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When Battletech Comes Out Next Year How Many Will Play Both Those Games Or Choose One Or The Other?


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#21 KodiakGW

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Posted 16 October 2016 - 02:57 AM

Not interested in BT for the exact reason shown in their video. Atlas headshot after one attack. I know RNG Jesus hates me. Reasons why I steer away from dice based games. All the planning and tactics go down the drain when all you can do is roll 1s on a D20, and your opponent scores 3 criticals in a row.

But, I already knew what I'm reading in replies. When it comes out, all the BT fans will leave unless they get their content that requires much more programming time than what me and my friends want in a MechWarrior game....

...decent hit registration and good games.

So much for listening to the "needs to be TRO!!!" crowd, PGI.



#22 Kanil

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Posted 16 October 2016 - 03:29 AM

View PostKodiakGW, on 16 October 2016 - 02:57 AM, said:

Not interested in BT for the exact reason shown in their video. Atlas headshot after one attack. I know RNG Jesus hates me. Reasons why I steer away from dice based games. All the planning and tactics go down the drain when all you can do is roll 1s on a D20, and your opponent scores 3 criticals in a row.

Doesn't this game have headshot crits too? I can't reliably hit head hitboxes to confirm or deny it myself, but doesn't double gauss sometimes crit and instagib stuff?

#23 Weeny Machine

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Posted 16 October 2016 - 04:30 AM

Hard to say without having played the new game. However, I prefer turn-based strategy games, so I will most likely quite MWO or hardly play it anymore.

#24 Whiskey Dharma

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Posted 16 October 2016 - 04:44 AM

Yes, [current game] is awful because of the details of its implementation, but [unreleased game] will be so much better because of its feature list.

Hope springs eternal.

Edited by Whiskey Dharma, 16 October 2016 - 04:45 AM.


#25 Mechteric

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Posted 16 October 2016 - 04:52 AM

Strategy games scratch a different itch than FPS', so I don't think the two games are really mutually exclusive.

#26 Bud Crue

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Posted 16 October 2016 - 04:53 AM

I, like many former whales, am an idiot who is just waiting and hoping for PGI to renew my faith in them, so that I may be able to justify large future dumps of cash into this game. All I've asked for is a CW experience that isn't a giant, festering, waste of time that has a bit of emphasis toward team play and has at least a pretense of BT and MW immersion...something like Phase 2 that doesn't encourage total merc play would be adequate justification here. Since PGI seems bound and determined NOT to give me even that level of minimally viable product, I will have little reason to stick around, especially after most if not all my fellow BT nerds flee to HBS's BattleTech.

Will I play that...who knows? What I would like is for this game to at least try to give me a reason, ANY REASON, other than -yet another mech pack- to play this game and maybe even a reason to go back to my whale-like ways.

Sigh.

#27 martian

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Posted 16 October 2016 - 05:07 AM

View PostWhiskey Dharma, on 16 October 2016 - 04:44 AM, said:

Yes, [current game] is awful because of the details of its implementation, but [unreleased game] will be so much better because of its feature list.


As for my optimism, I guess that it has something to do with the fact that Jordan Weisman and Mitch Gitelman can show a good "service record" and that they have delivered what they promised (in their previous HBS titles).

And of course, they made well-liked MechWarrior and MechCommander series before that.

Edited by martian, 16 October 2016 - 05:08 AM.


#28 Hunka Junk

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Posted 16 October 2016 - 05:18 AM

View PostWhiskey Dharma, on 16 October 2016 - 04:44 AM, said:

Yes, [current game] is awful because of the details of its implementation, but [unreleased game] will be so much better because of its feature list.

Hope springs eternal.


Current game is awful because of [current developer], but unreleased game will be so much better because of its [not being run by current developer].

It's more like that.

#29 Bandilly

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Posted 16 October 2016 - 05:22 AM

I'll probably play the new game, but it looks more short termish. I hope the random factor doesn't affect your play as much as it did in MechCommander (took a few tries salvage that Vulture early on, but it made you significantly more powerful for the next few missions).

#30 TheStrider

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Posted 16 October 2016 - 05:25 AM

Completely different games - I'll be playing both.

#31 Hans Brackhaus

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Posted 16 October 2016 - 06:20 AM

It depends a lot on how things are going with MWO by then, but I'm likely to take a month or so off to focus on Battletech and then be back here. If there's anything to come back to...

#32 Tristan Winter

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Posted 16 October 2016 - 06:27 AM

I always need a good PVP FPS to play, and as far as I'm concerned, MWO is the best one on the market. However, the question is whether I will still be around when Star Citizen offers more interesting FPS elements.

Games like Battletech and MechCommander are nice in terms of experiencing the BT universe, but it doesn't offer the kind of satisfaction you get from personally piloting a mech or destroying a mech.

View PostMordynak, on 16 October 2016 - 01:49 AM, said:

Then GTFO the forums.

Kind of harsh, innit?

But made me chuckle.

#33 Bombast

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Posted 16 October 2016 - 06:43 AM

View PostTristan Winter, on 16 October 2016 - 06:27 AM, said:

However, the question is whether I will still be around when Star Citizen offers more interesting FPS elements.


Either the term 'FPS' has been greatly watered down since I last checked, or people really are expecting Star Citizen to be the cross genre spanning master piece that Yathzee once joked Duke Nukem was.



#34 Tristan Winter

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Posted 16 October 2016 - 06:54 AM

View PostBombast, on 16 October 2016 - 06:43 AM, said:

Either the term 'FPS' has been greatly watered down since I last checked, or people really are expecting Star Citizen to be the cross genre spanning master piece that Yathzee once joked Duke Nukem was.

They don't really need to make Star Citizen a cross genre spaning master piece to draw me away from MWO. It just needs to have some decent FPS elements to let me scratch that itch now and again when I'm tired of flying space ships.

#35 Bombast

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Posted 16 October 2016 - 06:55 AM

View PostTristan Winter, on 16 October 2016 - 06:54 AM, said:

They don't really need to make Star Citizen a cross genre spaning master piece to draw me away from MWO. It just needs to have some decent FPS elements to let me scratch that itch now and again when I'm tired of flying space ships.


Fair enough.

#36 Lola Kabrinski

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Posted 16 October 2016 - 07:06 AM

View Postmartian, on 16 October 2016 - 01:18 AM, said:


I guess I will play both, but I expect HBS BattleTech to become my primary game, while MWO will probably be sidelined. MWO offers nothing but repetetive deathmatch, while HBS is going to offer much more:
  • Combined Arms - tanks, hovertanks, helicopters maybe, etc. - all those things mising in MWO
  • Expanded Mission Objectives - Attack, Defend, Capture, Escort, etc. - the majority of MWO games is "Kill the entire enemy team" with occassional variation "Kill the entire enemy team and then stand in the square"
  • Managing the finances and logistics of my mercenary outfit - from the modifications and loadout of your 'Mechs, to the salaries and skill growth of your MechWarriors - the only thing I am managing in MWO is "Do I have enough C-Bills to buy DHS and ES upgrades?"
  • Open-Ended Campaign with Procedurally-generated Contracts included
  • Battlefield Salvage - missing in MWO
  • Character Origin - the only "character" I see in MWO is headless body in 'Mech cockpit
  • George "Duncan Fisher" Ledoux - "Whoa! That kid was on fire down there. Of course, now he's literally on fire."
  • Duane Loose - painter who illustrated first BattleTech 'Mech and vehicle TROs and practically defined the visual aspect of the game. Now he is cooperating on HBS BattleTech.
  • Argo Dropship - finally a home base that is more than a few Mechlab screens
  • Hiring 'Mech Aces such as Grayson Carlyle, Natasha Kerensky or Morgan Kell
  • Solaris 7 with Tournaments, Leagues and Leaderboards, or just with casual PvP games
  • Meeting and Fighting Various Elite House and Mercenary Units such as Sword of Light, Eridani Light Horse or Black Widow Company
  • Physical Attacks - Jordan Weisman's favorite 'Mech is the Hatchetman and he said that "You can't have a proper BattleTech game without physical attacks."



I spend $25.00 to $50.00 to back Battletech and get access to ALL of the above. I spend the same amount in this game and get what, maybe one, to three mechs, a silly badge and a few useless desk swag for a MVP game that continually over promises and under delivers. Its amusing that if you think about it their "super pre alpha" is essentially where this game is currently at now.

Edited by Lola Kabrinski, 16 October 2016 - 07:07 AM.


#37 Summon3r

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Posted 16 October 2016 - 07:11 AM

View PostMordynak, on 16 October 2016 - 01:49 AM, said:

Then GTFO the forums.


no thx will hang around hoping a miracle happens here, and also to lol at guys like you

#38 Imperius

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Posted 16 October 2016 - 07:33 AM

View PostBLOOD WOLF, on 15 October 2016 - 09:31 PM, said:

take it away

What is there to take?

#39 martian

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Posted 16 October 2016 - 07:34 AM

View PostLola Kabrinski, on 16 October 2016 - 07:06 AM, said:



I spend $25.00 to $50.00 to back Battletech and get access to ALL of the above. I spend the same amount in this game and get what, maybe one, to three mechs, a silly badge and a few useless desk swag for a MVP game that continually over promises and under delivers. Its amusing that if you think about it their "super pre alpha" is essentially where this game is currently at now.

I have always had the impression that Russ Bullock has not quite grasped the concept of "microtransactions". Selling 'Mechs for 20, 30 or 40 bucks is "macrotransaction" in my book.

#40 Angel of Annihilation

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Posted 16 October 2016 - 08:52 AM

They are two very different games. If you want the board game feel, then HBS's Battletech is the way to go, however if you want first person cockpit view, your only option is MWO so I don't see why it is really a one or the other type of question.





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