

There Is No Bucket Fix For 0/0 0/0 0/0
#1
Posted 25 October 2016 - 10:37 PM
#2
Posted 26 October 2016 - 09:46 AM
#3
Posted 26 October 2016 - 10:23 AM
no one simple fix will solve the problem either.
what is needed is a massive overhaul, bigger than all 3 phases put together.
#4
Posted 26 October 2016 - 10:47 AM
Last time I looked there was a big warning sign for entering the area. I did not have the guts to go in as who knows what beasts are lurking in there.
Edited by Slow Speed, 26 October 2016 - 10:48 AM.
#5
Posted 26 October 2016 - 10:56 AM
Sunstruck, on 25 October 2016 - 10:37 PM, said:
Excuse me Sir, could I trouble you for a moment please. Would you like to buy a Mech Pack?
#6
Posted 26 October 2016 - 11:00 AM
It's faster to get the grab bags in quickplay than Faction Warfare.
When the event ends, so long as there isn't YET ANOTHER back-to-back-to-back event for a third damn time straight, then you'll likely see people return.
#7
Posted 26 October 2016 - 11:24 AM
#8
Posted 26 October 2016 - 11:51 AM
The main thing I see is the Long Tom as PGI has envisioned it is basically a nuclear bomb.
Tabletop Long Tom, mech or vehicle based, has 10 shots per ton and does a maximum amount of damage to all 19 possible targets (collectively so this damage is divided between them) of 270 damage. Doubled to account for double armor and structure is 270 damage to divide between all targets in range, with the highest chunk of this being at the focal point in the form of 30 damage. Mind you Battletech doesn't account for a direct hit, just close proximity to the blast. Now for a direct hit I imagine quite a bit more.
Still... Currently the maximum damage stated by PGI is more than 5 times the tabletop amount, and that is just to one target inside the focal point. You could have 7 mechs inside the focal point, and get 35x the overall damage of tabletop's Long Tom. Why? Why is this thing so poorly designed? And for that matter it is automatically aimed rather than aimed by TAG, like the real Long Tom is... Or aimed by Battlegrid. Player controlled in whatever case would be far more acceptable. And if a scouting mission could be held during that mission which would allow an attack on the Long Tom, which could lead to disabling the Long Tom... I think that would go a long way as well.
#9
Posted 26 October 2016 - 12:43 PM
Koniving, on 26 October 2016 - 11:51 AM, said:
The main thing I see is the Long Tom as PGI has envisioned it is basically a nuclear bomb.
Tabletop Long Tom, mech or vehicle based, has 10 shots per ton and does a maximum amount of damage to all 19 possible targets (collectively so this damage is divided between them) of 270 damage. Doubled to account for double armor and structure is 270 damage to divide between all targets in range, with the highest chunk of this being at the focal point in the form of 30 damage. Mind you Battletech doesn't account for a direct hit, just close proximity to the blast. Now for a direct hit I imagine quite a bit more.
Still... Currently the maximum damage stated by PGI is more than 5 times the tabletop amount, and that is just to one target inside the focal point. You could have 7 mechs inside the focal point, and get 35x the overall damage of tabletop's Long Tom. Why? Why is this thing so poorly designed? And for that matter it is automatically aimed rather than aimed by TAG, like the real Long Tom is... Or aimed by Battlegrid. Player controlled in whatever case would be far more acceptable. And if a scouting mission could be held during that mission which would allow an attack on the Long Tom, which could lead to disabling the Long Tom... I think that would go a long way as well.
long tom has been nerfed to mere annoyance level. anyone still saying its a nuke hasn't been paying attention. long tom is no longer an issue.
the total damage to its rep now, thats an issue. people who played the first week of fp phase 3 and quit are still parroting the same gripes about the long tom. new players hear these gripes and are discouraged. especially in lieu of eternal wait times, high probability of unfair fight, nerfed rewards, stale maps and game modes, and lack of general purpose.
fix those and you might get enough players where you can start worrying about buckets.
Edited by LordNothing, 26 October 2016 - 12:46 PM.
#10
Posted 26 October 2016 - 12:50 PM
Commander A9, on 26 October 2016 - 11:00 AM, said:
It's faster to get the grab bags in quickplay than Faction Warfare.
When the event ends, so long as there isn't YET ANOTHER back-to-back-to-back event for a third damn time straight, then you'll likely see people return.
Last time I counted, 19 of last 20 weekends had an event. Only 1 was dedicated SOLEY to FW.
Used to get 2 or 3 day break between events, but not anymore.
#11
Posted 26 October 2016 - 12:53 PM
#12
Posted 26 October 2016 - 12:54 PM
Slow Speed, on 26 October 2016 - 10:47 AM, said:
Last time I looked there was a big warning sign for entering the area. I did not have the guts to go in as who knows what beasts are lurking in there.
that little popup was to try to weed out the noobs going into phase 2. of course by phase 3 pgi had started to acknowledge that they needed to make fp more accessible for the good of the game. unfortunately their system to do that didnt work and what we have now is an over glorified lobby simulator.
Edited by LordNothing, 26 October 2016 - 12:54 PM.
#13
Posted 26 October 2016 - 01:25 PM
LordNothing, on 26 October 2016 - 12:43 PM, said:
long tom has been nerfed to mere annoyance level. anyone still saying its a nuke hasn't been paying attention. long tom is no longer an issue.
the total damage to its rep now, thats an issue. people who played the first week of fp phase 3 and quit are still parroting the same gripes about the long tom. new players hear these gripes and are discouraged. especially in lieu of eternal wait times, high probability of unfair fight, nerfed rewards, stale maps and game modes, and lack of general purpose.
fix those and you might get enough players where you can start worrying about buckets.
What's the current change?
Last change I know, the maximum damage to a single mech at the epicenter (30 meters wide) is 1370 damage
and average damage is about 300 to those in the area.
This was back in August.
And unless this most recent patch included another change, I have yet to see it to have been changed.
#14
Posted 26 October 2016 - 01:44 PM
I can still not add it up in my head how this was thought out.
Put up the hurdles for the inflow of new/newer players.
1 Warning signs
2 Create a Long Tom to kill them off quickly if they made it in
3 Poor communication ways for teams to attract new players.
4 Penalty for teams to take in new members.
This is of course not all, but already those points alone, I think will be enough to create the snowball effect and looks like a very good prescription for draining a player base. Short or long term - it will drain it.
#15
Posted 26 October 2016 - 01:58 PM
Koniving, on 26 October 2016 - 01:25 PM, said:
Last change I know, the maximum damage to a single mech at the epicenter (30 meters wide) is 1370 damage
and average damage is about 300 to those in the area.
This was back in August.
And unless this most recent patch included another change, I have yet to see it to have been changed.
last game i played against long tom, it went off about 50-100 meters behind me and it turned my back armor (usually around 8 points) orange. it wasnt dropping 3 or 4 mechs in a shot like it used to. at most opening up the armor of a couple players who were right on top of it. it didnt drastically affect the outcome of the game. i do believe we won.
of course people were calling its grid when it fell, which let some players evade most of the damage.
Edited by LordNothing, 26 October 2016 - 02:00 PM.
#16
Posted 26 October 2016 - 03:47 PM
#17
Posted 26 October 2016 - 04:23 PM
Crockdaddy, on 26 October 2016 - 10:56 AM, said:
Excuse me Sir, could I trouble you for a moment please. Would you like to buy a Mech Pack?
Bah. It won't let me embed imgur files.
http://imgur.com/a/Y0khB
#18
Posted 26 October 2016 - 04:27 PM
#19
Posted 26 October 2016 - 05:12 PM
Crockdaddy, on 26 October 2016 - 12:53 PM, said:
You lost me right there.
I'm replaying Dying Light right now. The newest updates and The Following are fantastic.
Subnautica and Planet Explorers are both incredible, inexpensive games almost out of Greenlight on Steam. Both have regular and excellent updates and I recommend them strongly. The new Guardians release for Elite: dangerous looks to be a lot of fun though I'm still a bit down on the game for the brutal grind the Engineers update introduced.
Most importantly Bannerlord is coming very soon (showing on Steam but no date yet) and looks to be incredible.
There are tons and tons of great, fun games from developers who want to make a good game and care about what their players want and enjoy and are both willing and able to build real content. Jesus ****, Kerbal Space Program just released another *free* update with more actual new content than all 3 CW phases put together and it's a smaller team than PGI by far.
Why are you still wasting energy hoping PGI will suddenly change and start delivering on the game they promised and start making good development decisions? Go watch the videos about We Happy Few - that's yet another game developer who's both more willing and clearly more able to deliver.
A lot of fun to be had. Why wasting zots here? For the cost of a single mech pack you could buy 1 or 2 games and have a lot more fun.
#20
Posted 26 October 2016 - 05:16 PM
MischiefSC, on 26 October 2016 - 05:12 PM, said:
I'm replaying Dying Light right now. The newest updates and The Following are fantastic.
Subnautica and Planet Explorers are both incredible, inexpensive games almost out of Greenlight on Steam. Both have regular and excellent updates and I recommend them strongly. The new Guardians release for Elite: dangerous looks to be a lot of fun though I'm still a bit down on the game for the brutal grind the Engineers update introduced.
Most importantly Bannerlord is coming very soon (showing on Steam but no date yet) and looks to be incredible.
There are tons and tons of great, fun games from developers who want to make a good game and care about what their players want and enjoy and are both willing and able to build real content. Jesus ****, Kerbal Space Program just released another *free* update with more actual new content than all 3 CW phases put together and it's a smaller team than PGI by far.
Why are you still wasting energy hoping PGI will suddenly change and start delivering on the game they promised and start making good development decisions? Go watch the videos about We Happy Few - that's yet another game developer who's both more willing and clearly more able to deliver.
A lot of fun to be had. Why wasting zots here? For the cost of a single mech pack you could buy 1 or 2 games and have a lot more fun.
The funny thing is that some older games (maybe $5-$10 when Steam has their mega sales @ 50+% off - as much as 90%) will get you a better and cheaper thrill for a bit.
It is what it is though. There are plenty of microtransactions I can live with (a lot of MWO mechpacks are akin to macrotransactions)
Edited by Deathlike, 26 October 2016 - 05:17 PM.
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