

If Pgi Would Relinquish Rights To Mechwarrior...
#141
Posted 22 October 2016 - 06:57 AM
#142
Posted 22 October 2016 - 08:01 AM
Edited by Metus regem, 22 October 2016 - 08:02 AM.
#143
Posted 22 October 2016 - 08:37 AM
Mycrus, on 22 October 2016 - 06:16 AM, said:
But before Squadron 42 comes out? 2017
SC will be much like MWO, never really ending...but hopefully more content.
It's already at the same level, with FPS and planetary landing coming within a few months.
#145
Posted 22 October 2016 - 09:59 AM
Green Mamba, on 20 October 2016 - 09:22 PM, said:
Would love the LL guys to get a hold of it
only if they have learned how to build a mechlab by now.
#149
Posted 22 October 2016 - 12:01 PM
Green Mamba, on 22 October 2016 - 11:00 AM, said:
Having read the response from the heads of MW:LL, There was no C&D.
I have a feeling that their deal with MS was that if/when someone bought the license to make a for profit product, their license would end. So when PGI got their license, MW:LL had to stop.
#150
Posted 22 October 2016 - 12:23 PM
RussianWolf, on 22 October 2016 - 12:01 PM, said:
I have a feeling that their deal with MS was that if/when someone bought the license to make a for profit product, their license would end. So when PGI got their license, MW:LL had to stop.
Even if there was no physical C&D (e-mail or otherwise), it's implied that this would've been the route taken (you warn people in advance before taking legal action).
#151
Posted 22 October 2016 - 12:48 PM
Deathlike, on 22 October 2016 - 12:23 PM, said:
Even if there was no physical C&D (e-mail or otherwise), it's implied that this would've been the route taken (you warn people in advance before taking legal action).
Russ talked in physical person to Sean and Dan at GDC about them stopping MWLL patches. They knew each other due to both being Crytek employees at the time, We all knew internally what was going to happen. I think all communication with MWLL staff was with Russ personally, but anyway shortly after that the emails started, despite any reassurances about Russ's "concerns about player base fragmentation" (we supplied user data so they could see the few hundred of players MWLL had) his concerns of feature scope of MWLL lead to ultimatums being set and MWLL basically complied with those demands.
These included "no mechlab". "hunchback" and stopping feature addition. So even if we could have kept developing Russ would have shut the thing down. The only real concession we managed to negotiate was he let us get out a patch with a ton of stuff that was in mid development and that there was no legal shut down so the game DL is still up and running and people can still keep playing MWLL without being marred by the effects a C&D would have caused. Sadly the last patch was affected by the crunchtime so there are some bugs and some rough parts. Loads didn't make in.. *cough* new battlearmor system, which was very close to making it. Just ended up on cutting room floor.
Edit: note the obvious that MWLL still uses the Mechwarrior IP. If they were doing that illegally or against the license with MS you wouldn't find the DL for the game on the MWLL website> like what happened with Mekteks downloads.
Edited by Ghogiel, 22 October 2016 - 12:55 PM.
#152
Posted 22 October 2016 - 01:02 PM
Ghogiel, on 22 October 2016 - 12:48 PM, said:
These included "no mechlab". "hunchback" and stopping feature addition. So even if we could have kept developing Russ would have shut the thing down. The only real concession we managed to negotiate was he let us get out a patch with a ton of stuff that was in mid development and that there was no legal shut down so the game DL is still up and running and people can still keep playing MWLL without being marred by the effects a C&D would have caused. Sadly the last patch was affected by the crunchtime so there are some bugs and some rough parts. Loads didn't make in.. *cough* new battlearmor system, which was very close to making it. Just ended up on cutting room floor.
Edit: note the obvious that MWLL still uses the Mechwarrior IP. If they were doing that illegally or against the license with MS you wouldn't find the DL for the game on the MWLL website> like what happened with Mekteks downloads.
I see the what obvious intentions are (not that I know of anything involved with it) based on the descriptions. It's the price you pay... or rather the tradeoffs you did for doing this, and it is what it is I guess.
Technically a project left unfinished is probably the best thing for PGI (attempting to mod it further would obviously be problematic) and honestly.. I think whatever paranoia PGI had on their end could actually be legitimized had a mechlab ever been completed (why that wasn't a goal in the first place could've made a difference somewhere down the line IMO).
Probably at some point, I really should give MWLL a try.. if only to see something more than "minimally viable".
It is funny that in the end, PGI took years to "reinvent" the mechlab.
Edited by Deathlike, 22 October 2016 - 01:03 PM.
#153
Posted 22 October 2016 - 01:42 PM
Deathlike, on 22 October 2016 - 01:02 PM, said:
Probably at some point, I really should give MWLL a try.. if only to see something more than "minimally viable".
It's pretty good if this was still 2009-2010 and all things considered. There are tons of minmally viable things in MWLL though, nature of the beast. MWLL would have really benefitted with only 6months more work, which is the sad thing. It couldn't really carry on with the current tech base and design strategy tbh, it was based on tech and hardware circa 2007. So yeah GPUs with less than 1GB ram was a big bottleneck. but even 6months would have been much better for the project imo.
Edited by Ghogiel, 22 October 2016 - 01:42 PM.
#154
Posted 22 October 2016 - 02:23 PM
Ghogiel, on 22 October 2016 - 01:42 PM, said:
Sure, but considering that people are unpaid for this says more (or less) about PGI with being paid and still underdelivering.
That irony will continue to hold true as long as MWO exists with current management.
#155
Posted 22 October 2016 - 03:53 PM
#156
Posted 22 October 2016 - 03:58 PM
Green Mamba, on 22 October 2016 - 03:53 PM, said:
I think Cd Projekt Red would be interested to. They would do a good job to. I think PGI can do it to though.
Edited by Johnny Z, 22 October 2016 - 04:00 PM.
#157
Posted 22 October 2016 - 04:04 PM
Green Mamba, on 22 October 2016 - 03:53 PM, said:
He said he would love to make a BT game. Seems like HBS should be more concerned, because he specifically said he did not want to make a mechwarrior game.
#158
Posted 22 October 2016 - 04:11 PM
#159
Posted 22 October 2016 - 04:16 PM
Total War: BattleTech
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