

Huntsman Thoughts
#41
Posted 19 October 2016 - 10:55 PM
I'm thinking they coded it wrong and have accidentally given it a 15% higher chance to jam.
I've tested this over and over again countless times.
#42
Posted 19 October 2016 - 11:31 PM
It's gotten so some ridiculous levels, like being taken out from mechs you can't even see on Polar..
It's raining, and the rain hurts..
Don't nobody EVER tell me again LRM's suck.. A Kodiak dying with zero damage done in a match, pelted from LRM's fired by mech's it can't even see, much less target.. simply not cool..
But kinda cool ;-)
#43
Posted 19 October 2016 - 11:55 PM
Tordin, on 19 October 2016 - 03:05 PM, said:
Its like a land shark. Imagine a shark stalking you in the woods.. It gets you eventually and THEN it asks you about the fishing liscense!
ok... I gotta get some sleep now...
Speaking of the Huntsman and sharks, Diamond Shark DID field them IIRC, so I will have to grab some once they come out for C-Bills.
#44
Posted 20 October 2016 - 12:26 AM
So here's my list of pros and cons:
Cons:
Freakishly large CT hit box
Runs quite hot
Sluggish
Not very agile for it's size/weight class
Pros:
Flexibility the likes of which make even the Timber Wolf jealous!
Actual JUMP jets!!!
VERY high ST weapon mounts and very usable arm mounts
The quirks are a nice touch when running a matched set but don't ruin the mech when running without them.
Missiles and lazors and DAKKA, oh my!!!
A great abundance of usable pod space and tonnage for a 50T omni-mech!
I am currently having fantastic success with 2x ERPPC, 3x SRM4, and 6x ERSL. The PPCs (always on chain fire because HOT) give me fantastic reach and whenever anything tries to close and put an end to my long range harassment I promptly melt their faces off with the lazers and SRMs, the PPCs serving as finishers should the need arise. I have not elited any of them just yet but I imagine that once I do I will see my heat issues relaxed considerably.
#45
Posted 20 October 2016 - 06:06 AM
Belacose, on 19 October 2016 - 10:55 PM, said:
I'm thinking they coded it wrong and have accidentally given it a 15% higher chance to jam.
I've tested this over and over again countless times.
Wouldn't be the first time PGI goofed on the UAC jam quirk for a mech like this.
#46
Posted 20 October 2016 - 08:13 AM
Pros-
Good weapon loadout
Decent maneuverability (not speed)
Ok weapon height (for poking)
Great jumpjetting (can actually poptart a bit again)
Cons-
Slow
Below average armor
CT Hitbox seems MASSIVE
Overall its fun, and not a bad bet. But its no Stormcrow.
#47
Posted 20 October 2016 - 08:25 AM
Coralld, on 19 October 2016 - 07:47 PM, said:
What's funny is that there are people actually complaining about the Huntsman because, in there eyes, it's not the next ROFL Stomp-mobile like the Kodiak - 3 is but in a 50T mech.
Now I can see where some of the complaints are coming from but much of it is blown way out of proportion, especially on a none elite mech during an event where people are specifically gunning for you.
I can't tell you how many time where I come over a hill Or around a corner and the entire enemie team stops shooting at the rest of my team and starts going after me specifically.
I had enemy mechs ignore and run past Dakka Bears and either go after me or some one else in a Huntsman all the while the Dakka Bear is ripping them to pieces.
Nope your wrong. I am complaining about they mech because it is not living up to the Nova and the Stormcrow. The Nova despite having the same engine and weight is tremendously more agile while the Stromcrow is not only more agile but faster, tankier and can mount near as much or more firepower.
I feel the Huntsman is the worst of the 3 overall and needs a little love to compensate. Generally speaking if they can change the CT so that is isn't so easy core out by just glancing its way, I think the mech would probably be ok. Without the agility it would still fall short of the Stormcrow but most people feel that mech is a bit OP anyway so I am ok shooting for its relative power being somewhere behind the Stormcrow but I would like it to be more tanky than an Ice Ferret or a Phoenix Hawk and I don't feel it is even with its ability to roll the damage around. That CT just sponges up way to much damage even twisting.
#48
Posted 20 October 2016 - 08:25 AM
#49
Posted 20 October 2016 - 08:26 AM
After playing the smurfy jigsaw, here are the builds I settled with for each variant:
- PAKHET: 6xMPL, needs the "P" RT for the 20 DHS.
- HMN-PRIME: Gauss + 4xML, given its gigantic CT, I feel like this is gonna be the best build for me.
- HMN-P: 2xUAC10, for funz, the hunchie does this better.
- HMN-B: 2xUAC5 + 3xML, wannabe EBJ
- HMN-A: SRM24A + 3xSPL, the most fragile 50t brawler out there, handle it with extreme caution. But really, this mech is squishy af up close, I just wanted a different build for all variants.
- HMN-C: SSRM18 + 6xSPL, my scouting build. Rely on the 6SPL, use streaks for them pesky lights, prolly a tad slow to take the place of the SCR of similar build.
Edited by Phra, 20 October 2016 - 08:44 AM.
#50
Posted 20 October 2016 - 08:36 AM
The one thing I like about the Huntsman is it does everything. Give it ECM on a variant and it would be much better. LRMs seem to do extra damage to the Huntsman's upturned CT so ECM would be a logical fix. Does any other mech have as large a CT pointing up? I don't think so. The non-humanoid mechs have a narrow CT band on top.
Edited by Lightfoot, 20 October 2016 - 08:38 AM.
#51
Posted 20 October 2016 - 08:43 AM
Lightfoot, on 20 October 2016 - 08:36 AM, said:
The one thing I like about the Huntsman is it does everything. Give it ECM on a variant and it would be much better. LRMs seem to do extra damage to the Huntsman's upturned CT so ECM would be a logical fix. Does any other mech have as large a CT pointing up? I don't think so. The non-humanoid mechs have a narrow CT band on top.
King Crab, Dire Wolf, and Warhawk would like a word with you on that...
#52
Posted 20 October 2016 - 08:45 AM
Viktor Drake, on 20 October 2016 - 08:25 AM, said:
Again, you managing sub 100 games is not the mech's fault. There is definitely something not right with how you're handling it. The added pressure from being a target in this event might not be helping you.
OBJECTIVELY, not subjectively, not a feel thing, but cold hard maths wise? It does carry more firepower than the Stormcrow. It has more hard points. It has more free tonnage. It has more variety of hard points. The crit slot limitations are only a big deal when trying to load up on DHS to complement a bunch of medium or small lasers, so avoid those builds altogether.
Objectively, it is one of the better jumping mechs in the game. You might not like JJ post the JJ nerf, but it still stands out as a fantastic jumper in the game we have currently.
Functionally, that CT is huge, and will hopefully be adjusted soon, but due to the arms covering so much of the mech, and being humanoid in design, it spreads damage way better than a Nova, about as well as a Stormcrow, and has more durable side torsos than the HBK-IIC. Losing your arms should not be a complaint. What is better to lose; your arms or your side torsos? I find that if I'm trying to spread damage, the enemy needs to bring me down to 25% or less to kill me. I'll typically lose both arms, possibly one side torso, possibly a leg, and have what's left of whichever torso(s) remain in all kinds of bad condition.
I also don't find it "tremendously" less agile than the Nova. Slightly. The word you are looking for is slightly less agile. Because it is a taller mech. Which was 100%, absolutely, completely expected.
The biggest flaw in the mech right now is that CT. It makes the mech life limited in that one goof up and you are absolutely guaranteed to eat a damned near irrecoverable amount of damage in short order. I'd rather they made the ST larger, to partially cover the CT, or give the CT +10 armor or a structure buff or something.
Edited by Pariah Devalis, 20 October 2016 - 08:47 AM.
#53
Posted 20 October 2016 - 08:56 AM
DrSaphron, on 20 October 2016 - 12:26 AM, said:
So here's my list of pros and cons:
Cons:
Freakishly large CT hit box
Runs quite hot
Sluggish
Not very agile for it's size/weight class
Pros:
Flexibility the likes of which make even the Timber Wolf jealous!
Actual JUMP jets!!!
VERY high ST weapon mounts and very usable arm mounts
The quirks are a nice touch when running a matched set but don't ruin the mech when running without them.
Missiles and lazors and DAKKA, oh my!!!
A great abundance of usable pod space and tonnage for a 50T omni-mech!
I am currently having fantastic success with 2x ERPPC, 3x SRM4, and 6x ERSL. The PPCs (always on chain fire because HOT) give me fantastic reach and whenever anything tries to close and put an end to my long range harassment I promptly melt their faces off with the lazers and SRMs, the PPCs serving as finishers should the need arise. I have not elited any of them just yet but I imagine that once I do I will see my heat issues relaxed considerably.
I agree with your evaluation for the most part however on the Con side I would add that it seems to loose its arms quite easily. Also it can't really do a pure energy build every well despite having the hardpoints for it. Generally you end up either too hot or with alot of tonnage left over and nothing to fill it with. It does do mixed builds that incorporate Missiles or Ballistics rather well though.
I am not quite so confident in your build though but I might check it out.
Honestly, and I mentioned it above, I think if they can get the CT vulnerability under control I think it will be good mech. I may not be the mech I was hoping for (because I was hoping for a Stormcrow with JJs to be honest) but it would still be good. As it is with that CT, aside from a few standout builds, it is mediocre at best.
#54
Posted 20 October 2016 - 09:20 AM
Pariah Devalis, on 19 October 2016 - 09:16 PM, said:
Oh, you're correct. Damn. My issue is that I prefer to gauss charge with my LMB. But I also like my buttons to correspond to physical locations on the mech. I mean... I suppose Gauss in the LA, wait for CB, 2 ERMLas per side torso?
So, spent some time in the lab: not possible to fit a gauss in that LT. Did put it in the LA before and, as you said, 2xErMeds in either torso. Also lost that fifth ErMed (RA) and put a TC1 in instead. No world beater but okay.
#55
Posted 20 October 2016 - 09:31 AM
Pariah Devalis, on 20 October 2016 - 08:45 AM, said:
Again, you managing sub 100 games is not the mech's fault. There is definitely something not right with how you're handling it. The added pressure from being a target in this event might not be helping you.
OBJECTIVELY, not subjectively, not a feel thing, but cold hard maths wise? It does carry more firepower than the Stormcrow. It has more hard points. It has more free tonnage. It has more variety of hard points. The crit slot limitations are only a big deal when trying to load up on DHS to complement a bunch of medium or small lasers, so avoid those builds altogether.
Objectively, it is one of the better jumping mechs in the game. You might not like JJ post the JJ nerf, but it still stands out as a fantastic jumper in the game we have currently.
Functionally, that CT is huge, and will hopefully be adjusted soon, but due to the arms covering so much of the mech, and being humanoid in design, it spreads damage way better than a Nova, about as well as a Stormcrow, and has more durable side torsos than the HBK-IIC. Losing your arms should not be a complaint. What is better to lose; your arms or your side torsos? I find that if I'm trying to spread damage, the enemy needs to bring me down to 25% or less to kill me. I'll typically lose both arms, possibly one side torso, possibly a leg, and have what's left of whichever torso(s) remain in all kinds of bad condition.
I also don't find it "tremendously" less agile than the Nova. Slightly. The word you are looking for is slightly less agile. Because it is a taller mech. Which was 100%, absolutely, completely expected.
The biggest flaw in the mech right now is that CT. It makes the mech life limited in that one goof up and you are absolutely guaranteed to eat a damned near irrecoverable amount of damage in short order. I'd rather they made the ST larger, to partially cover the CT, or give the CT +10 armor or a structure buff or something.
First of all your right. I was handling the mech wrong. I was having sub-100 damage games because I was originally expecting it to be quick and agile like a Nova or Stormcrow and to have a CT that took more than a stiff breeze to core out. That is very much the mechs fault when I compare it to what I can accomplish in the Nova or Stormcrow and that is my point.
However, I have adapted to the flaws in the mech and I am doing much better with it but I still don't feel it it is a good mech as is.
From a firepower perspective, Stormcrow can mount 23 tons, Huntsman can mount 24 tons, they might bring the firepower in a slightly different way but its nearly the same.
As far as the arms, that isn't a big deal, I just noticed that it tended to shed its arms fairly fast. Call that one a wishlist item but its not a deal breaker for the mech and definitely not a requirement.
As far as the agility, I feel it is a pretty big difference, then again that is something I have always been rather sensitive to on any mech. If I had to be objective about it, I think I am mostly disappointed because a mech the exact same tonnage and using the exact same engine should have a similar movement profile. I am not sure what height has to do with anything to be honest. However like you, I don't feel like this is the major issue of the mech, the CT is.
To be perfectly honest, after playing the mech more, if they correct the CT so that it isn’t such a damage magnet, I think the mech will be ok.
#56
Posted 20 October 2016 - 10:20 AM
Viktor Drake, on 20 October 2016 - 09:31 AM, said:
First of all your right. I was handling the mech wrong. I was having sub-100 damage games because I was originally expecting it to be quick and agile like a Nova or Stormcrow and to have a CT that took more than a stiff breeze to core out. That is very much the mechs fault when I compare it to what I can accomplish in the Nova or Stormcrow and that is my point.
However, I have adapted to the flaws in the mech and I am doing much better with it but I still don't feel it it is a good mech as is.
From a firepower perspective, Stormcrow can mount 23 tons, Huntsman can mount 24 tons, they might bring the firepower in a slightly different way but its nearly the same.
As far as the arms, that isn't a big deal, I just noticed that it tended to shed its arms fairly fast. Call that one a wishlist item but its not a deal breaker for the mech and definitely not a requirement.
As far as the agility, I feel it is a pretty big difference, then again that is something I have always been rather sensitive to on any mech. If I had to be objective about it, I think I am mostly disappointed because a mech the exact same tonnage and using the exact same engine should have a similar movement profile. I am not sure what height has to do with anything to be honest. However like you, I don't feel like this is the major issue of the mech, the CT is.
To be perfectly honest, after playing the mech more, if they correct the CT so that it isn’t such a damage magnet, I think the mech will be ok.
The height is a speed perception thing. The taller the vantage point, the slower the perceived motion, even if the speed of travel is the same.
#57
Posted 20 October 2016 - 10:31 AM
Pariah Devalis, on 20 October 2016 - 08:45 AM, said:
Again, you managing sub 100 games is not the mech's fault. There is definitely something not right with how you're handling it. The added pressure from being a target in this event might not be helping you.
OBJECTIVELY, not subjectively, not a feel thing, but cold hard maths wise? It does carry more firepower than the Stormcrow. It has more hard points. It has more free tonnage. It has more variety of hard points. The crit slot limitations are only a big deal when trying to load up on DHS to complement a bunch of medium or small lasers, so avoid those builds altogether.
Objectively, it is one of the better jumping mechs in the game. You might not like JJ post the JJ nerf, but it still stands out as a fantastic jumper in the game we have currently.
Functionally, that CT is huge, and will hopefully be adjusted soon, but due to the arms covering so much of the mech, and being humanoid in design, it spreads damage way better than a Nova, about as well as a Stormcrow, and has more durable side torsos than the HBK-IIC. Losing your arms should not be a complaint. What is better to lose; your arms or your side torsos? I find that if I'm trying to spread damage, the enemy needs to bring me down to 25% or less to kill me. I'll typically lose both arms, possibly one side torso, possibly a leg, and have what's left of whichever torso(s) remain in all kinds of bad condition.
I also don't find it "tremendously" less agile than the Nova. Slightly. The word you are looking for is slightly less agile. Because it is a taller mech. Which was 100%, absolutely, completely expected.
The biggest flaw in the mech right now is that CT. It makes the mech life limited in that one goof up and you are absolutely guaranteed to eat a damned near irrecoverable amount of damage in short order. I'd rather they made the ST larger, to partially cover the CT, or give the CT +10 armor or a structure buff or something.
Beat me to it, this was pretty much what my response to Viktor Drake was going to be.
So far the only real flaw in the mech is it's CT is a bit to large. If PGI were to do something to address this the Huntsman would be fantastic. Its already really, really good, but a small adjustment to the CT is all it needs.
As for it's speed, accl/deccel, really is no different then that of the HBK-IIC and Nova in most cases. Further more, the Huntsman has basically no quircks, where as the Nova is quircked out the wazoo and you can swap the legs on the Nova to get either better accl/deccl or better turn radius.
As it stands currently, the Huntsman has better hit box's than the HBK-IIC while still being able to do the vast majority of builds that the HBK-IIC can do.
The Crow beats it in speed, clearly, but when it comes to firepower and build options the Huntsman is better, doing every build the Crow can do but sacrifices some speed for JJ.
All four are great mechs and really comes down to personal preference.
Edited by Coralld, 20 October 2016 - 10:35 AM.
#58
Posted 20 October 2016 - 11:46 AM
#59
Posted 20 October 2016 - 01:18 PM
Rampage, on 20 October 2016 - 11:46 AM, said:
The Huntsman is really good and I really like it, like on a unhealthy level like I do with HBKs ( both IS and Clan.) but I would not call it the Kodiak of the Medium class.
It does need some adjustments to it's CT as it's a tad to large.
#60
Posted 20 October 2016 - 01:54 PM
Coralld, on 20 October 2016 - 01:18 PM, said:
It does need some adjustments to it's CT as it's a tad to large.
More like the Night Gyr of the medium class. Hits above its weight, at expense of speed. Both are crit slot limited. Both can jump. Only one looks downright sexy.

Edited by Pariah Devalis, 20 October 2016 - 01:54 PM.
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