solution to problems rather than all this complexity!
#58
Posted 16 October 2016 - 12:17 AM
AC, on 16 October 2016 - 12:06 AM, said:
Ironically, sized hardpoints would not have fixed any of those things.
#59
Posted 16 October 2016 - 12:27 AM
Yeonne Greene, on 16 October 2016 - 12:17 AM, said:
Ironically, sized hardpoints would not have fixed any of those things.
Something like Direwolf would've avoided most of that, while something like the Vindicator-1X would get screwed over royally (not that it wasn't already).
#60
Posted 16 October 2016 - 12:36 AM
Mystere, on 15 October 2016 - 03:44 PM, said:
It will also provide a whole lot of closure for many people. Let the game sink or swim on its own merits or lack of it. <shrugs>
this game is called Mechwarrior Online.
and has always been and still currently is advertised as a Battletech game.
therefore i expect the game to be as close as possible to other Mechwarrior and Battletech games.
if PGI cant into Mechwarrior and Battletech lore, then they should give back the license to Microsoft and let someone else more competent and devoted to the franchise develop and release Mechwarrior games, and rename this to Stompy Generic Robots Online and see how many players will still be here to play this after PGI has shat all over Battletech lore by implementing garbage like Energy Draw.
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