UnofficialOperator, on 24 October 2016 - 09:31 PM, said:
Does anyone have actual data on damage numbers by average players? I sure don't
Just to remind everyone, UnofficialOperator is a KDK-3 player, which explains his defense of it.
And I also suggest everyone look at his leaderboard stats:
Overall = 1.18 W/L, 1.56 K/D, 270 average MS
Lights = 1.27 W/L, 1.10 K/D, 185 average MS
Mediums = 0.68 W/L, 0.74 K/D, 168 average MS
Heavies = 1.00 W/L, 1.43 K/D, 248 average MS
Assaults = 1.54 W/L, 2.28 K/D, 369 average MS
By light, medium and heavy stats, UnofficialOperator is an average to above average player.
Yet in assaults, where he has obviously been using the KDK-3 almost exclusively, he is between top 5% and top 1%.
This is proof that even in the hands of a much less skilled player than El Bandito, the KDK-3 is severely overpowered.
MOBAjobg, on 25 October 2016 - 01:20 AM, said:
Damage per/match = 2164400 / 4495 = 481.51
So, am I also below average since by own declaration you've claimed that 821 damage dealt by KDK-3 is average. Actually, I'm beginning to think that you're a top pilot just below competitive player.
Leaderboard stats of this KDK-3 player:
Overall = 1.16 W/L, 1.32 K/D, 255 average MS
Lights = 1.11 W/L, 1.01 K/D, 184 average MS
Mediums = 1.06 W/L, 0.83 K/D, 214 average MS
Heavies = 1.40 W/L, 1.09 K/D, 239 average MS
Assaults = 1.15 W/L, 1.72 K/D, 310 average MS
Average to above average by performance in lights, mediums and heavies, yet nearly top 5% in assaults.
Again, this is proof that the KDK-3 is severely overpowered, even when driven by players that aren't highly skilled.
MWn00b, on 25 October 2016 - 02:13 AM, said:
Why do you want a weaker mech? How about instead of nerfing a mech, you up your skills and stop whining? Because the devs may actually listen to you and nerf everything to the ground so that your beloved medium tin can with 45 CT magically become one hell of brawler.
There are players considerably better than you saying it is overpowered, so it is not lack of skill that is the problem here.
Lightfoot, on 26 October 2016 - 10:32 AM, said:
I beat KDK-3's with heavies and other assaults. They win a short range brawl usually and lose a 500 meter plus battle. So they don't always win and hey, I do it with a joystick. I don't own any Kodiaks though, maybe I would crush my enemies and see them run before me, while I listened to the lamentation of their women?
Lightfoot, on 26 October 2016 - 02:15 PM, said:
Well, I chased 2xUAC10-2xUAC5 KDK-3 off with LPLs on a 90 ton assault at 300 meters. You just hit the big CT a few times and the critical damage warnings start to go off. If you don't miss, they turn away for a reset of the battle rather than taking a critical engine hit. Oh well, whatever. I always argue against mindless nerfs, which is what it is if you think you have found the best mech and that another won't just take it's place. I like defeating the Kodiak KDK-3. A good challenge.
Your leaderboard stats, overall: 0.69 W/L, 0.75 K/D, 157 average MS.
With those stats, I seriously doubt you reliably beat KDK-3s with any mech. You may like a challenge, but other people prefer the game to reward skill, not mech selection.
Viktor Drake, on 26 October 2016 - 08:46 AM, said:
And I have many more that have similar stats which shows me that, at least in my hands, the KDK-3 isn't OPed by any stretch of the imagination. That being the case, it is really impossible for me to agree with people who claim the Kodiak's are an OP mech and it makes me wonder what the global averages are because that is what PGI is actually using to balance the mech.
Point I am trying to make here is that if only 10% of the population can use a Kodiak with the same skill and efficiency that you are, then you and that 10% are outliers and as such your data should get thrown out of the balancing evaluations. No nerf needed, simple as that. I think people tend to forget this.
Honestly, it doesn't surprise me that this kind of thinking occurs because people tend to think this game should be balanced around the top competitive players and competitive meta rather than the game experience that 90% of the rest of us experience. Of course balancing against the top players just means the game tends to get ruined for the rest of us but no one seems to care about that 90% of the player base.
All indications are showing that even lower skilled players perform well above average with the KDK-3.
This isn't a skill floor or ceiling thing where only good players can make good use of the mech; it is very easy to do good in it.
Edited by Zergling, 26 October 2016 - 04:07 PM.