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I Must Be One Extremely Lucky Son Of A Gun. (Nerf Kdk-3 Thread)

Achievements BattleMechs Balance

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#121 Lightfoot

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Posted 26 October 2016 - 02:15 PM

View PostBCAW, on 26 October 2016 - 10:54 AM, said:


Don't even get me started on the whole "don't brawl it" thing. The fact that this mech's performance in a brawl is as good as most other dedicated brawler builds (SRMs, small/med pulses etc.), while able to out-trade most things at 500 meters, is quite absurd. Not many other mechs have such a large effective range bracket. And not to mention being able to run around at 69kph, the speed of some of the slower heavies.

Firepower on its own isn't a problem. Heck, the brawler build I ran for the longest time on my TBR-A (4xASRM6, 6xSPL) technically has more firepower than a KDK-3 (84 on my TBR and 60 for dakkabears), and yes, I've been able to out-brawl bears with that build, with lots of effort and every trick in the book, including twisting with jumpjets. But the dakkabear is still a vastly superior mech build due to how well it can PROJECT its firepower, due to a combination of effective range, speed, high mounts and heat efficiency. That's why the KDK-3 is one of the best mech right now. Its got great firepower, and is able PROJECT that firepower effectively, on top of being tanky. Yes I said tanky, the hitboxes are really not bad. If you are any good at torso twisting you can survive for a long time.


Well, I chased 2xUAC10-2xUAC5 KDK-3 off with LPLs on a 90 ton assault at 300 meters. You just hit the big CT a few times and the critical damage warnings start to go off. If you don't miss, they turn away for a reset of the battle rather than taking a critical engine hit. Oh well, whatever. I always argue against mindless nerfs, which is what it is if you think you have found the best mech and that another won't just take it's place. I like defeating the Kodiak KDK-3. A good challenge.

#122 BCAW

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Posted 26 October 2016 - 02:40 PM

View PostLightfoot, on 26 October 2016 - 02:15 PM, said:


Well, I chased 2xUAC10-2xUAC5 KDK-3 off with LPLs on a 90 ton assault at 300 meters. You just hit the big CT a few times and the critical damage warnings start to go off. If you don't miss, they turn away for a reset of the battle rather than taking a critical engine hit. Oh well, whatever. I always argue against mindless nerfs, which is what it is if you think you have found the best mech and that another won't just take it's place. I like defeating the Kodiak KDK-3. A good challenge.


Do tell, what kind of build involving LPLs is capable of out-DPSing a dakkabear? I am genuinely interested. And it sounds like the bear pilot you faced didn't know the meaning of torso twisting or arm shielding, and it sounds like his UACs may have jammed, which, while is a real concern in any clan dakka build, isn't enough to justify how OP it is.

Good on you for liking challenges and slaying bears. Still doesn't change the fact that the KDK-3 need to be brought in line. That wouldn't be a "mindless" nerf. Plenty of people here have explained why.

Edited by BCAW, 26 October 2016 - 06:31 PM.


#123 Gen82

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Posted 26 October 2016 - 02:46 PM

I very rarely see KDK pilots shielding or spreading damage.
Most of the time they don't have to, sadly.

#124 Mcgral18

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Posted 26 October 2016 - 03:14 PM

View PostDee Eight, on 26 October 2016 - 07:16 AM, said:

Must be time to nerf the ARC-5W also then... you have a thread praising the gifting of one.... and I get games like this in them...the second game I only killed a MAL, BNC, ZEU and WHR and assisted on a CRB and KCG. Totally not punching signifcantly over my weight at all. One little 70 ton mech responsible for the killing of 485 tons of enemy mechs.

ARCHER ARC-5W 150 80 68 1.18 114 101 1.13 50,148 168,672 17:06:00


Posted Image

Posted Image


And now, your average performance is...a third of my Kodiak 3?
With under 1/5th of the average kills to deaths


Repeated excelleng performances is part of these things, not mediocrity

Seriously, my Myth Lynx and Cute Fox had better stats than that Archer...but they've already been nerfed.
RIP ridiculously OP Clam lasers


I haven't touched the Cute Fox in quite some time

#125 Gas Guzzler

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Posted 26 October 2016 - 03:15 PM

Wait, are people arguing that the KDK-3 is not the hands down best assault mech in the game right now by significant margin?

#126 Deathlike

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Posted 26 October 2016 - 03:19 PM

View PostGas Guzzler, on 26 October 2016 - 03:15 PM, said:

Wait, are people arguing that the KDK-3 is not the hands down best assault mech in the game right now by significant margin?


Yes.

Apparently some players don't even have a 1 W-L ratio and obviously they see more unicorns than they see metamechs.

#127 Flak Kannon

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Posted 26 October 2016 - 03:32 PM

I actually won't buy the KdK-3 until it gets a balance pass.

I know Bandito to a very good pilot, just like Lizzee and other KDK3 pilots that pull 1100-1500 damage games.

Without pulling out my e-peen, I personally think it wouldn't be challenging enough for 'me' if I were in a 4 Uac10 or Dual uac10 Dual Uac5 KDK3.

If those that pilot them want that, more power to them, It's fun for them, and that's what its all about.. video games... fun.


I prefer a challenge.

I'll get back in My Commando 3A and run circles around the next KDK3 I see.

:)


Enjoi

#128 Zergling

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Posted 26 October 2016 - 03:41 PM

View PostUnofficialOperator, on 24 October 2016 - 09:31 PM, said:

Does anyone have actual data on damage numbers by average players? I sure don't Posted Image


Just to remind everyone, UnofficialOperator is a KDK-3 player, which explains his defense of it.

And I also suggest everyone look at his leaderboard stats:
Overall = 1.18 W/L, 1.56 K/D, 270 average MS
Lights = 1.27 W/L, 1.10 K/D, 185 average MS
Mediums = 0.68 W/L, 0.74 K/D, 168 average MS
Heavies = 1.00 W/L, 1.43 K/D, 248 average MS
Assaults = 1.54 W/L, 2.28 K/D, 369 average MS

By light, medium and heavy stats, UnofficialOperator is an average to above average player.

Yet in assaults, where he has obviously been using the KDK-3 almost exclusively, he is between top 5% and top 1%.

This is proof that even in the hands of a much less skilled player than El Bandito, the KDK-3 is severely overpowered.



View PostMOBAjobg, on 25 October 2016 - 01:20 AM, said:

Damage per/match = 2164400 / 4495 = 481.51

So, am I also below average since by own declaration you've claimed that 821 damage dealt by KDK-3 is average. Actually, I'm beginning to think that you're a top pilot just below competitive player.

Posted Image


Leaderboard stats of this KDK-3 player:
Overall = 1.16 W/L, 1.32 K/D, 255 average MS
Lights = 1.11 W/L, 1.01 K/D, 184 average MS
Mediums = 1.06 W/L, 0.83 K/D, 214 average MS
Heavies = 1.40 W/L, 1.09 K/D, 239 average MS
Assaults = 1.15 W/L, 1.72 K/D, 310 average MS

Average to above average by performance in lights, mediums and heavies, yet nearly top 5% in assaults.

Again, this is proof that the KDK-3 is severely overpowered, even when driven by players that aren't highly skilled.



View PostMWn00b, on 25 October 2016 - 02:13 AM, said:

Why do you want a weaker mech? How about instead of nerfing a mech, you up your skills and stop whining? Because the devs may actually listen to you and nerf everything to the ground so that your beloved medium tin can with 45 CT magically become one hell of brawler.


There are players considerably better than you saying it is overpowered, so it is not lack of skill that is the problem here.



View PostLightfoot, on 26 October 2016 - 10:32 AM, said:

I beat KDK-3's with heavies and other assaults. They win a short range brawl usually and lose a 500 meter plus battle. So they don't always win and hey, I do it with a joystick. I don't own any Kodiaks though, maybe I would crush my enemies and see them run before me, while I listened to the lamentation of their women?

View PostLightfoot, on 26 October 2016 - 02:15 PM, said:

Well, I chased 2xUAC10-2xUAC5 KDK-3 off with LPLs on a 90 ton assault at 300 meters. You just hit the big CT a few times and the critical damage warnings start to go off. If you don't miss, they turn away for a reset of the battle rather than taking a critical engine hit. Oh well, whatever. I always argue against mindless nerfs, which is what it is if you think you have found the best mech and that another won't just take it's place. I like defeating the Kodiak KDK-3. A good challenge.


Your leaderboard stats, overall: 0.69 W/L, 0.75 K/D, 157 average MS.

With those stats, I seriously doubt you reliably beat KDK-3s with any mech. You may like a challenge, but other people prefer the game to reward skill, not mech selection.



View PostViktor Drake, on 26 October 2016 - 08:46 AM, said:

And I have many more that have similar stats which shows me that, at least in my hands, the KDK-3 isn't OPed by any stretch of the imagination. That being the case, it is really impossible for me to agree with people who claim the Kodiak's are an OP mech and it makes me wonder what the global averages are because that is what PGI is actually using to balance the mech.

Point I am trying to make here is that if only 10% of the population can use a Kodiak with the same skill and efficiency that you are, then you and that 10% are outliers and as such your data should get thrown out of the balancing evaluations. No nerf needed, simple as that. I think people tend to forget this.

Honestly, it doesn't surprise me that this kind of thinking occurs because people tend to think this game should be balanced around the top competitive players and competitive meta rather than the game experience that 90% of the rest of us experience. Of course balancing against the top players just means the game tends to get ruined for the rest of us but no one seems to care about that 90% of the player base.


All indications are showing that even lower skilled players perform well above average with the KDK-3.

This isn't a skill floor or ceiling thing where only good players can make good use of the mech; it is very easy to do good in it.

Edited by Zergling, 26 October 2016 - 04:07 PM.


#129 Mawai

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Posted 26 October 2016 - 03:45 PM

View PostDee Eight, on 26 October 2016 - 07:16 AM, said:

Must be time to nerf the ARC-5W also then... you have a thread praising the gifting of one.... and I get games like this in them...the second game I only killed a MAL, BNC, ZEU and WHR and assisted on a CRB and KCG. Totally not punching signifcantly over my weight at all. One little 70 ton mech responsible for the killing of 485 tons of enemy mechs.

ARCHER ARC-5W 150 80 68 1.18 114 101 1.13 50,148 168,672 17:06:00





I removed the picture of a really good match in a ARC-5W ... however, your cumulative stats tell a different story.
W/L = 1.14
K/S = 1.13
Average damage/match = 334

That is very good performance but doesn't match the numbers that started this thread.
Kodiak ... W/L = 4, K/D = 5 and average damage = 451

#130 Dee Eight

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Posted 26 October 2016 - 04:20 PM

Yes well...small sample size to start the thread can produce slanted results. I have higher ratios ratios on several other mechs I've played very little. My ARC-5S for example...

ARCHER ARC-5S 15 11 4 2.75 13 6 2.17 4,677 24,995 01:48:45

Anyway my I just broke the personal match score record I set with my 5W this morning 20 mins ago (which itself had broken my previous match score record with it by 10 pts)... one funny bit is I hit the print screen key before it finished totalling the cbill and xp scores.

Posted Image

Posted Image

Edited by Dee Eight, 26 October 2016 - 04:28 PM.


#131 Deathlike

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Posted 26 October 2016 - 04:34 PM

View PostDee Eight, on 26 October 2016 - 04:20 PM, said:

Yes well...small sample size to start the thread can produce slanted results. I have 4:1 ratios on several other mechs I've played very little. My ARC-5S for example...

ARCHER ARC-5S 15 11 4 2.75 13 6 2.17 4,677 24,995 01:48:45

Anyway my I just broke the personal match score record I set with my 5W this morning 20 mins ago (which itself had broken my previous match score record with it by 10 pts)... one funny bit is I hit the print screen key before it finished totalling the cbill and xp scores.

Posted Image

Posted Image


Using a bad chassis against bad players is not I would call "proof".

http://imgur.com/a/gx8sd

So, this was the last match I did some hours ago.

While I shouldn't be working as hard as I did to try to salvage the match, I still had to fight a Panther (no idea on build) and a Streakoner.

You don't the first thing about carrying nor how much work had to be done to get that far. It's not about the ACH as much as the team being part of the problem.

Does it mean any of the double digit players had bad mechs? Maybe they had bad builds.

I don't trust people that try to use one weak example as an excuse for their badness in their chassis. I see lots of bad builds, players, and the one common thing about players not understanding the game... they don't take responsibility for their actions (or inaction).

#132 MedivalJ

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Posted 26 October 2016 - 04:37 PM

If the issue is the Kodiak, why not just release the Annihilator to balance it out?

#133 BCAW

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Posted 26 October 2016 - 04:50 PM

View PostMedivalJ, on 26 October 2016 - 04:37 PM, said:

If the issue is the Kodiak, why not just release the Annihilator to balance it out?


Fight power creep with power creep. Why the heck haven't I thought of that before.
Not to mention, as long as the IS don't have their equivalent of UAC10s and Clan XLs, the Annihilator won't be anywhere near the KDK-3's level.
The issue here isn't that the KDK-3 is making IS assaults obsolete in comparison. The issue here is that the KDK-3 is making every other assaults, including Clan ones, obsolete in comparison, and over-performing across all player tiers and leaderboards in general.

#134 MedivalJ

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Posted 26 October 2016 - 05:05 PM

View PostBCAW, on 26 October 2016 - 04:50 PM, said:


Fight power creep with power creep. Why the heck haven't I thought of that before.
Not to mention, as long as the IS don't have their equivalent of UAC10s and Clan XLs, the Annihilator won't be anywhere near the KDK-3's level.
The issue here isn't that the KDK-3 is making IS assaults obsolete in comparison. The issue here is that the KDK-3 is making every other assaults, including Clan ones, obsolete in comparison, and over-performing across all player tiers and leaderboards in general.

First, it was a question, not an insult. Leave your snarky ******** somewhere else or don't bother commenting... Second, the Annihilator has the capacity for the same variants as the KDK-3. Its slower and possesses slightly less armor. However, if used in conjunction with a team it can stand as a reasonable counterweight to the Kodiak without having to mess with everyone's settings...

#135 Mcgral18

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Posted 26 October 2016 - 05:10 PM

View PostMedivalJ, on 26 October 2016 - 04:37 PM, said:

If the issue is the Kodiak, why not just release the Annihilator to balance it out?


One, it's a terrible idea to try and make the most powerful robot in the game, not the most powerful mech in the game, by adding new robots
That just decreases TTK for everything else


Second, the Anny will be a terrible robot, due to the engine cap being abysmally low
Think LowLander (2C), but worse. It can carry a couple AC10s, which would be neat, but not effectively, because it could never bring them to bear.

Seriously, without alteration, the Anny couldn't even mount the 10 TrueDubs!

240 max cap with default formula

#136 Dee Eight

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Posted 26 October 2016 - 05:14 PM

I think actually the issue is sometimes you get lucky in matches, and El Bandito is on such a streak with the KDK-3 as I have been with the 5W today. Of 6 matches played today including the two I've presented the end results for, there's been 2 other wins and 2 losses, and I've managed 19 kills to 3 deaths.

More importantly, and I've said this in other kodiak whine threads...PGI isn't going to nerf it or any other mech in any significant way until they come up with the replacement for ghost heat, or they'd have done so already, but we went 2 or 3 months without any quirk changes to any mechs at all other than the new mech releases, and the minor UAC jam changes this month.

#137 Stonefalcon

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Posted 26 October 2016 - 05:15 PM

I've been having a grand time in my Awesome bringing down Kodiaks in 3 shots focusing that huge CT.

#138 UnofficialOperator

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Posted 26 October 2016 - 05:18 PM

Look at so many people replying with so much flawed logic is why I wasn't bothered to reply past 2 days. Really waste time and proves my point again and again:

@Zergling, again anecdotal evidence and proves my point further why bad logic prevails here. I've only played assaults as a returning player 3 months ago. Anyone spending massive amounts of time on only a weight class would get good enough. I've only played other weight classes for events. If I spend time building up only a light weight chassis i.e ach or firestarter, it will also show a high outlier result. Does anyone remember a very famous elite pilot with high WLR and KDR in firestarter? Should we nerf that too? It proves my point that we should use everyone's KDK data and weight the performance as a 100 tonner and not based on anecdotal evidence from vocal elitist players.

Look at @Mcgral18 & @Mawai comparing an outlier KDK vs an LRM Archer? How illogical and embarrassing is that? Look at the weight class... It really shows that good computer game players who are good at placing mouse pointer to target are not necessarily the best/most logical at balancing a game. At least compare apples to oranges. Not sure how you guys going to do that with the data that everyone doesn't have Posted Image

PS: And its really funny how so many have dodged the points I made. No one can see the disparity in OP's original picture showing 3 KDKs but 2 dealing 300 damage? And also should we nerf light mechs now? 50 WLR and related KDR is really OP and ridiculous. Nerf all light mechs now.

Edited by UnofficialOperator, 26 October 2016 - 05:28 PM.


#139 MedivalJ

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Posted 26 October 2016 - 05:33 PM

View PostMcgral18, on 26 October 2016 - 05:10 PM, said:


One, it's a terrible idea to try and make the most powerful robot in the game, not the most powerful mech in the game, by adding new robots
That just decreases TTK for everything else


Second, the Anny will be a terrible robot, due to the engine cap being abysmally low
Think LowLander (2C), but worse. It can carry a couple AC10s, which would be neat, but not effectively, because it could never bring them to bear.

Seriously, without alteration, the Anny couldn't even mount the 10 TrueDubs!

240 max cap with default formula

First, who said anything about not making it the most powerful mech in the game? I'm proposing a solution which would give it an equal on the battlefield that doesn't involve messing with its settings... Also, this can be dealt with by adjusting the weapons themselves, instead of mechs.

Second, the Annihilator has a low cap sure as it's not supposed to be fast. It has an armament complement of 4 LBX-AC-10s (KDK-3 Dakka) and 4 MPLs. I think of it like the IS version of a Dire Wolf. If you have a better suggestion for an IS mech which would possess the capacity to defeat a Kodiak one-on-one, I'd would like to know so i can start endorsing it.

Edited by MedivalJ, 26 October 2016 - 05:37 PM.


#140 LT. HARDCASE

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Posted 26 October 2016 - 05:33 PM

View PostDee Eight, on 26 October 2016 - 05:14 PM, said:

I think actually the issue is sometimes you get lucky in matches, and El Bandito is on such a streak with the KDK-3 as I have been with the 5W today. Of 6 matches played today including the two I've presented the end results for, there's been 2 other wins and 2 losses, and I've managed 19 kills to 3 deaths. More importantly, and I've said this in other kodiak whine threads...PGI isn't going to nerf it or any other mech in any significant way until they come up with the replacement for ghost heat, or they'd have done so already, but we went 2 or 3 months without any quirk changes to any mechs at all other than the new mech releases, and the minor UAC jam changes this month.

Bandito is playing in solely high tier matches, so comparing him to your run against T4 and T5 players holds absolutely zero weight.





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