Design Your Own Quirk!
#1
Posted 24 October 2016 - 05:06 PM
As I constantly preached, I like mechs that are unique and standout in their own ways.
Now, I know because of the inherent limitation on the TT rules, we can't mess with speed and armor values. (even though it's stupid dumb, no engines are the same, no 65 tonners should carry the same amount of armor... but I digress)
So, how would you design your own quirks to make mechs unique and fitting to lores? (Prioritizing on ones that don't have a lot/none at all first)
Here are some of mine:
EBJ: +crap load of internal +pitch angle
reason - according to lore, it's nicknamed "cauldron-born" because of its ability to take horrendous punishment and remain operational.
SHC: +acc/del%
reason - nimble as a cat, kinda self explanatory
Hellbringer: +offensive quirk of various kinds that seem to go against meta
reason - Loki, the trickster, come on... give me a harder one
Direwolf: +ballistic velocity +ppc velocity
reason - Daishi, great death, again... self explanatory
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Anyways, I am not the more creative nor knowledgeable to these, so let's see what you guys can do!
(And remember again, the point is not create the ultimate mech with +1000 armor quirk and +500% velocity, it's to make a mech stand out and unique. Quirk up specific variants if you want. Lots of Heroes and lores that go with those.)
#2
Posted 24 October 2016 - 05:34 PM
Double tapping maximum speed causes a cloud of smoke to explode out your mechs "rear port" to occlude enemy vision. Also known as Squid Ink Quirk.
Edited by TLBFestus, 24 October 2016 - 05:38 PM.
#3
Posted 24 October 2016 - 05:39 PM
razenWing, on 24 October 2016 - 05:06 PM, said:
reason - according to lore, it's nicknamed "cauldron-born" because of its ability to take horrendous punishment and remain operational.
EBJ in MWO doesn't need crapload of internal durability, without becoming too strong. It is already a good mech.
I'd personally give the Firestarters 300% Flamer Range.
#4
Posted 24 October 2016 - 05:41 PM
#5
Posted 24 October 2016 - 05:51 PM
#6
Posted 24 October 2016 - 05:55 PM
Example: Quickdraws all get serious torso bonuses to account for their legendary rear firing ability.
To account for their unique ankle actuators.from lore they get a built in hill climb module, and 5%-10% speed bonus; but also a -10 structure on legs and increased crit chance in legs. Grasshoppers, various bonuses for small energy weapons and a jump height bonus. Stuff like that.
Still use quirks for balance (I suspect to suggest otherwise to PGI is a losing battle) but use additional lore based quirks, both positive and negative to make the mechs unique.
#7
Posted 24 October 2016 - 06:09 PM
I'd love for quirks to actually reflect some stuff from the lore.
#8
Posted 24 October 2016 - 06:59 PM
Edited by Belacose, 24 October 2016 - 07:07 PM.
#9
Posted 24 October 2016 - 07:11 PM
Edited by Zergling, 24 October 2016 - 07:13 PM.
#10
Posted 24 October 2016 - 07:16 PM
#11
Posted 24 October 2016 - 07:26 PM
Cheers!
#12
Posted 24 October 2016 - 07:29 PM
#13
Posted 24 October 2016 - 07:34 PM
Assault Mechs: -5 damage received per hit
Warhawk: -5 dmg received per hit
CT: -2 dmg received per hit.
Make that roof it has actually helpful in some way.
#14
Posted 24 October 2016 - 07:52 PM
#15
Posted 24 October 2016 - 07:58 PM
Atlas. -15% Weight of the World.
Victor. +10 Nothing Can Save You.
Highlander. +30% Hoverjets™ fuel.
Arctic Cheetah. -10% Hit Detection.
Urban Mech. +100% God Mode.
#17
Posted 24 October 2016 - 08:05 PM
Bud Crue, on 24 October 2016 - 05:55 PM, said:
Example: Quickdraws all get serious torso bonuses to account for their legendary rear firing ability.
To account for their unique ankle actuators.from lore they get a built in hill climb module, and 5%-10% speed bonus; but also a -10 structure on legs and increased crit chance in legs. Grasshoppers, various bonuses for small energy weapons and a jump height bonus. Stuff like that.
Still use quirks for balance (I suspect to suggest otherwise to PGI is a losing battle) but use additional lore based quirks, both positive and negative to make the mechs unique.
FRICKING THANK YOU. What "Quirks" are suppose to be.
#18
Posted 24 October 2016 - 09:24 PM
- +30% Jump jet fuel recharge speed
- Heat penalty removed while using Jump jets
- No screenshake or whatsoever
- Increase vertical acceleration by 25%
- Jump jet fuel consumption reduced by 20%
- Enemy Mechs gets the same amount of fall damage the SDR-5V when a Death from above is performed. Add a 1.25x Damage multiplier if armor is removed on the enemy Mech's component.
Edited by Shiroi Tsuki, 24 October 2016 - 09:24 PM.
#19
Posted 24 October 2016 - 09:47 PM
Quirk:
Add 15 ton
Turn it on MKII
#20
Posted 24 October 2016 - 09:50 PM
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