Yeonne Greene, on 16 October 2016 - 04:05 PM, said:
Well, by nature it won't. A Light makes precise shots and downs 'Mechs efficiently while Assault just hammer away at things until they die. But it should take about the same level of effort for me to maneuver in and get those precise shots as it takes a Kodiak to hammer away.
But that's not what is being measured in the leader board stats. The locust, arctic cheetah, kodiak... all dish out disproportionately high amounts of damage, though proportionately to a baseline adjusted based on their tonnage. Looking back at the model, the model's slope is not particularly steep with respect to tons (i.e. the intercept term is comparatively large compared to the slope's marginal value.)
A more theoretical discussion.
Let's assume that there should be parallel functions, tricky though they might be to formulate, expressing the value of other roles played by mechs other than just dealing damage such as tanking, scouting, harassing and similar values that are poorly represented in the current metric. The sum of those values should be near constant to establish mech to mech parity across all mechs and across roles.
The damage function should look something a lot like my my modeled response. A general increase in damage output per ton, with variations up and down based on the role that the mech is configured for (i.e. a light harasser should be able to do more damage than a mech of the same weight configured for scouting).
So what we're really missing is an effective treatment in the game of information warfare and a way to capture the value of harassment (other than damage).
To sum up, I approached the analysis with a limited scope, trying to idealize the the damage function while not adequately representing the failure of the game to represent (and reward) the other roles that mechs should be playing. I still believe that my efforts provide a good and valuable quantitative indication of what the expected damage a mech should be doing (as measured in the leader boards) and provides valuable insight into which mechs over and under perform compared to the rest of the mechs (again based on the leader boards).
I'd clean this up, but one of my kids just gave the other a bloody nose while roughhousing, and I've got other things to clean up....