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Design Your Own Quirk!


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#1 razenWing

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Posted 24 October 2016 - 05:06 PM

PGI likes to design quirks around making everything the same. Honestly, dumbest thing ever.

As I constantly preached, I like mechs that are unique and standout in their own ways.

Now, I know because of the inherent limitation on the TT rules, we can't mess with speed and armor values. (even though it's stupid dumb, no engines are the same, no 65 tonners should carry the same amount of armor... but I digress)

So, how would you design your own quirks to make mechs unique and fitting to lores? (Prioritizing on ones that don't have a lot/none at all first)

Here are some of mine:

EBJ: +crap load of internal +pitch angle
reason - according to lore, it's nicknamed "cauldron-born" because of its ability to take horrendous punishment and remain operational.

SHC: +acc/del%
reason - nimble as a cat, kinda self explanatory

Hellbringer: +offensive quirk of various kinds that seem to go against meta
reason - Loki, the trickster, come on... give me a harder one

Direwolf: +ballistic velocity +ppc velocity
reason - Daishi, great death, again... self explanatory

-----------

Anyways, I am not the more creative nor knowledgeable to these, so let's see what you guys can do!

(And remember again, the point is not create the ultimate mech with +1000 armor quirk and +500% velocity, it's to make a mech stand out and unique. Quirk up specific variants if you want. Lots of Heroes and lores that go with those.)

#2 TLBFestus

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Posted 24 October 2016 - 05:34 PM

BACKFIRE QUIRK.

Double tapping maximum speed causes a cloud of smoke to explode out your mechs "rear port" to occlude enemy vision. Also known as Squid Ink Quirk.

Edited by TLBFestus, 24 October 2016 - 05:38 PM.


#3 El Bandito

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Posted 24 October 2016 - 05:39 PM

View PostrazenWing, on 24 October 2016 - 05:06 PM, said:

EBJ: +crap load of internal +pitch angle
reason - according to lore, it's nicknamed "cauldron-born" because of its ability to take horrendous punishment and remain operational.


EBJ in MWO doesn't need crapload of internal durability, without becoming too strong. It is already a good mech.

I'd personally give the Firestarters 300% Flamer Range.

#4 Bombast

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Posted 24 October 2016 - 05:41 PM

Urbanmech UM-R63 - 70% reduction to LB-X spread.

#5 Deathlike

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Posted 24 October 2016 - 05:51 PM

It's simple... it's actually having certain omnipod sections only quirk weapons equipped in it, instead of making it "global" like it currently happens to be.

#6 Bud Crue

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Posted 24 October 2016 - 05:55 PM

Lore based quirks.

Example: Quickdraws all get serious torso bonuses to account for their legendary rear firing ability.
To account for their unique ankle actuators.from lore they get a built in hill climb module, and 5%-10% speed bonus; but also a -10 structure on legs and increased crit chance in legs. Grasshoppers, various bonuses for small energy weapons and a jump height bonus. Stuff like that.

Still use quirks for balance (I suspect to suggest otherwise to PGI is a losing battle) but use additional lore based quirks, both positive and negative to make the mechs unique.

#7 Champion of Khorne Lord of Blood

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Posted 24 October 2016 - 06:09 PM

Wouldn't be too bad for EBJ to actually get some quirks, especially to its CT. Its said to have been pretty tanky in lore, but here its one of the weakest Clan heavies other than the Mad Dog when it comes to getting its CT ripped out. I mean, the Kodiak-3 of all things gets CT structure boosts but the EBJ doesn't.

I'd love for quirks to actually reflect some stuff from the lore.

#8 Belacose

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Posted 24 October 2016 - 06:59 PM

This would be great!

Edited by Belacose, 24 October 2016 - 07:07 PM.


#9 Zergling

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Posted 24 October 2016 - 07:11 PM

I AM JADE FALCON: Jumpjets do damage to mechs within 10 meters behind your mech when used.

Edited by Zergling, 24 October 2016 - 07:13 PM.


#10 nehebkau

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Posted 24 October 2016 - 07:16 PM

50% faster eject time... i'd give that to a spider 5V

#11 762 NATO

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Posted 24 October 2016 - 07:26 PM

Location specific quirks!! Warhammers get PPC buffs only in arms. Laser buffs in torsos (but only to medium and smalls). MG buffs in torso. Let people continue to mount ACs in torso, but no buffs for it. Similar quirks for Hell Bringers as they are the clan Warhammer (besides the 2c). Riflemen, Blackjacks, Catapults, Cataphracts, Timberwolves, all have a stock loadout. Cater to it and remove the silly extremes. That would make all the lore junkies happier and torque off all the meta gamers. But the meta gamers can still build all the things they still do to utilize hard points more effectively. Just gimped a lot. Would also increase TTK without needing ED, because many weapon systems would simply fire slower or shorter distances. Might even bring some role warfare in.

Cheers!

#12 Darkhorse13Golf

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Posted 24 October 2016 - 07:29 PM

TAG Range Extension 25%, because if you can't be a troll douche lurming some poor Dire Wolf to death, you can be the troll douche HELPING a troll douche lurm some poor Dire Wolf to death.......

#13 LordKnightFandragon

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Posted 24 October 2016 - 07:34 PM

My own Quirks?

Assault Mechs: -5 damage received per hit
Warhawk: -5 dmg received per hit
CT: -2 dmg received per hit.

Make that roof it has actually helpful in some way.

#14 Jack Booted Thug

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Posted 24 October 2016 - 07:52 PM

Nova - when it's destroyed it explodes damaging mechs and adding heat within a radius on a sliding scale, sort of a drastically weaker version of the long tom.

#15 cazidin

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Posted 24 October 2016 - 07:58 PM

Awesome. +5% Awesome.

Atlas. -15% Weight of the World.
Victor. +10 Nothing Can Save You.

Highlander. +30% Hoverjets™ fuel.

Arctic Cheetah. -10% Hit Detection.

Urban Mech. +100% God Mode.

#16 GreyNovember

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Posted 24 October 2016 - 08:01 PM

View PostLordKnightFandragon, on 24 October 2016 - 07:34 PM, said:

-damage per hit


This makes you immune to any weapon that is DoT, and LRMs.

#17 rolly

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Posted 24 October 2016 - 08:05 PM

View PostBud Crue, on 24 October 2016 - 05:55 PM, said:

Lore based quirks.

Example: Quickdraws all get serious torso bonuses to account for their legendary rear firing ability.
To account for their unique ankle actuators.from lore they get a built in hill climb module, and 5%-10% speed bonus; but also a -10 structure on legs and increased crit chance in legs. Grasshoppers, various bonuses for small energy weapons and a jump height bonus. Stuff like that.

Still use quirks for balance (I suspect to suggest otherwise to PGI is a losing battle) but use additional lore based quirks, both positive and negative to make the mechs unique.


FRICKING THANK YOU. What "Quirks" are suppose to be.

#18 Shiroi Tsuki

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Posted 24 October 2016 - 09:24 PM

SDR-5V
  • +30% Jump jet fuel recharge speed
  • Heat penalty removed while using Jump jets
  • No screenshake or whatsoever
  • Increase vertical acceleration by 25%
  • Jump jet fuel consumption reduced by 20%
  • Enemy Mechs gets the same amount of fall damage the SDR-5V when a Death from above is performed. Add a 1.25x Damage multiplier if armor is removed on the enemy Mech's component.

Edited by Shiroi Tsuki, 24 October 2016 - 09:24 PM.


#19 Rodo

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Posted 24 October 2016 - 09:47 PM

TBW PRIME

Quirk:

Add 15 ton
Turn it on MKII

#20 S 0 L E N Y A

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Posted 24 October 2016 - 09:50 PM

+15% git gud





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