I really like new TT, enjoyed every game there so far. It looks epic, and the removal of the cauldron/pugzapper removed the only issue I had with the map anyway.
I like all the map revamps so far EXCEPT for Forest Colony. It looks wonderful, but has too many barriers for movement. My favourite part about Polar Highlands is how open-ended and mobile the games get there, due to lack of barriers.
Sometimes I wonder how much PGI can do to prevent derpy gameplay. There are weird group psychology things going on, with players developing a habit of doing a specific thing. With Alpine Peaks, back when I started the game Feb 2015, people didn't really do the rush to Candy Mountain (aka. Mount Tryhard, R*tard Ridge). Then a few months later that's ALL they did. And nowadays the gameplay is again more varied -- though the mountain is still there! Maybe there's a thesis subject in this for some student in sociology or psychology.
Also, despite the huge size of Forest Colony, most games are in that tiny region near the rock arch. Again, I'm not sure how much PGI can do to prevent this, apart from game modes which explicitly force the battle focus elsewhere.
Edited by jss78, 23 October 2016 - 02:21 AM.