Arkhangel, on 17 October 2016 - 03:41 PM, said:
Actually, I was going to say Accuracy actually does matter, since it's where your damage goes, not how much you do after a certain point. I however actually don't pilot a Mist Lynx, but I am fair decent with Autocannons and Precise shots.
Quad UAC/10 Kodiaks, despite being meta, still suck balls if you can't aim worth **** (whether due to lack of piloting skill or being knocked around), regardless of how much ammo you bring. And that's been proven several times in the Regional finals.
Well, I play the Lynx a lot, almost exclusively the last three weeks. Even with precision, there is only so much you can do with 300 damage worth of ammo (I would never run 374, knowing what I know about Mist Lynx durability). Just blowing through the rear of a Kodiak is going to consume about a quarter of it, and forget trying to chew through the front, and that is assuming I am 100% accurate, which I won't be because I have to stay mobile at all times. So, a UAC Mist Lynx is a total non-starter. I need to be able to carry hard in my Lights because you never know what the Matchmaker is going to give you.
What PGI should be doing for the MLX is:
A.) Giving all of the arm pods at
least a +8
armor quirk per side, because the arms are huge and fragile and contain all of the weapons. I would actually suggest they go to +12 or +16, though, since +8 would be token.
B.) Giving all of the variants a speed quirk like the Summoner has, at least 5% but preferably more like 10-15%. It's nice and agile now, but it's still so slow that calculating deflection for one of those big 50-point KDK volleys at 500+ meters isn't that difficult, which is bloody murder for a squishy 25 ton Light that relies entirely on evasion to stay alive and has to expose for long durations to nibble opponents to death.
C.) Unlocking the Clan Active Probe. They unlocked the Flamer on the Adder and it completely transformed the 'Mech. Similar would happen if they unlocked the Clan Active Probe. I could run another ton of ammo for anything without having to strip armor, I could get another heat-sink in, etc.
D.) Releasing the F pods. Then it can carry a potent all-energy payload of seven cERSL or six cSPL and not be reliant on ammo at all (though I think the brawl Lynx with a mix of cSPL and cSRMs will still be better for heat reasons).
E.) Somewhat optional, but a 15-20% duration reduction on ER lasers would also be transformative for this 'Mech.
Believe me when I say there is zero danger of the Mist Lynx becoming too good even with all of these changes implemented in their strongest form.
Kael Posavatz, on 17 October 2016 - 04:04 PM, said:
Mist Lynx had it's jam reduction buffed? Do people seriously run around with UACs on this thing?
Only when trolling.