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Patch Notes - 1.4.85 - 18-Oct-2016


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#161 Ovion

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Posted 18 October 2016 - 12:05 PM

Don't know if it's been posted yet, but... anyone notice the slight problem with no weapons equipped on the huntsman:


Posted Image

Edited by Ovion, 18 October 2016 - 12:06 PM.


#162 -Ramrod-

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Posted 18 October 2016 - 12:11 PM

Hehe. There's one Huntsman variant picture that will not show up in the mech list.

http://i.imgur.com/hdCUU2X.png

#163 Rush2112

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Posted 18 October 2016 - 12:26 PM

Nurf to IS UAC5's... Really?

And WHK Nurf?

Has anyone from PGI played there own game? The disconnect form PGI and the game it starting to become pretty bad.

#164 Dee Eight

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Posted 18 October 2016 - 12:47 PM

View PostSteve Pryde, on 18 October 2016 - 11:54 AM, said:

Really, I don't understand that uac quirk nervs when the Kodiak 3 is totally untouched. Remove at least quirks from this variant and stay with quirks for the other variants. Kodiak 3 is powercreep from hell and shouldn't have any quirks at all.


You don't own one clearly, or have even looked at the specs in the store. It has NO quirks at all beyond the same CT structure quirk as the KDK-1/5 energy boater ones.

#165 Kaptain

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Posted 18 October 2016 - 12:50 PM

Overall I like the patch... I agree with the opinion here that we are not listened to/or pgi does not play their own game. That's the only explanation for the Kodiak 3 escaping the nerf batt while a bunch of 'meh' Mechs receive it. Good to see the values did not receive massive changes / end up with strange values that are not whole numbers... Paul must still be on vacation? How many Mech packs do I have to buy to keep him there? Posted Image

Edited by Kaptain, 18 October 2016 - 02:02 PM.


#166 RomuRotta

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Posted 18 October 2016 - 12:58 PM

Grasshopper GHR-5H (C): Improved the placement of the Small and Large Pulse Lasers in the default Loadout.

Lovely.

Now we can get feeling about how low Black Knights energy hard points are. Posted ImagePosted Image Posted Image

Edited by RomuRotta, 18 October 2016 - 01:00 PM.


#167 CDaemon04

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Posted 18 October 2016 - 01:00 PM

AAAND, thanx for the fixing of the fonts in the mechlab around that orange rectangle. I had to stand up and look at my monitor from another angle to read it properly.

#168 Kaptain

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Posted 18 October 2016 - 01:12 PM

The loyalty blackjack can equip 2 more armor points (total of 46) in the right torso vs the 44 in the left torso...

Edited by Kaptain, 18 October 2016 - 01:14 PM.


#169 Mister Blastman

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Posted 18 October 2016 - 01:15 PM

New map is neat. Tornado is cool--wish it could suck up 'mechs. Lava plume hiding? They don't make you hot...

It is smaller, as well.

How about letting us keep the old maps and play them, too?

Not played a new match on Therma but it does have some neat graphical effects. We'll see how it plays...

#170 mad kat

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Posted 18 October 2016 - 01:23 PM

Since the patch SRM hit reg is virtually non existent??!??!!

#171 Swagpanda89

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Posted 18 October 2016 - 01:30 PM

Wow the new decals are awesome. A bunch of my favourites from lore and some other very cool ones... + THE GOATPosted Image

#172 tee5

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Posted 18 October 2016 - 01:44 PM

Terra Therma:

So this alarm-sirens will never stop playing this sound?

After playing this map a couple of times you can put me in a insane asylum.

#173 suffocater

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Posted 18 October 2016 - 01:45 PM

BUG: Patch notes state +5% ERPPC Cooldown for the SMN-M(L) right arm, but ingame it reads +0,5%.

Edited by suffocater, 18 October 2016 - 01:51 PM.


#174 50 50

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Posted 18 October 2016 - 01:47 PM

View PostRush2112, on 18 October 2016 - 12:26 PM, said:

Nurf to IS UAC5's... Really?

And WHK Nurf?

Has anyone from PGI played there own game? The disconnect form PGI and the game it starting to become pretty bad.


So?
The numbers are so miniscule what difference is it really going to make?
This is more a tweak based on some stats we don't have access to, so, why worry.

#175 Kaptain

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Posted 18 October 2016 - 01:52 PM

In addition to the blackjack RT/LT armor bug its also not displaying my thumbnail preview either.

Edit: New Terra Therma is much improved imo.

Edited by Kaptain, 18 October 2016 - 01:52 PM.


#176 Dee Eight

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Posted 18 October 2016 - 01:54 PM

View Postsuffocater, on 18 October 2016 - 01:45 PM, said:

BUG: Patch notes state +5% ERPPC Cooldown for the SMN-M(L) right arm, but ingame it reads +0,5%.


WE do have a patch feedback forum ya know....

#177 Grinster

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Posted 18 October 2016 - 01:54 PM

View PostDee Eight, on 18 October 2016 - 05:19 AM, said:

The UAC quirk mechs they selected were buffed/nerfed based on how many UACs they could mount. The ones with the capability for singles only (dragon and wolverine and lynx) got the buff and the others got the nerf. They've already nerfed the KDK-3 twice... once taking away all the engine quirks and the second time removing all but the CT structure quirk. Now its like the energy boatable KDK-1 and KDK-5. And as is repeatedly said... to boat quadruple UAC10s or Gauss requires down-rating the engines... and the side torsos have less armor and that's where the offence is coming from. Don't put yourself into a stationary face duel with them and they're quite killable.


In fact I was in a game yesterday with you where I made the mistake of wandering over to help a fellow assault who decided to stay away from the team and was confronted by just such a Kodiak. It did not end well as I tried to trade my SRMs for its dakka.

#178 D V Devnull

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Posted 18 October 2016 - 02:42 PM

Okay, I see a big problem with part of the rather large 1.4.85 update... Owned Cockpit Items that are all in use come to find their references disappearing when the "Owned" Filter is applied, rather than simply telling someone that they're "Equipped On Other Mechs"... WHO THE HECK THOUGHT IT WAS A GREAT IDEA TO MAKE OWNED ITEM REFERENCE LINES DISAPPEAR FROM VIEW?!?!? :angry:

~D. V. "Unable to properly view their 'Owned Items' List..." Devnull

#179 M i s t y

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Posted 18 October 2016 - 02:49 PM

Arties Strikes are not working at all now , Great work PGI .

#180 D V Devnull

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Posted 18 October 2016 - 03:08 PM

View PostMistydove, on 18 October 2016 - 02:49 PM, said:

Arties Strikes are not working at all now , Great work PGI .

You might want to head to the "Patch FeedBack, 1.4.85" board, and begin a thread about the matter. BTW, are you sure somebody isn't trying to fire one about the same time as you? That would cause yours to not work temporarily. :unsure:

~D. V. "I gotta ask, are you SURE you're having Artillery Strike Failure?" Devnull





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